The Prejudices of Illarion: Proper Villainy
Moderator: Gamemasters
The Prejudices of Illarion: Proper Villainy
I would like to say that Illarion is completely unfair to those of us who wish to play proper villians.
There is neither a thievery (which makes theft/robbery impossible), nor a lockpicking skill (which makes burglary and trespassing impossible), in game arson is banned by out of game rules, murder is tracked (and widespread homicide is sometimes punished) out of game, and Illarion hasn’t seen an inquisition. Even plain old vandalism is impossible without roleplay.
I do understand that Illarion is all about roleplaying, I like that. What I don’t like is that Illarion is kept safe through a series of code restrictions and out of game rules, not as a reflection of the actual morality of the community.
A proper villain should be able to do whatever they wish and only worry about whether or not they have the wit, agility, and forethought to prevent being caught.
In short; you shouldn’t have to see a house, track down the character to whom that house belongs, track down who has that character is on the forums, then PM someone to politely ask them to leave their door unlocked between 2200 and 2205 because you plan on robbing their character tonight.
There is neither a thievery (which makes theft/robbery impossible), nor a lockpicking skill (which makes burglary and trespassing impossible), in game arson is banned by out of game rules, murder is tracked (and widespread homicide is sometimes punished) out of game, and Illarion hasn’t seen an inquisition. Even plain old vandalism is impossible without roleplay.
I do understand that Illarion is all about roleplaying, I like that. What I don’t like is that Illarion is kept safe through a series of code restrictions and out of game rules, not as a reflection of the actual morality of the community.
A proper villain should be able to do whatever they wish and only worry about whether or not they have the wit, agility, and forethought to prevent being caught.
In short; you shouldn’t have to see a house, track down the character to whom that house belongs, track down who has that character is on the forums, then PM someone to politely ask them to leave their door unlocked between 2200 and 2205 because you plan on robbing their character tonight.
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
Re: The Prejudices of Illarion: Proper Villainy
Ooookay.
I fear you see the word "villain" to limited to robbing, stealing and beating.
Code restrictions are there for 3 reasons.
1. Its not possible.
2. Noone wrote it, since we can't write everything at the same time
3. It has no use and is no advatage for the game
All in all i see that is it hard to villain, no villain is a bad word for that what you want to play, better call it racketeer. Its currently hard to play a racketeer without roleplay. But you should learn to get along with that since that won't change.
Just to make one point clear. A villain is in my eyes someone who causes more trouble then robbing 2 persons. A villain should be one who is able to lead the small racketeers. Someone who would be even able to cause a war on the island. Thats a villain.
Nitram
What is a proper villian? A huge guy who runs around with a huger hammer hitting some other persons into the ground to get their things? A thieve who robs every characters on sight? Someone who tries to get in a powerful legal position and tries to manipulate the things from that position to get a personal advantage?Ambrosine wrote:I would like to say that Illarion is completely unfair to those of us who wish to play proper villians.
I fear you see the word "villain" to limited to robbing, stealing and beating.
the thing you wrote in the brackets is wrong. Only because its impossible to steal without roleplay it does not mean that its impossible to steal in general. Any good roleplay will play along with you if you try to rob some coins from his character.Ambrosine wrote:There is neither a thievery (which makes theft/robbery impossible),
What door do you want to open? Private houses? You can't get anything from that houses. Do not forget that its absolutly impossible ( from the technical point of view ) to access the depot of someone else. So what do you want in the house of someone else? The inventory? I fear that kidda unmovable too. Lockpicking is currently kind of useless because you can't get anything behind that doors.Ambrosine wrote:nor a lockpicking skill (which makes burglary and trespassing impossible),
the reason for this is that you could destroy a whole town, while noone is ingame. Thats would be crap and the banning of arson won't be lifted anytime. If you really want to put a building on fire on purpose you have to contact a gm who make a quest out of this.Ambrosine wrote:in game arson is banned by out of game rules,
Is it in reallife something else? Isn't every muderer tracked and punished too? Do never exspect something else in the game too. You are allowed to murder a character, in case the player of the other character allows this ( i speak of RP dead. So really dead. you can kill a character by the engine without asking the player before ). The reason why you have to ask the player is that you make it impossible for the player to play on his character. He would loose the character without any chance to get it back ( ). You can ask yourself if you would be happy if someone kills your character and you can't play it anymore because its... dead.Ambrosine wrote:murder is tracked
because widespread killing without any reason is crap and nothing but playerkilling. The game shall be fun to all players and not only to one. Something like this is only fun for one player.Ambrosine wrote:(and widespread homicide is sometimes punished) out of game,
because noone played it.Ambrosine wrote:and Illarion hasn’t seen an inquisition.
do you want to run around destroying tables and chairs or what? Best when noone else is online and can't do anything against? Sorry. But thats getting to far. I can't see any use or advantage for the game if we allow character to run around destroying everything on the map.Ambrosine wrote:Even plain old vandalism is impossible without roleplay.
Thats a pretty good start.Ambrosine wrote:I do understand that Illarion is all about roleplaying, I like that.
The game rules reflect what goes to far. Running around and killing everyone has no use, is no fun to the other players and is no advantage for the game in any way.Ambrosine wrote:What I don’t like is that Illarion is kept safe through a series of code restrictions and out of game rules, not as a reflection of the actual morality of the community.
Code restrictions are there for 3 reasons.
1. Its not possible.
2. Noone wrote it, since we can't write everything at the same time
3. It has no use and is no advatage for the game
Your character is able to do everything what he whishes ( beside of the things that are really impossible, like flying for a human ). But that things are only possible in case you are ( as player ) able to put that things into roleplay.Ambrosine wrote:A proper villain should be able to do whatever they wish and only worry about whether or not they have the wit, agility, and forethought to prevent being caught.
Again the question what you want to rob in that house even if you are able to unlock the door by yourself. The character who is sleeping in there is not logged in and his things are in the depot. And you can't access the depot since thats not possible from the technical point of view.Ambrosine wrote:In short; you shouldn’t have to see a house, track down the character to whom that house belongs, track down who has that character is on the forums, then PM someone to politely ask them to leave their door unlocked between 2200 and 2205 because you plan on robbing their character tonight.
All in all i see that is it hard to villain, no villain is a bad word for that what you want to play, better call it racketeer. Its currently hard to play a racketeer without roleplay. But you should learn to get along with that since that won't change.
Just to make one point clear. A villain is in my eyes someone who causes more trouble then robbing 2 persons. A villain should be one who is able to lead the small racketeers. Someone who would be even able to cause a war on the island. Thats a villain.
Nitram
Ow.
Thank you for thoroughly chewing before removing my head from my body.
The list was of current technical impossibilities; I know full well that they can be roleplayed.
And I wasn’t saying that those were all things I would want a character of mine to be doing. Some crimes require a tad of forethought, while others are things teenagers do to piss off the neighbors, I was just listing crimes. I wasn’t listing things I would do if I created an evil character. An evil character of mine would probably go for things like counterfeiting gold and selling addictive herbs (which, again, are technical impossibilities in Illarion).
About the robbing scenario: I know depots are inaccessible. But, in general, when people have houses, they put things in them, as in storing supplies in closets, stuffing things into dressers, the like. You could arrange with the person who’s character you wanted to rob to have a few things dropped in chests around the house and have their character asleep in the house. Yes, it would take a bit planning, but it seems like it could be arranged.
(And as a side note on murder: I know it’s tracked in real life. It just seems that the people of Illarion are a bit too well informed for a world where doves are the only form of long distance communication. And that irks me. >_<)
The list was of current technical impossibilities; I know full well that they can be roleplayed.
And I wasn’t saying that those were all things I would want a character of mine to be doing. Some crimes require a tad of forethought, while others are things teenagers do to piss off the neighbors, I was just listing crimes. I wasn’t listing things I would do if I created an evil character. An evil character of mine would probably go for things like counterfeiting gold and selling addictive herbs (which, again, are technical impossibilities in Illarion).
About the robbing scenario: I know depots are inaccessible. But, in general, when people have houses, they put things in them, as in storing supplies in closets, stuffing things into dressers, the like. You could arrange with the person who’s character you wanted to rob to have a few things dropped in chests around the house and have their character asleep in the house. Yes, it would take a bit planning, but it seems like it could be arranged.
(And as a side note on murder: I know it’s tracked in real life. It just seems that the people of Illarion are a bit too well informed for a world where doves are the only form of long distance communication. And that irks me. >_<)
- Korm Kormsen
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- Location: Illarion nordpol, wenns den gibt...
I’m not trying to change the game. I know the difference between “General” and “Proposals”. I just thought I’d point out that Illarion is a little biased toward good and get a few peoples’ ideas about criminals in Illarion.
I've only been playing a month, so I'm sorry if I was rash in posting this topic.
But instead of patronizing me for my lack of experience, explain to me why adding skills specific to evil characters would degrade Illarion's quality as a game.
Or just come out and tell me that because of my lack of experience I don't have the right to develop and voice an opinion.
I've only been playing a month, so I'm sorry if I was rash in posting this topic.
But instead of patronizing me for my lack of experience, explain to me why adding skills specific to evil characters would degrade Illarion's quality as a game.
Or just come out and tell me that because of my lack of experience I don't have the right to develop and voice an opinion.
- Tinuva Geogroda
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- Joined: Sat Nov 12, 2005 9:46 am
- Location: A Tree In The Northern Forest, Oh Noes, The Northern Forest Is Mine Now!! Mwhahaha...
I'd say: Make a criminal character XD it's fun to play thief even though it's just rp based <.<Ambrosine wrote:I’m not trying to change the game. I know the difference between “General” and “Proposals”. I just thought I’d point out that Illarion is a little biased toward good and get a few peoples’ ideas about criminals in Illarion.
I've only been playing a month, so I'm sorry if I was rash in posting this topic.
But instead of patronizing me for my lack of experience, explain to me why adding skills specific to evil characters would degrade Illarion's quality as a game.
Or just come out and tell me that because of my lack of experience I don't have the right to develop and voice an opinion.
Actually, I wouldn't mind Sibanac being banned. There could come some good rp with that. Maybe I should make a character who suffers from big affects due to sibanac, possibly making town guards reconsider the allowance of sibanac to be smoked.
And I think that'd be pretty cool if you could make counterfeit coins with the gold smithing kit etc, and the chance of you seeing it as a "Fake Gold coin" depends on your perception, so some people will accept them and then find that others will refuse them
I also think that you should be able to "use" yellow potions with alcohol to poison them, also with Perception used to find this.
In fact, trap detecting, poison detection, counterfeit detection etc. could turn Perception into a really useful skill.
And I think that'd be pretty cool if you could make counterfeit coins with the gold smithing kit etc, and the chance of you seeing it as a "Fake Gold coin" depends on your perception, so some people will accept them and then find that others will refuse them
I also think that you should be able to "use" yellow potions with alcohol to poison them, also with Perception used to find this.
In fact, trap detecting, poison detection, counterfeit detection etc. could turn Perception into a really useful skill.
Thievery shouldn't be hardcoded, period. I'd rather deal with 1 or 23 people who wont roleplay being stolen from than deal with needing to powergame a thieving skill because my thief is supposedly masterful at it, or having to deal with other people trying to powergame theirs on myself or others.
As for houses, roleplay that on the forum after pm-ing them, roleplay getting their stuff if you can, and then have them actually give it to you ingame.
Arson and destroying stuff is best done with Gm help, so they can judge if there's a good reason, and you don't have everybody trying to do it.
That's my 2 cents
As for houses, roleplay that on the forum after pm-ing them, roleplay getting their stuff if you can, and then have them actually give it to you ingame.
Arson and destroying stuff is best done with Gm help, so they can judge if there's a good reason, and you don't have everybody trying to do it.
That's my 2 cents
Alex Wrote:
just bad guys skills, and as for the ppl powergaming them, why care, they do it for the other skills, so, why worrie about them doing it to new skills also. and as for your char. being "good" at these things already, ask a gm to help you out a bit, if youve been roleplaying well, they might. you never know..
heh, dude, i think this sounds pretty cool, makeing at least a few skills for "bad stuff", it oculd make some things intresting. and for trap detecting, you would (of course) need trape making, i sy you be able to poison foodstuffs also.Actually, I wouldn't mind Sibanac being banned. There could come some good rp with that. Maybe I should make a character who suffers from big affects due to sibanac, possibly making town guards reconsider the allowance of sibanac to be smoked.
And I think that'd be pretty cool if you could make counterfeit coins with the gold smithing kit etc, and the chance of you seeing it as a "Fake Gold coin" depends on your perception, so some people will accept them and then find that others will refuse them
I also think that you should be able to "use" yellow potions with alcohol to poison them, also with Perception used to find this.
In fact, trap detecting, poison detection, counterfeit detection etc. could turn Perception into a really useful skill.
just bad guys skills, and as for the ppl powergaming them, why care, they do it for the other skills, so, why worrie about them doing it to new skills also. and as for your char. being "good" at these things already, ask a gm to help you out a bit, if youve been roleplaying well, they might. you never know..
Mainly @ Ambrosine -
You said..
You said..
Nitram can't read minds (yet). Don't take his words to seriously. He is constantly frustrated with people making suggestions that won't help anything more than what he is already working on. I'm shore if he had the time to do more things he might consider them more, but the fact is, he doesn't. Some special things were given to "villains" in Illarion before to help with player-run quests. The community has always bitch/complained (sometimes valid bitching and complaining ) about any GM help for a specific sect of roleplay. Since this happened GMs won't be doing things often in the future for non-gm characters or non-official quests. You CAN roleplay a thief just as easy a knight, as with a paladin or a mass murderer. Hell, you can roll them all into one if you do it the right way. Just play the game a bit longer like Korm said and look into all you can do.The list was of current technical impossibilities; I know full well that they can be roleplayed.
You know very well that some one can play whatever kind of character they want. Now, the success of that will be determined by the PO's Rp for the most part. Like you said...Wanna-be not Be .Damien wrote:Actually, about every player plays a villain character or two.
We have far too many bandits ingame, compared to "normal" people, and we have a lot of wanna-be-dark-heroes.
Also, speaking of normal in a fantasy land....never mind....
I disagree with you about to many bandits. I rarely see bandits in game. Perhaps I am around in the wrong times.
Can't help but wonder...what is your point about so many bandits? Do you not like that?
- Tinuva Geogroda
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- Location: A Tree In The Northern Forest, Oh Noes, The Northern Forest Is Mine Now!! Mwhahaha...
Just as a thought: Wouldn't it be a little more difficult to powergame thieving than other skills?
I mean, when you powergame other skills people get mad at you for taking resources they meant to take (carpenters fighting over trees [which was funny to watch ], people overkilling pigs...) or not rping when they pass by and want to chat...
But with thieving, aren't people even more likely to kick your ass if they catch you doing it? Besides, you wouldn't have to stop RPing would you? Druids RP all the time... (admittedly that's because they lost their skill, but hey. *shrugs*)
I mean, when you powergame other skills people get mad at you for taking resources they meant to take (carpenters fighting over trees [which was funny to watch ], people overkilling pigs...) or not rping when they pass by and want to chat...
But with thieving, aren't people even more likely to kick your ass if they catch you doing it? Besides, you wouldn't have to stop RPing would you? Druids RP all the time... (admittedly that's because they lost their skill, but hey. *shrugs*)
I think Illarion has enougth skills, to powergame yet. And if you had a skill like vandalism.. I don't want to think about how Troll's Bane looks after 3 days. And powergaming thieving would be a bit annoying.. someone walks to your character(without saing or RPing anything), he tries to steal something, then you get a message like: "Someone****** trrys to steal your money!", you say something and the other char walks off.
Couldn't agree more...
Another game I played used to have a 'perk' ability. Once you levelled up (yeah it had levels AND skill) you got perk points to add to skills, so skills like lockpicking and stealing could be increased without the need of stupid powergaming.
Skills for this WONT work with illarion.
Another game I played used to have a 'perk' ability. Once you levelled up (yeah it had levels AND skill) you got perk points to add to skills, so skills like lockpicking and stealing could be increased without the need of stupid powergaming.
Skills for this WONT work with illarion.
- Gwendolyne Rothaide
- Posts: 27
- Joined: Thu May 31, 2007 8:47 am
I think that for most PO's there is no problem RPing thievery from the "victim's" standpoint. But to force this on someone with a system for it can lead to hurt feelings and anger. As it stands now, even those that RP it, can choose what they wish to admit to the thief as having. With good RP it can be a good experience for both. With a system, this could all change.
You know what tends to bother me? When people shoot down a proposal with the only basis that they think it will encourage "bad rp."
First of all, there's rp and no rp. If someone is rping, it's good.
Second of all, not rping is against the rules. People who don't rp get banned at Illarion, so that shouldn't be an issue.
I'm not saying that any of the above proposals are genius and they should be implemented right away; what I am saying is that they should be judged on their merits or lack thereof and not "bad rp" talk.
First of all, there's rp and no rp. If someone is rping, it's good.
Second of all, not rping is against the rules. People who don't rp get banned at Illarion, so that shouldn't be an issue.
I'm not saying that any of the above proposals are genius and they should be implemented right away; what I am saying is that they should be judged on their merits or lack thereof and not "bad rp" talk.
Alright, it's a bad proposal.
Why? I doubt it'l llet us look through bags and take what we want, it'd be a random item. RPing is so much better.
And if it DID let us look through bags, it'd be too powerful, and everyone would say thieves arent balances cus they can take whatever they want once they have good skill.
So yeah, I win
Why? I doubt it'l llet us look through bags and take what we want, it'd be a random item. RPing is so much better.
And if it DID let us look through bags, it'd be too powerful, and everyone would say thieves arent balances cus they can take whatever they want once they have good skill.
So yeah, I win
- Korm Kormsen
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I don't think a thieving skill would be something that would let us look through *all* the other person's things.
It could be something like... the better your thief skill is, the higher level items you'd be able to steal. Such as, it would be more difficult to steal things off of a person's belt than out of a bag, and smaller items would be easier to snatch than bigger ones.
Aka, newb thief tries to steal someone's things, sucks, gets caught and beaten a couple of times, then comes across a poor little peasant with no perception and viola! The newblet's first haul is five coppers and a needle... gee what a way to start a career...
Later in life... masterthief comes along, chats up a few guards at the bar, buys them a few beers, frisks them blind, tucks all but the armour from their backs into her sack and toasts them heartily before buying another round (on them ^_^) and slipping out into the night...
....
Alright, so my imagination's a little skewed...
But isn't that the general idea of skill progression?
It could be something like... the better your thief skill is, the higher level items you'd be able to steal. Such as, it would be more difficult to steal things off of a person's belt than out of a bag, and smaller items would be easier to snatch than bigger ones.
Aka, newb thief tries to steal someone's things, sucks, gets caught and beaten a couple of times, then comes across a poor little peasant with no perception and viola! The newblet's first haul is five coppers and a needle... gee what a way to start a career...
Later in life... masterthief comes along, chats up a few guards at the bar, buys them a few beers, frisks them blind, tucks all but the armour from their backs into her sack and toasts them heartily before buying another round (on them ^_^) and slipping out into the night...
....
Alright, so my imagination's a little skewed...
But isn't that the general idea of skill progression?