- Poisoned weapons are poisoned forever
- Even with blue poisoning skill (!) you can hit and poison opponents with poisoned weapons of very good quality very quickly and/or often and...
- ... the poison is quite strong and especially very long-lasting (does it vanish without antidote at all?)
- The antidotes are not cheap and they give you no immunization for some seconds or minutes, so you can get poisoned immediately again.
Poisons
Moderator: Gamemasters
I hijack this topic to say that poison weapons are way to powerful, in my opinion - the whole poisoning system in PvP seems imbalanced:
I agree, except for the last bit. Just to say, if you have no skill, then you will be parried often, not parry, be very slow, etc. And you'll just... die, really.Miklorius wrote:I hijack this topic to say that poison weapons are way to powerful, in my opinion - the whole poisoning system in PvP seems imbalanced:Ergo: With good weaponry, you can pwn everyone without skill.
- Poisoned weapons are poisoned forever
- Even with blue poisoning skill (!) you can hit and poison opponents with poisoned weapons of very good quality very quickly and/or often and...
- ... the poison is quite strong and especially very long-lasting (does it vanish without antidote at all?)
- The antidotes are not cheap and they give you no immunization for some seconds or minutes, so you can get poisoned immediately again.
For poison I'd like to see:
-The poison on weapons "wears out" or is just removed with use, and must be poisoned again.
-Antidotes give you 10 RL minutes of poison immunisation to avoid having to chug them repeatedly.
- Juniper Onyx
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1) Poisoned weapons are poisoned forever like magical weapons are too. I think it would be too difficult for the devs to change that.Miklorius wrote:I hijack this topic to say that poison weapons are way to powerful, in my opinion - the whole poisoning system in PvP seems imbalanced:Ergo: With good weaponry, you can pwn everyone without skill.
- Poisoned weapons are poisoned forever
- Even with blue poisoning skill (!) you can hit and poison opponents with poisoned weapons of very good quality very quickly and/or often and...
- ... the poison is quite strong and especially very long-lasting (does it vanish without antidote at all?)
- The antidotes are not cheap and they give you no immunization for some seconds or minutes, so you can get poisoned immediately again.
2) The poison skill directly affects 'what chance' you have to poison someone. Better skill=better chance.
3) all poisons can be cured by antidote. Some poisons last longer than others just as some creatures are stronger than others. With poison weapons, take no chances and take the antidote.
4) antidotes aren't cheap, but neither are poisons or the weapons themselves. The 'poor' often die of diseases.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
5) Pwn with poison? Seems like a good equalizer to all these 'uber'powerful fighter types. Why you complaining?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I disagree with the first one. It would affect 'magic' weapons too. And I don't think it could be implemented by the devs without a lot of work.nmaguire wrote: -The poison on weapons "wears out" or is just removed with use, and must be poisoned again.
-Antidotes give you 10 RL minutes of poison immunisation to avoid having to chug them repeatedly.
I do agree with the second idea though. You should be able to drink an antidote or potion "Before" you enter a desert or spider cave to stay safe for some time. Maybe the new druid system will have a solution.
- Juliana D'cheyne
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I think the topic may be mote if the antidotes weren't so expensive though. IMO there are too many things ig that can poison quickly to have such expensive antidotes. Just make them cheaper so the poor can live also.
(unless things have changed, I have dueled with poison weapons without very much difficulty, though it has been awhile)
(unless things have changed, I have dueled with poison weapons without very much difficulty, though it has been awhile)
Magical weapons get there power from, well, magic/mana in the world, at least you could explain it that way. Poisoned weapons don't.
And of course it is nice to have some feature which is capable of taking out mighty fighter characters, but the way to reach that is too easy as I stated above:
If the opponent's poisoning skill is only blue, my charakter not the worst fighter/defender but gets poisoned soon (maybe luck) and then the poison is also tough and quite unlimited, something IS wrong.
I am wondering why not all Serinjah-PGer do not switch over to poison weapons
- the antidote traders would be rich as Garon.
PS: I like Olive's idea.
And of course it is nice to have some feature which is capable of taking out mighty fighter characters, but the way to reach that is too easy as I stated above:
If the opponent's poisoning skill is only blue, my charakter not the worst fighter/defender but gets poisoned soon (maybe luck) and then the poison is also tough and quite unlimited, something IS wrong.
I am wondering why not all Serinjah-PGer do not switch over to poison weapons
![Razz :P](./images/smilies/icon_razz.gif)
PS: I like Olive's idea.