Zum Druidensystem
Moderator: Gamemasters
Despite Fianna and Achae making valid points there, I do rather like the system giving a druid the possibility to be a good one without spending countless hours to improve some skills. Currently, the right knowledge is of far more importance than the skills, and this, in my eyes, is how it should remain.
Now, concerning the new herbs and how they are hard to find in a good quality: yes, they are. There is one herb even that does not exist at this moment. This is, however, not a problem of the gathering mechanisms, but rather of the new herbs themselves. While, yes, they can't be avoided completely because that would give the cooks a very hard time, as we have seen, the amount of them I think could be reduced. As far as I know, there are some herbs now that can't be used at all: the fir branches, some mushrooms etc. Why not use those again?
Now, concerning the new herbs and how they are hard to find in a good quality: yes, they are. There is one herb even that does not exist at this moment. This is, however, not a problem of the gathering mechanisms, but rather of the new herbs themselves. While, yes, they can't be avoided completely because that would give the cooks a very hard time, as we have seen, the amount of them I think could be reduced. As far as I know, there are some herbs now that can't be used at all: the fir branches, some mushrooms etc. Why not use those again?
Today i tried to fix some bugs, which propably had no real relevance on your game.
In serval scripts different new herbs had different names and values.
Please check the books for differences between the written informations there and the real situation. I hope that i have solved everything, but i can not give a guarantee.
Within the work 'red elder' and its variation had to be removed from the druidsystem. Instead of them you will find 'fire root' and 'meadow rhabarb' now.
Continue to write down everything that seems to be wrong.
In serval scripts different new herbs had different names and values.
Please check the books for differences between the written informations there and the real situation. I hope that i have solved everything, but i can not give a guarantee.
Within the work 'red elder' and its variation had to be removed from the druidsystem. Instead of them you will find 'fire root' and 'meadow rhabarb' now.
Continue to write down everything that seems to be wrong.
- Alon Donovan
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- Friedwulfa
- Posts: 556
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Friedels Frage hatte eine andere Intention.
Er will wohl wissen, ob es für den Spieler die Möglichkeit gibt auf ein bestimmtes Rezept von alleine zu kommen.
Meines Wissens nach ist das nicht möglich bei komplizirteren Tränken (z.B. Verwandler, Sprache) möglich. Und wild irgendwas in den Sud zu werfen bringt ja bei den vielen Kombinationsmöglichkeiten keine Ergebnisse.
Er will wohl wissen, ob es für den Spieler die Möglichkeit gibt auf ein bestimmtes Rezept von alleine zu kommen.
Meines Wissens nach ist das nicht möglich bei komplizirteren Tränken (z.B. Verwandler, Sprache) möglich. Und wild irgendwas in den Sud zu werfen bringt ja bei den vielen Kombinationsmöglichkeiten keine Ergebnisse.
- Friedwulfa
- Posts: 556
- Joined: Sat Sep 17, 2005 8:44 am
- Location: SCHLAAAND!!!!
- Contact:
To lower the barrier to learn the mechanics of the druid system, the introducing books are in common language now. The scrolls of recipies are not harmed by this. They are still coded in different languages.
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Um die Barriere zu senken, dass Neulinge Druiden werden können, sind die Einleitungsbücher über die Mechanismen des Druidentums nun auf Common Language geschaltet. Die Schriftrollen mit den Rezepten sind davon ausgenommen und weiter in verschiedenen Sprachen verschlüsselt.
~~~~~~~~~~~~~~~
Um die Barriere zu senken, dass Neulinge Druiden werden können, sind die Einleitungsbücher über die Mechanismen des Druidentums nun auf Common Language geschaltet. Die Schriftrollen mit den Rezepten sind davon ausgenommen und weiter in verschiedenen Sprachen verschlüsselt.