*jumps into the silly arguements*
JonathanSmith wrote:QFT with a little addtion: only ONE skill cap per day, to give the RP based players a chance to gain comparable skills (and has a similar effect as Vern's proposal).
Hrm... won't really help for the RP based players. Since mostly they just RP and probably only half of the RP based players actually do some training aka PGing? Sure it will make the PGer slow down their PGing, but it's only a matter of time before they get to the max once again. Reduce it further to ONE skill cap per week? per month? per year? Remove skills entirely?
Also there are only like a few people who can actually max their skill in 1 week. You are going to change the whole system just because of a few people? Start PGing instead
Illa is a game, not just a simple RP chat room
Hadrian_Abela wrote:The solution would have been (ideally) that each attribute costs more depending on how much you have already. So 10-11 would cost 1 and 17-18 would cost more.
This would results in a high probability of creating the other "hated" jack of all trades chars
Vern Kron wrote:Give veterans, a -little- boost, in the ability to gain skill. Such as, for every... year, RL, played, you get a 5% boost in skill gain. Ofcourse, this is only for the char and -not- for the account. Year two, you then have a 10% boost.
Boost is nice, i can use that
But will the old chars start PGing as well, instead of just say... "complaint"? Else the boost in skillgain rather pointless (except for me
)
Vern Kron wrote:Now, here is something that I think that may be able to help with flexibility, development of characters, and so forth. We have a birthday system now. It keeps track of the date your character was born, and that it was created on. Perhaps, every time its your characters birthday, you are able to move the attributes around some(say, relocating three points). For every say 2 years, they get another attribute point. The point at which the credit begins to build up, is perhaps at the age of 20. Until then, your character can change only attributes, and not gain any.
Although i like the flexibility in attributes, but this would probably be abused. Say... first you get a lot of intel (based on current system) and after a year or so, when you can switch around the attributes, you reduce the intel and put them in a fighter attributes. Thus the old PGed char is actually more stronger than ever before. The second part about the gaining attribute points. This is certainly good indeed, although most likely (after a few years) the whole monster stats would need to be rebalance including the fighting system because the chars will be overpowered. And then there will be a trouble if the rebalance is based on the overpowered chars... the newbs will have lots of trouble. If not rebalance then the overpowered chars can kill red skeletons as if they are flies to newb chars.
bdgdkay wrote:All in all, people generally think of what a sword-wielding warrior would have, and then later find out they picked the wrong stats. But, by the time they figure this all out as what it really is, they have already levelled up their char alot, and dont want to have to start from scratch. Then other people make new characters, and happen to know what each thing is used for, and are able to kill the old players with ease.
Those new chars, that could kill the old players with ease, are actually played by old players (mostly at least unless made the stats by luck xD). Else they won't know how to level up their char that fast. So... basically they start from scratch after knowing what stats a warrior actually need. You could actually do the same, but you prefer not to. So it's your own choice whether you want a stronger char but have to re-train him or keep the current one but won't be that strong in the end. As for me i chose to keep my current state, not so strong and accept those who can actually beat me eg. hawkmoon. Heck... ogerawa even older than Altrix, but if a guy can beat ogerawa then so be it. He's pretty strong but he's not the strongest and won't ever be in a fair duel. And also (just a note) it takes me at least half year to achieve his fighting skills.