Messages for entering special areas
Moderator: Gamemasters
Messages for entering special areas
Just got a simple idea that could improve the atmosphere.
There could be simple messages for entering and maybe leaving
the graveyard, crypt, library, hospital, academy, crafthouse, casles, shrines (malachin, bragon for example)
and other places like that.
German example for the 'secret dungeon':
Es schlägt dir ein süßlicher Verwesungsgestank entgegen.In den finsteren Ecken voll alter Spinnenweben raschelt es unheilsvoll.
Just an idea, what do you think about it?
There could be simple messages for entering and maybe leaving
the graveyard, crypt, library, hospital, academy, crafthouse, casles, shrines (malachin, bragon for example)
and other places like that.
German example for the 'secret dungeon':
Es schlägt dir ein süßlicher Verwesungsgestank entgegen.In den finsteren Ecken voll alter Spinnenweben raschelt es unheilsvoll.
Just an idea, what do you think about it?
- Kevin Lightdot
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- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
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- Kevin Lightdot
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- Juliana D'cheyne
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...Juliana D'cheyne wrote:I don't see how a simple message of "graveyard" when entering would encourage RP.
Where does it say ANYWHERE that it would be a one word message. He even gives a 2 sentence example in German. I don't speak German but I can at least gather that 17 German words aren't going to be the equivalent of one English one.
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- Juliana D'cheyne
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Uh.. you then are talking to one that does not like "He picks his nose", "He farts", "He falls to the side", or the number of others ig that my chars ignore...
If I wanted these messages.. I would RP them myself. If I wanted to continue to receive them everytime I went to the same place...most would consider my RP (if I did the messages in RP) very boring and repetitive after awhile.
If I wanted these messages.. I would RP them myself. If I wanted to continue to receive them everytime I went to the same place...most would consider my RP (if I did the messages in RP) very boring and repetitive after awhile.
- Grugnak Meglos
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Not i really caught fire on this proposal,
yet i have to admit some more features cloned from the "cobwebs" might bring some, even if disturbing, depth to the game.
Strangewise even my RL depressions are gone since i no more go there.
yet i have to admit some more features cloned from the "cobwebs" might bring some, even if disturbing, depth to the game.
Simply leave the graveyard behind.If I wanted these messages.. I would RP them myself. If I wanted to continue to receive them everytime I went to the same place...most would consider my RP (if I did the messages in RP) very boring and repetitive after awhile.
Strangewise even my RL depressions are gone since i no more go there.
Volunteers?Nitram wrote:The reason for this is:
The map changed, and noone had a idea how that music stuff worked. It got never included again.
But also, the work to write all those messanges, and the work to avoid spam ( so the messange triggers all few seconds ) is not as less as some would think.
Nitram
- Sundo Raca
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Yes but there are players who heavily relie on what the engine offers them.
And then the big discussion starts if someone roleplays differently to what the engine says "No! You did NOT roast these fish, they are still raw!"
And those hints are something to work with (not that you have to follow them everytime you hear them), I'd say yes to this idea (sometime in future)
And then the big discussion starts if someone roleplays differently to what the engine says "No! You did NOT roast these fish, they are still raw!"
And those hints are something to work with (not that you have to follow them everytime you hear them), I'd say yes to this idea (sometime in future)