Armor:
Heavy armor should reduce your chance to hit as well as the chance to dodge (effectivly reducing your agility)... however, to combat it.. there is still new and improved skill.
Heavy Armor Usage
This skill allows a user to use heavy armor without much of a problem. Personally, if i were to wear platemail, i DOUBT that i would even be able to move, let alone fight.
Up to 50%, it works to negate the penalties cause by that one above ^
Above 50%, you have become soo good with the armor, that you actually get a bonus. An enemy looking at an opponent with platemail, will except a slow movement, which would allow you to attempt sneak attacks, and generally surprise to hit more.
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Health?
A way to see the health of opponents.
Now this would use the anatomy skill, with a penalty for strange creatures (Undead or creatures with strange anatomy), and a bonus for humanlike creatures.
Now, its not fair that everyone sees (for example) 5/10 HP.. instead we shall use a %age.
Now the size of each mark of the scale depends on the skill.
1 mark = 100/[skill amount + 1]
For example, a person with one skill point will be able to see that an enemy is Alive (100%) Half dead (50%) or Dead (0%).
As the skill increases, so will the precision of the reading increase.. up to 100% skill (techinically 99%), where you can see it with pinpoint presicion.
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Discuss?