Game Balance - Suggestions wanted

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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martin
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Post by martin »

@moyave:
what i said remains perfectly valid. you did not contradic my posting; if it's just the optical change in your skill-bar, well, forget about it. you don't have one IRL as well.

martin
Toren the Myrimdon
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Post by Toren the Myrimdon »

Yes but you can still probably judge how good you are at something.

In Illarion, you make a dagger and its just a dagger. so you look at your skillbar to know how good you are at making daggers.

In real life, you make a dagger and it has many different qualities depending on how good you are at making daggers. so you look at your dagger to know how good you are at making daggers.
martin
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Post by martin »

but why should faster gaining of skills help?
why not making different qulities of e.g. daggers instead?

or larger skill-bars.

martin
Bror
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Post by Bror »

@Serpardum: Be careful, some people here are comparing skills with the old learning rates with new ones.

@Everyone: If you write that some skill learning rate should be altered, please write for every statement, if you have experienced the old or the new rates.


About the balancing in general I am with Shi'voc. Balancing now is a benefit for the players (and therefore should be done if it isn't too much work), but don't put too much effort into it. From the coders view the balancing now is unnecessary work. Every change in the game affects the game balance and therefore it has to be balanced again afterwards. So will a profession system, house building, the account system, new skills ....
Serpardum
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Post by Serpardum »

Aye. I was trying to get a general feel about how people as a whole felt certain skills were too hard, too easy, etc...

From all these comments, it seems they everyone says that something else is perfect, and something else is too hard, and no body agrees, so it's probably just about right :)
Toren the Myrimdon
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Post by Toren the Myrimdon »

I started farming a couple days ago and it seems to me that the time and money it takes to become a decent farmer is way out of proportion to the amount of money and useful items you can get out of it. The more I farm the more money i loose.
Fooser
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Post by Fooser »

everyone says gemcutting is hard

RIGHT PEOPLE? :)
Mishrack
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Post by Mishrack »

Gemcutting is hard.
Gemcutting Should be hard.

Getmy drift? 8)
Serpardum
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Post by Serpardum »

Gemcutting is something I added from scratch.

I purposely made it hard to get the rarer gems (diamonds) and fairly easy to get the more common gems (blackstone).

People wanted gems to have value. Gems now are used only for making rings, and have no other value.

Since the difficulty of getting gems wouldn't really effect anything other than the amount of money that miners could get from selling them (6 gold a gem for each rough gem, now they have to refine them with skill) it seemed like a good thing to make some of them extremly valuable.

Now... with certain gems being extremly rare, it is possible to use them for special things if we want. Something like needing 6 diamonds to make special armor or something (this is an example, and not to be quoted at me later :) )

I could make gems easier to cut. I could make the gemcutting skill easier to learn, but then we would not have the wide range of gems to work with for various things in the future. Before, everyone could get diamonds, or any gem, at the drop of a pin. Now, everyone can get blackstones fairly easy, but diamonds are a real pain.

This, I think, should be desirable from a player point a view.
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