Bandages

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1d20
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Post by 1d20 »

Image

at least i tried. :(
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Juliana D'cheyne
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Post by Juliana D'cheyne »

MoonDust wrote:Image

at least i tried. :(
Nice try..save as png
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maryday
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Post by maryday »

@unknown artist;*Nods.* maybe not coasted?

"plain bandages";
three rolls on the pic, as if stacked, one slightly shifted out from the stack, with its loose end showing threadbare?
((main colour rather gray then beige?))((size scaled on 0.75max of pic))?

"bandages";
two rolls, one as if laying above the other with one end, the other showing a clean cut loose end,
color of EXAMPLE fitting, looking neat.((Maybe indicate the structure of the rough fabric?))

"healing bandage";
one roll, neatly cut and furled, showing straps to keep it together;
MAYBE((present colour-scheme with some specks of c120/s240/b120-r0/g255/b255 in highlights and c133/s240/b90-r0/g128/b192 in shadows; Might need some contrast))?
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Post by 1d20 »

Image
Image
Image
Image
Image
Image
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Llama
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Post by Llama »

I don't like the last group, no idea what they are.

I'd go for a simple rolled up bandage, maybe with ends showing.

The first one was a great idea, just change the angle of viewing.
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Alexander Knight
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Post by Alexander Knight »

Wouldnt it be simpler to take the graphic for white cloth and mix it up a little? Less work if you do it that way.
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Post by 1d20 »

Gimme the graphics of white cloth, I don't wanna go IG and hunt for it.
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Triton
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Post by Triton »

Image

Here´s they grey cloth, but be sure if you realy want to make a good grafik for the game,
you should use a 3d program. Just to change a grafik with paint or with photoshop isn´t useable.
The antialising is too bad, and will not fit with the game.

The grafiks here in the forum are just ideas and never will become part of the game,
unless they are well done.
1d20
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Post by 1d20 »

Lol I take 3D classes but suck at it, I'll try next week maybe when I'm done with college.
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maryday
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May looking like bandages,with leaves inside,or oozing..

Post by maryday »

Poultices made from "plain bandages" and two or three kinds of common herbs,
to add to beginner alchemists possibilities?
-poultice->firnis and healing herb=low health gain, no side effects;
-calming poultice->firnis, sibanac, healing herb=medium health gain, AG and ST loss;
-revitalizing poultice->firnis, common healing herb, special healing herb=strong health gain, massive STR-loss;

Maybe also the possibility, to let alchemists/druids/etc. prepare herb-mixtures,
and the user can apply the mixture to the cloth....ERM..."bandage" him-or-herself.


->Bandages might be much, much cheaper then potions<->Bandages would take much longer to apply, and have less effect;
->"Plain bandages" ((and also their more advanced versions)) would be stackable;
->Poultice-mixture might be stored in a simple, grey bottle (with concerning full/empty stat as quality indicator....
=The fuller a bottle is, the better the quality of its fill, the quality would deteriorate---logically?);
->Poultices would not be stackable, as they -already- posess a quality indicator;
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Post by 1d20 »

Maryday, if you want people to read your posts, stop forcing us to zoom in so we can do it, because I'm not doing that effort just to read your posts.

It's annoying.

It doesn't make you more interesting or anything.
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Triton
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Post by Triton »

Everyone who dont know what i mean with that, shame on YOU!

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