Magic Discussion

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Nalzaxx
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Post by Nalzaxx »

We still need protection and shielding spells.

<.<

>.>

Love you really Nitram
Markous
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Post by Markous »

Xalliar wrote:Magic is quite fine now, actually, but IMHO, the QWAN-Spells don't do enough damage. It could be only me, though ;)
My char can kill with 3 Ra Kel Qwan ;)
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Samantha Meryadeles
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Post by Samantha Meryadeles »

And your char has which attributes and skill? ;)

He means it is too weak for normal player chars
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Nalzaxx
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Post by Nalzaxx »

I disagree, I think its just right at the moment. The Ra Kel Qwan are not too powerful, yet are not uselessly weak either...

Speaking as someone with a lot of experience in mage combat against both player and NPC's
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Samantha Meryadeles
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Post by Samantha Meryadeles »

And again.

Your lich has what attributes and skills?
We speak about normal playerchars, unpushed in their skills and attributes!
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Meriel Pelith
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Post by Meriel Pelith »

I think that Ra Kel Qwan is totally fine. If it should be changed to anything, then to the same amount of Damage that Hept Kel Qwan has (if that isn't the case)

Otherwise all the Qwan spells are fine to me.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Samantha has to cast now 6 hept kel qwan to kill a single pig.

But she also died several times now and got no skillpush, and cant get any skill back because of the skillgain bug
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Meriel Pelith
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Post by Meriel Pelith »

Well, we can't meassure it on killing pigs though.
You kill a demon skeleton more easily with magic than a pig.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Pigs have sometimes unbelievable magic res now...

when samantha still had her skill and her items i tried storm spells on the pigs...that damn thing even backfired o_O

Either because of the pig, or an invisible gm was there too, lol
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Miklorius
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Post by Miklorius »

Samantha Meryadeles wrote:But she also died several times now and got no skillpush, and cant get any skill back because of the skillgain bug
What's up with that bug?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

That bug makes skillgain on higher levels that incredible hard that you get as good as no skill anymore. especially in magic where skillgain is even without the bug more hard than in other areas.
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Nalzaxx
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Post by Nalzaxx »

How high are we talking when we say 'higher levels'?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

nitram weren't exact with that, but green and up from there i believe. none of my chars was able to level up in any of his skills which are green or higher since the bug is active.
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Korwin
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Post by Korwin »

Pigs do seem oddly resistant to magic, but if that's intentional, so be it.
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Estralis Seborian
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Post by Estralis Seborian »

May I add that the skillgain routines were changed intentionally afaik? Thus, no bug there...

Statistically, one needs 3850 actions to raise a skill from quite high to quite high+1 (in a certain case that was written down as an example).
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Nalzaxx
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Post by Nalzaxx »

3850!!!!

How much time do you think we have?

An by actions, does this mean we get the same amount of progress from casting weaker spells?
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Estralis Seborian
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Post by Estralis Seborian »

Magic is treated a bit different, other values might hold there. All I wanted to say: The massive decrease in skillgain is not a bug. It works the way it was ment to work. And no, I do not like it the way it is.

For more informations, ask the technical staff ;-)
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Estralis, Nitram told me there is a bug in the new skillgain system through which it takes even more long to raise the skill, through that you have as good as no skillgain. for example, Samantha used up 50 mana potions for a single blue swirl. and that by a green skill.

Shandariel crafted 100 of the best shields, and got nothing.

skill gain on higher level is simply too slow, far too slow.
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Aegohl
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Post by Aegohl »

The bug where you nearly gain no skill at all is named "Illarion" in my experience. I've never had the patience to keep up with you people in skills. =)
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Estralis Seborian
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Post by Estralis Seborian »

Well, if there is an additional bug, sorry, I haven't heard of it yet.

But something tells me that Aegohl is just right...
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Korwin
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Post by Korwin »

Ah, the ingenious system by which powergaming is prevented by making it a neccesity to powergame.
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Athian
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Post by Athian »

Estralis Seborian wrote:May I add that the skillgain routines were changed intentionally afaik? Thus, no bug there...

Statistically, one needs 3850 actions to raise a skill from quite high to quite high+1 (in a certain case that was written down as an example).
Estralis Seborian wrote:Magic is treated a bit different, other values might hold there. All I wanted to say: The massive decrease in skillgain is not a bug. It works the way it was ment to work. And no, I do not like it the way it is.

For more informations, ask the technical staff
Samantha Meryadeles wrote:Estralis, Nitram told me there is a bug in the new skillgain system through which it takes even more long to raise the skill, through that you have as good as no skillgain. for example, Samantha used up 50 mana potions for a single blue swirl. and that by a green skill.

Shandariel crafted 100 of the best shields, and got nothing.

skill gain on higher level is simply too slow, far too slow.

haven't read this in awhile but basically this means that it's virtually impossible to have a regular player character teach magic effectively. hasn't anyone thought of fixing this nonsense so that maybe the system would actually be enjoyable AND playable? (i know those two things from the magic system mix about as well as oil and water but i'm hoping.)
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Could we please get the magic defense of npc lowered? it is incredible high. even samantha gets every third spell backfired from an ogre or troll, and she cant beat alone an ogre shaman. he is much stronger than her ...

their resistance is too high
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Nalzaxx
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Post by Nalzaxx »

And I had no problems with it either.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

maybe because that are summoned monsters. maybe those are stronger than the spwning ones

but this monsters backfired alot of spells, and even the ogres needed 3-5 to get killed. dont ask me howmany the lichs and beholders needed
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Nalzaxx
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Post by Nalzaxx »

Possibly, there are about 4 levels of each type of monster.
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swish1
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Post by swish1 »

Fooser wrote:One would think getting caught and body blocked and injured would stop someone from running like nothing happened also, but, oh well.
I got an idea... Why dont you all go to the mummies go to mage sskeleton area and take all the spells? Would that not increase magic resistance?
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Skaalib Drurr
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Post by Skaalib Drurr »

Umm swish..... :roll: What are you talking about? No-one said anything about magic resistance. And the skilled mages would not gain much anyway from there.
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Elénsar Serágon
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Post by Elénsar Serágon »

Samantha Meryadeles wrote:maybe because that are summoned monsters. maybe those are stronger than the spwning ones

but this monsters backfired alot of spells, and even the ogres needed 3-5 to get killed. dont ask me howmany the lichs and beholders needed
Lichs , spiders and trolls are not very strong... with the right spells you get it down in 1or
2 minutes... and you´re stronger than me... so i´m a little bit confused why
you´re post something like that... You can heal yourself, think about good
spells and then you get the monsters easy down ;)

So i think the resistence are ok :)
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Djironnyma
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Post by Djironnyma »

i have teset that and agreed with sam the magic resistance of sommound mosters seems much higher as normal.....
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