Character inspiration... As in yours!
Moderator: Gamemasters
Character inspiration... As in yours!
Okay guys and galz this is where you can ((and hopefully will)) post your origional ideas for your main ((or non main)) chars. How you came up with the idea. How it developed IG. and so on.
Ksiksin was developed when another char of mine heard a Lizard ((i believe it was Ssar`ney)) ranting on about his religios beliefs. So i decided to creat an anti Ssar`ney ((or what ever the lizards name was i never actualy heard it)) As i played i developed a reason for her hating of the lizard culture. and now even though she serves the goddess she is still reluctent.
Ksiksin was developed when another char of mine heard a Lizard ((i believe it was Ssar`ney)) ranting on about his religios beliefs. So i decided to creat an anti Ssar`ney ((or what ever the lizards name was i never actualy heard it)) As i played i developed a reason for her hating of the lizard culture. and now even though she serves the goddess she is still reluctent.
Meh, once I had a lizard, who was a goody-goody Templar. Then the new java client came out, my computer couldn't play so I perma-killed him. When I bought a new laptop, I was able to play, so I decided on another lizard (I love lizards), but made this one sneaky like.
Eventually he became a spy, which then once lead to him producing tons of shoes for selling to NPCs and getting money for Zzyathis - which then lead to him giving up on tailoring, and becomming a smith. The end. His character kinda changed dramatically.
Eventually he became a spy, which then once lead to him producing tons of shoes for selling to NPCs and getting money for Zzyathis - which then lead to him giving up on tailoring, and becomming a smith. The end. His character kinda changed dramatically.
- Alexander Knight
- Posts: 1417
- Joined: Thu Sep 10, 2009 10:29 pm
- Location: United Kingdom
- Contact:
- Olaf Tingvatn
- Posts: 935
- Joined: Wed Sep 10, 2008 12:23 am
- Location: Norway, Lyngdal, Scandinavia
well...the original idea for Turga, my orc character, was to have a "gentle giant" type which allso 'did' work for some time...now he's more of a gentle giant/happy go lucky kinda orc...with minor anger manegement problems when it comes to stoopid oomins and staff!
and of course my first orc was an atheist orcling whom got so smiled up that it wasnt even fun...its strange how a game, by atheists mostly, can contain such an amount of religion. mildly annoying you might say.
and of course my first orc was an atheist orcling whom got so smiled up that it wasnt even fun...its strange how a game, by atheists mostly, can contain such an amount of religion. mildly annoying you might say.
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
astari the book dweller. being small (even for a fairy) he found himself at the butt of many many practical jokes, one of which broke his nose. after that particular prank he didn't find them as amuzing as most fairies do and so spent time reading. it was later discovered in illarion, that he had an affinity for magic. He has had two magic teachers, and one teacher test his affinity for magic without asking (as in i wasn't sure if he was attacking me or what at that current time), then after the two had a chat the mage said that he (astari) should be taught magic. however this person does not currently teach so astari is still looking for teacher number 3.
The inspiration for Alvis came from my own mind at first to be sociable, bright, humble, and curious. But after a few ingame events (and much storylining) he changed for the worse, becoming a much darker individual than was originally intended. At that point for the personality changes I drew inspiration from all of the more conspiratorial antagonists in Frank Herbert's "Dune" books. I've never found characters more well-developed than the ones in those books (original series only, of course).
The particular people I based Alvis off of (at this changing point) were Hasimir Fenring, Vladimir Harkonnen, and in general much of the Spacing Guild and Bene Gesserit folks. He has, however, changed even more since then, and become quite a unique individual (although if your character is not compatible enough with Alvis to be able to hold a lengthy conversation, all they will recieve is a stick-in-the-mud impression).
The particular people I based Alvis off of (at this changing point) were Hasimir Fenring, Vladimir Harkonnen, and in general much of the Spacing Guild and Bene Gesserit folks. He has, however, changed even more since then, and become quite a unique individual (although if your character is not compatible enough with Alvis to be able to hold a lengthy conversation, all they will recieve is a stick-in-the-mud impression).
-
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
- Kranek
- Posts: 986
- Joined: Thu Nov 25, 2004 3:57 pm
- Location: http://www.acrobatis-pyrum.de.vu
- Contact:
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Exactly, Keikan, thanks!
I base my characters not around events, stories, influences and so on, but around feelings. I usually chose a basic feeling I want to represent with this character, like carelessness, loyality, arrogance, "craving for recognition"-ness (you have no word for Geltungssucht in english?) and so on. All this story stuff I make up on the fly, yields the best results for me.
In the end, you don't need a twenty pages essay as concept for your character. You need to know how your character feels, how he encounters unfamiliar situations. You know how your character would react if his mother dies or if he committed a terrible mistake. All this "my parents were killed by orcs and I want to become a noble knight who fights for justice"-junk won't yield interesting(!) characters. At least that's my opinion.
I base my characters not around events, stories, influences and so on, but around feelings. I usually chose a basic feeling I want to represent with this character, like carelessness, loyality, arrogance, "craving for recognition"-ness (you have no word for Geltungssucht in english?) and so on. All this story stuff I make up on the fly, yields the best results for me.
In the end, you don't need a twenty pages essay as concept for your character. You need to know how your character feels, how he encounters unfamiliar situations. You know how your character would react if his mother dies or if he committed a terrible mistake. All this "my parents were killed by orcs and I want to become a noble knight who fights for justice"-junk won't yield interesting(!) characters. At least that's my opinion.
- Rhianna Morgan
- Posts: 988
- Joined: Thu Mar 20, 2008 5:43 pm
- Location: Nordmark
Rhianna: Was my first char, and I decided for her to be a thief. It lasted about... two days... then my char was broken. Thief rp IG is so hard, especially for a newbie.
I was about to leave the game, never come back, but eventually (thanks to Harald) my char was saved and brought to Nordmark, so I started playing her there, just a confused young girl who had been forbidden to steal, and who now lived in a strange place full of rough and tough barbarians. She was so shy back then... Later on, she met Vigalf, fell in love, became pregnant, and they decided to marry. None of us would have thought they would ever be something more than that, a simple warrior and his beloved wife. But well... as fate tricked us, we now lead Nordmark ^^.
Alan Dowland and Gorim von Bragona: Those brothers were developed about the same time, Gorim a little bit later than Alan. I was inspired to create Alan when I listened to music of John Dowland, there is his last name, right, while reading a book about Robin Hood (I fell in love with Alan a'Dale, isn't he gorgious?)... So I created a bard char. Of course I wanted to do some background on him, explaining his good education and so on, and that is when Gorim, his half-brother, suddenly plopped into my mind. I realized I wanted him to look for Alan, so I made a bard char plus a fun char who was his complete opposite^^.
Gorim then started out as a knight, but he was merely a toy between Julius Rothman and Jorothar Sladrir, oweing both of them his life, and after a while of intrigues, my silent warrior was no longer capable. So when an assassin quest-like tright to kill Gorim, I let my char fall for it, but of course I hoped one of his knight friends would help him (what they didn't) and eventually he died. Sad and short.
Alan was always meant to be the happy, funny nice kid, playing his instruments, being the total understanding guy and stuff... being beaten up by rough and tough barbarians perhaps
But he did not end up that good, unfortunatelly he is in a crisis right now, refusing to speak or sing or even touch anything related to music. I hope I will get him out of there someday...
Aarya: Was created when Merung came to me and asked whether I wanted to play a fairy for him. And I said yes, partially because I wanted another very happy fun char.
hmm the rest... are a secret (yes, of course there are more!!)
I was about to leave the game, never come back, but eventually (thanks to Harald) my char was saved and brought to Nordmark, so I started playing her there, just a confused young girl who had been forbidden to steal, and who now lived in a strange place full of rough and tough barbarians. She was so shy back then... Later on, she met Vigalf, fell in love, became pregnant, and they decided to marry. None of us would have thought they would ever be something more than that, a simple warrior and his beloved wife. But well... as fate tricked us, we now lead Nordmark ^^.
Alan Dowland and Gorim von Bragona: Those brothers were developed about the same time, Gorim a little bit later than Alan. I was inspired to create Alan when I listened to music of John Dowland, there is his last name, right, while reading a book about Robin Hood (I fell in love with Alan a'Dale, isn't he gorgious?)... So I created a bard char. Of course I wanted to do some background on him, explaining his good education and so on, and that is when Gorim, his half-brother, suddenly plopped into my mind. I realized I wanted him to look for Alan, so I made a bard char plus a fun char who was his complete opposite^^.
Gorim then started out as a knight, but he was merely a toy between Julius Rothman and Jorothar Sladrir, oweing both of them his life, and after a while of intrigues, my silent warrior was no longer capable. So when an assassin quest-like tright to kill Gorim, I let my char fall for it, but of course I hoped one of his knight friends would help him (what they didn't) and eventually he died. Sad and short.
Alan was always meant to be the happy, funny nice kid, playing his instruments, being the total understanding guy and stuff... being beaten up by rough and tough barbarians perhaps
But he did not end up that good, unfortunatelly he is in a crisis right now, refusing to speak or sing or even touch anything related to music. I hope I will get him out of there someday...
Aarya: Was created when Merung came to me and asked whether I wanted to play a fairy for him. And I said yes, partially because I wanted another very happy fun char.
hmm the rest... are a secret (yes, of course there are more!!)
- Juliana D'cheyne
- Posts: 1643
- Joined: Sat Jan 06, 2007 9:14 am
- Contact:
I start out with "nice", "not so nice", "shady", "evil" ..make basic characteristics for my char, actions that are directly related to only that one. I decide a background only to figure out how they would relate to different stimuli i.e. if somone calls them a name, gives a gift, etc., make the char and flesh in the background later. Some chars I make just from looking at a picture *g*. Most of my chars have one or more basic idea/quirks that stimulates a lot of their action/response, call it similar to a photoshop "easter egg" .. it is nothing ever discussed ig or their background except alluded to but helps me to keep every char a little unique.
Ssar'ney:
I was quite pissed from all the fighters my spy/thief/dagger-guy char before Ssar'ney had no chance against.
From the system-side I planned to create a char to beat those powergames, what maybe succeeded in the end by becoming one of them.
The inspiration for Ssar'ney came from Goris, the friendly Deathclaw inFallout 2.
The main-idea was either a nubian templar or a lizard hunter with ambition to become templar.
Ssar'ney became a lizard, obviously. I made up a simple background story about a young hunter
leaving his home-settlement and heads out to the world to learn.
In the beginning he was unfamiliar with the land, did behave rather childish.
Over all I intended to make him a command following and awaiting soldier- type.
Due to the lack of religious chars and the background he was planned more than average religious.
Inspired by the lizard missionary Graalsh (who was played fantastically religious) he turned as fanatic as he
is now and while learning more about the land and growing stronger in fighting he became more serious,
slowly turning to how a lizard templar should be.
At the moment he turns a bit more tolerant while becoming less emotional and more distanced.
I was quite pissed from all the fighters my spy/thief/dagger-guy char before Ssar'ney had no chance against.
From the system-side I planned to create a char to beat those powergames, what maybe succeeded in the end by becoming one of them.
The inspiration for Ssar'ney came from Goris, the friendly Deathclaw inFallout 2.
The main-idea was either a nubian templar or a lizard hunter with ambition to become templar.
Ssar'ney became a lizard, obviously. I made up a simple background story about a young hunter
leaving his home-settlement and heads out to the world to learn.
In the beginning he was unfamiliar with the land, did behave rather childish.
Over all I intended to make him a command following and awaiting soldier- type.
Due to the lack of religious chars and the background he was planned more than average religious.
Inspired by the lizard missionary Graalsh (who was played fantastically religious) he turned as fanatic as he
is now and while learning more about the land and growing stronger in fighting he became more serious,
slowly turning to how a lizard templar should be.
At the moment he turns a bit more tolerant while becoming less emotional and more distanced.
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
- HolyKnight
- Posts: 762
- Joined: Sat Dec 02, 2006 10:52 am
- Contact:
- rakust dorenstkzul
- Posts: 2300
- Joined: Fri Mar 21, 2008 2:47 pm
- Location: In the heart of every smiling child
- Kenneth Ladrus
- Posts: 348
- Joined: Tue Feb 13, 2007 6:50 pm
- Location: Trolls' Bane
- Contact:
For Azuros I just wanted to be a mage at first...the rest of him is based on IG interactions.
As for Ademar, I made him to be one of a set of twins, but the player left and I stayed His personality is a bit lacking sometimes because he wasn't my idea.
Linden, now.. I said to myself "I want a character who loves fun and loves to be silly!" That is how he came about.
As for Ademar, I made him to be one of a set of twins, but the player left and I stayed His personality is a bit lacking sometimes because he wasn't my idea.
Linden, now.. I said to myself "I want a character who loves fun and loves to be silly!" That is how he came about.
Actually the rumour that napoleon was short was based on a mistake made with the units, and with enemy propaganda who preferred to flaunt the 'faults' of such a dangerous enemy. Really he was average sized.Kenneth Ladrus wrote:Where are you? You're too short, I cannot see you!rakust dorenstkzul wrote:Napoleon.
Hmm for my orc char orgis which I guess was my main char I knew hardly anything about orc history so I just put my own sharp wit into his hardly understandable mouth. good times with the orc crew
Next and my now perm char Ser. I wanted to add my own little ting to the history evolving around him so that I could construct his character better to my liking. And it would explain why he isn't all Hiho! Like most halfers. Again i just transferred most of my wittiness to his personality, making him a sarcastic little bugger who'll be the first to pop a joke after a funeral got a few more tings to add to him though
Next and my now perm char Ser. I wanted to add my own little ting to the history evolving around him so that I could construct his character better to my liking. And it would explain why he isn't all Hiho! Like most halfers. Again i just transferred most of my wittiness to his personality, making him a sarcastic little bugger who'll be the first to pop a joke after a funeral got a few more tings to add to him though
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
My inspiration for Moirear Sian was a mixture between a young Han Solo and a D&D thief character I had played a loooong time before Illarion.
I have an inspiration for a new character to play some time soon, but I don't want to spoil it; suffice to say that any old school gamers would possibly recognize the character concept from one of the ol' Legend of Kyrandia point 'n click adventures.
I have an inspiration for a new character to play some time soon, but I don't want to spoil it; suffice to say that any old school gamers would possibly recognize the character concept from one of the ol' Legend of Kyrandia point 'n click adventures.
Do I know you?Moirear Sian wrote:My inspiration for Moirear Sian was a mixture between a young Han Solo and a D&D thief character I had played a loooong time before Illarion.
I have an inspiration for a new character to play some time soon, but I don't want to spoil it; suffice to say that any old school gamers would possibly recognize the character concept from one of the ol' Legend of Kyrandia point 'n click adventures.
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
- Kenneth Ladrus
- Posts: 348
- Joined: Tue Feb 13, 2007 6:50 pm
- Location: Trolls' Bane
- Contact:
Lies have short legs!Hadrian_Abela wrote:Actually the rumour that napoleon was short was based on a mistake made with the units, and with enemy propaganda who preferred to flaunt the 'faults' of such a dangerous enemy. Really he was average sized.Kenneth Ladrus wrote:Where are you? You're too short, I cannot see you!rakust dorenstkzul wrote:Napoleon.
@topic: I wanted Kenneth to be a typical crafter, I did not really have an idea or a "plan" what to do with him
- Alexander Knight
- Posts: 1417
- Joined: Thu Sep 10, 2009 10:29 pm
- Location: United Kingdom
- Contact:
most halfer chars usually have a german po, might something total different to them, in any case sery wasn't ending up like that lolAlexander Knight wrote:Still dont understand this... Wernt it snow white and the seven DWARVES who said Hiho?orgis wrote: And it would explain why he isn't all Hiho! Like most halfers.