as I said, officially it IS a guild, cause otherwise we wouldnt have been able to build our longhouse. But what do the devs and their teleporters have to do with it? we don't want no teleporters, nor portals to be used on the territory of the Northmark, cause as you can read on Moonsilver, Norodaj don't really like magical stuff, even refuse it.Juniper Onyx wrote: It's still a 'guild' and not a settlement yet, according to the Devs that put in those nice teleporters. ... Ever consider asking some other Guilds to join with you to make it a 'town'?
and as long as there are not more chars wanting to join the Northmark for more than a week, it's not worthwhile discussing about making it a town ... and actually, we DO love and like our little settlement the way it is. Which does not mean that we don't want to visit or even join more chars

sure you are safe if you know where the monsters are ... as everywhere else on the map. Everyone knows that there are dangerous, less dangerous and safe places.I remember that whole place 'teemed' with bandits. Yes, there are the Bandits to the east and the Gnolls in the woods, but in general, both the path up there from the Lighthouse and around the Building is pretty safe, created by the editors. I know, Dusty has been there many times, and only recently has been able to keep from cutting his own foot off with a sword, so I know it is safe, just have to know where the monsters are.
But you want more monsters to roam around? Fine, then please, dear devs, also consider to set up more crosses, cause there still are chars who can't defend themselves, neither afford an escort.
regarding making it a town, see aboveThat's the point the Devs. are trying to get to, why aren't the 'towns' trading more? If players don't have the time, they shouldn't decide to stay far off in the wilderness, should they? Many don't so the point is moot. The Northmark 'chose' to live far away as other guilds have, and the members know that when they join. If you make it a town, it will be easier I think.
regarding "time", I hope you don't want to tell me that only players with plenty of time to walk the entire isle are welcome.
actually I mainly use my time ingame for rp, not for gaining skills, producing wares, selling them. For example my first char, which I've been playing for about a year now, simply has insufficient skills to earn much money. Until now I simply considered it not being that important, I put my main attention on the rp ... maybe I was wrong. Of course, with my rp I sometimes produces wares and trade, to earn some coppers ... but this can be taken literally: coppers. My chars never had much money and most probably never will to afford escorts, travel books, teleporters and the like. So they won't be able to spend a safe live on the isle? :rolls: well, maybe they should consider leaving Gobaith again ...
... don't get me wrong, I don't want to offend you nor anybody else, but you put your emphasis on rp or lack of rp ... in that point I totally agree. And trading for sure is a brilliant chance for rp, even though most trades are like "hi", exchaning wares and money and "bye" ... no real rp in my eyes. If rp in illa will have to go together with spending money in the future, it definitely isn't my kind of game anymore, sorry
regarding spending money on paid escorts, see aboveThen hire some porters with warriors as escort. We need more RP opportunities like that. Realistically, Caravans always had escorts against attack. How come very few people travel or 'Party' together? It's because we have the 'ability' to do it ourselves, when really, the game would progress with RP if we were forced not to be able to do everything ourselves. We can't wear armor while crafting, and the cost of wearing armor is a loss of carrying ability. Choose one or the other, let someone else 'complement' your character's 'deficiency'.
regarding "doing everything yourself" I can only speak for myself: my chars definitely are not able to do everything theirselves, as I explained above. Actually, I know a few more chars not being able to.
I don't trade 500 ores or 1000 bricks. I trade 20 bottles of cider or 30 pairs of shoes, sometimes 10 soup bowls. Oh, a lie, I admit, lately the Northmark has been trading 1.000 wooden boardsI ask again, why do you have to have that mobile 'warehouse' to trade? Why can't you go to town with some 10-20 wares on a market day, or at a marketplace, sell them and buy only what you need to travel back with or even hire people to help carry? Why does everyone have to trade 500 Ores or 1000Bricks, etc. It seems unrealistic and smells like Powergaming (I should know.


anyway, either with or without a general Trolls Bane depot I would play along with every solution and change, as I used to do until now.
Still I hope I am allowed to put down my thoughts in words ... which I did way more than enough now
