second, that some POs overestimate the importance and rights of their chars.
example:
(Arameh, i dont single you out for any reason other, than your post being handy in this thread, others made the same mistake)...Ghorn comes out ... we get told " Go to jail or die". I mean, maybe it was logical for the character 'Ghorn' to do this, but ... I do not see anything wrong with the behaviour of the character Ghorn into this action, but ...
If you dont want troubles, you MUST NOT menace the leaders of one of the most powerful guild of Gobiath, ...
must not... the leaders... powerfull guild...
that is wrong. in a situation like that, the leader of the place MUST attack trespassers. whoever they are.
i repeat, there are enough examples for the same type of missconception by other players as well.
i think, the RP of one (or one group of) player should not obligate another (group of) player, to let his char act against his character.
from ingame and from the forums i get the impression, that "old" chars tend to become too inependent.
they simply dont need other chars save as victims or followers.
they can beat most everyone, make their own food and their own weapons....
maybe, a skillcap is worth another thought.
if a good craftsman needs fighters for protection, he will befriend them. if a good fighter needs craftsmen, not to starve or go naked, he will lower his nose some inches.
in one thing the complaints of the dwarves hit right in the bullseye of illarions reason to be.
all my chars are training to fight now. they have to. but i came here to play a farmer, a miner and a carpenter.
the mutual accusations here are peanuts, compared with the fact, that illarion will become the home of fighters and mages, who craft in their freetime between battles.
instead of being a place, where one can play what one is pleased to play.
greets, PO korm