(Main/Download) Legends Of Illarion 1
Moderators: Dyluck, Developers
Just started playing. Done the first boss fight etc. so I can't really give feedback yet but it seems nice so far.
Uh.. it's like classic SNES titles like Chrono Trigger, it's semi-turned based but it depends on how fast you can attack.LifeWonder wrote:- You should jam the player's commands when it's not his turn in battle. It makes it really confusing otherwise (as it currently is).
Yeah I did all of themDyluck wrote:@Hadrian: Oh and it seems like you got pretty far pretty quick. Did you play the King Of The Roof and other sidequests in Chapter 2 already? Kinda surprised I didn't get any comments about those from anyone yet.
The murder one was a bit irritating since I didn't know what I had to do - and I could see the switch in the bathroom since forever. The 4 fighters at the end were nice and powerful.
The king of the roof one was funny. The last one was a bit tough but I found a way to beat him... and I love the falling sound, kinda makes you think doesn't it.
Mini Complaint: The 'hunt the fungus' quest was original. But after killing 5 giant worms, then having to {hunt for him and kill another giant worm} for a number of times, it gets rather irritating. I would remove the 'summon giant worm' part of the thing and just make him run away, THEN you bash his head in with the axe in a very awesome battle.
Ah yes, complaint #2:
Some attacks are TOO POWERFUL when they're chained.
The gargoyls have the wind onslaught (or somethign to that regard). One of those hurts a lot, when they all cast it after each other, they'll defentally drop one or two.
Same thing with the salamaners, they have an 'attack all for 300 or so damage'. Nice shocker, but when THREE of them cast it after each other, and 900 or so health goes down everyone, its a tad too much - especially since I don't usually carry a supermarket's worth of food (though I'm beginning to)
Ah yes, complaint #2:
Some attacks are TOO POWERFUL when they're chained.
The gargoyls have the wind onslaught (or somethign to that regard). One of those hurts a lot, when they all cast it after each other, they'll defentally drop one or two.
Same thing with the salamaners, they have an 'attack all for 300 or so damage'. Nice shocker, but when THREE of them cast it after each other, and 900 or so health goes down everyone, its a tad too much - especially since I don't usually carry a supermarket's worth of food (though I'm beginning to)
Yeah even when I was testing the game, I thought the worm battles were a bit too repetitive. I thought I changed something to remedy it but I guess not.
Oh yeah and I made a mistake with the salamanders too. They're supposed to be weak against ice and water, but I left out the water part.
And yeah carry lots of cheap food you can use on the menu =)
Oh yeah and I made a mistake with the salamanders too. They're supposed to be weak against ice and water, but I left out the water part.
And yeah carry lots of cheap food you can use on the menu =)
Its not 'too hard' which is the problem for me, is that fights are too 'scary'.
What I mean is, I buy some food, and I know that EVERY FIGHT will DEFENTALLY result in me needing to eat some of the food. So I avoid fights, but then I fear that I won't have enough exp for the 'boss' fights.
If there was a natural MP/HP increase with time, it would be much better IMHO. Even if its just (say) +5 every battle turn.
What I mean is, I buy some food, and I know that EVERY FIGHT will DEFENTALLY result in me needing to eat some of the food. So I avoid fights, but then I fear that I won't have enough exp for the 'boss' fights.
If there was a natural MP/HP increase with time, it would be much better IMHO. Even if its just (say) +5 every battle turn.
Yeah the way I kinda saw it, was that if I made battles too easy, then it would just result in boring spacebar mashing grinding through the random battles. But since I changed it to a touch encouter system, the random battles are now optional and I figured I could make them cost more damage so that players must find the best tactics and weaknesses to end battles faster and save HP. Then the player could just avoid random battles if they were really low on HP and food. Admitedly, I probably
From my experience though, the normal progress through the game should give you enough money to buy enough Bread Rolls and Trout before tackling any new dungeon, especially when new enemies keep droping higher amounts of gold. Things like Apples and Grapes, you only really need for boss fights, so don't buy too many, except at chapter 4. Also don't forget to use healing skills instead, if you have a surplus of MP items.
@Vern Kron: Perhaps go back to earlier save and buy more Apples before the battle? Also, Cosmaterra, Dyluck, and Damien should have Emberion Barrage by now. Put them in positions 3, 6, and 9 respectively, and you will have a fire mage for every battle against the skeletons, which should beat them faster and save your HP more.
Also put Shi Long and either Galadria or a strong Knight in positions 5 and 7, because 5 6 7 is the group that has to fight a demon with only 3 people, so you'll want to use your water spells and knight attack or healing.
From my experience though, the normal progress through the game should give you enough money to buy enough Bread Rolls and Trout before tackling any new dungeon, especially when new enemies keep droping higher amounts of gold. Things like Apples and Grapes, you only really need for boss fights, so don't buy too many, except at chapter 4. Also don't forget to use healing skills instead, if you have a surplus of MP items.
@Vern Kron: Perhaps go back to earlier save and buy more Apples before the battle? Also, Cosmaterra, Dyluck, and Damien should have Emberion Barrage by now. Put them in positions 3, 6, and 9 respectively, and you will have a fire mage for every battle against the skeletons, which should beat them faster and save your HP more.
Also put Shi Long and either Galadria or a strong Knight in positions 5 and 7, because 5 6 7 is the group that has to fight a demon with only 3 people, so you'll want to use your water spells and knight attack or healing.
- Joxia Doral
- Posts: 1021
- Joined: Tue Mar 25, 2008 4:26 am
- Contact:
Thanks =)
I hope that new Illarionites aren't turned off by the fact that this is a game with main characters from the past of Illarion who they don't know, because it's the second half of the game that I really want to share with them, where the focus shifts to an all new story about the younger gods and their past, which promises to shed light on the invidualities and personalities of the gods like never seen before.
I hope that new Illarionites aren't turned off by the fact that this is a game with main characters from the past of Illarion who they don't know, because it's the second half of the game that I really want to share with them, where the focus shifts to an all new story about the younger gods and their past, which promises to shed light on the invidualities and personalities of the gods like never seen before.
now if i could just stick with a single game, I'd have a 5-6 year old RPG Maker 2003 game as well... damn ADHD attention span thing...
im gonna go do something else now, cya.
EDIT: I will play this, I know the work and effort that goes into a single game... took me a month to come up with something that only lasted 3-5 hours total, and that was primarily boss fights and puzzles; not plot. And I'm still finding random bugs in it a year later! And thank you for making it non-mashing, I hate the games that take no skill.
Honestly, I'll admit that I officially look up to you as a rolemodel for game making. I've been in the field for the same amount of time, but never made something near this, since I never stick with a large project.
I hope the 5 years of tiresome, and admittedly often boring, time consuming, repetitive work of building, shaping, and fine tuning all aspects of the game pay off for years to come!
im gonna go do something else now, cya.
EDIT: I will play this, I know the work and effort that goes into a single game... took me a month to come up with something that only lasted 3-5 hours total, and that was primarily boss fights and puzzles; not plot. And I'm still finding random bugs in it a year later! And thank you for making it non-mashing, I hate the games that take no skill.
Honestly, I'll admit that I officially look up to you as a rolemodel for game making. I've been in the field for the same amount of time, but never made something near this, since I never stick with a large project.
I hope the 5 years of tiresome, and admittedly often boring, time consuming, repetitive work of building, shaping, and fine tuning all aspects of the game pay off for years to come!
I've played the game upto the 3rd chapter. And i have to say I'm really enjoying it! Its a great acheivement, considering the limtations RM2K3 has plus it isnt as easy as people think to make an rpg that flows well, but you've done it.
Also loving the character cameos around town.
Great Job!
Matt AKA Boremier
EDIT: Also this game is slowly convincing me to start playing Illarion once again.....damn you Dyluck lol
Also loving the character cameos around town.
Great Job!
Matt AKA Boremier
EDIT: Also this game is slowly convincing me to start playing Illarion once again.....damn you Dyluck lol
Have no fear Dyluck I'm going to finish the game, so don't get dis-heartened! Just a quick question, how many chapters are there?Dyluck wrote:That's the fundamental flaw of my game... it makes people want to go play Illarion instead of actually finishing my game =(
Over 1 month since release and I'm still waiting for the first person to finish the game...
@Boremier: I think it's better if you don't know, because then it will be more epic when you think it's over and then it continues =)
@Nikolaus: You're all the way to the 16 dragons? I'm so happy that somebody has made it this far! As the library says, they are the strongest creatures ever created... possibly as strong as the gods. They are only optional bosses, so you don't have to beat them, but of course it's fun to try =) In general, you will need Galadria for healing, and Sabrina for her Mana Amalgamation spell to keep your MP up, and wind potions to start each battle. You can ask me about strategies against a specific dragon if you really need it.
@Nikolaus: You're all the way to the 16 dragons? I'm so happy that somebody has made it this far! As the library says, they are the strongest creatures ever created... possibly as strong as the gods. They are only optional bosses, so you don't have to beat them, but of course it's fun to try =) In general, you will need Galadria for healing, and Sabrina for her Mana Amalgamation spell to keep your MP up, and wind potions to start each battle. You can ask me about strategies against a specific dragon if you really need it.
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
Re: Main Thread/General Info/Trailers/Screenshots
I think this game should go to indie status and help fund the illarion servers! yeah!
Re: Main Thread/General Info/Trailers/Screenshots
Have you even played this completed version yet Turny?
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
Re: Main Thread/General Info/Trailers/Screenshots
I will get around to it
What, you don't want praise? I'll take it back then! D:
What, you don't want praise? I'll take it back then! D: