I think that Ra Kel Qwan is totally fine. If it should be changed to anything, then to the same amount of Damage that Hept Kel Qwan has (if that isn't the case)
That bug makes skillgain on higher levels that incredible hard that you get as good as no skill anymore. especially in magic where skillgain is even without the bug more hard than in other areas.
nitram weren't exact with that, but green and up from there i believe. none of my chars was able to level up in any of his skills which are green or higher since the bug is active.
Magic is treated a bit different, other values might hold there. All I wanted to say: The massive decrease in skillgain is not a bug. It works the way it was ment to work. And no, I do not like it the way it is.
Estralis, Nitram told me there is a bug in the new skillgain system through which it takes even more long to raise the skill, through that you have as good as no skillgain. for example, Samantha used up 50 mana potions for a single blue swirl. and that by a green skill.
Shandariel crafted 100 of the best shields, and got nothing.
skill gain on higher level is simply too slow, far too slow.
The bug where you nearly gain no skill at all is named "Illarion" in my experience. I've never had the patience to keep up with you people in skills. =)
Estralis Seborian wrote:May I add that the skillgain routines were changed intentionally afaik? Thus, no bug there...
Statistically, one needs 3850 actions to raise a skill from quite high to quite high+1 (in a certain case that was written down as an example).
Estralis Seborian wrote:Magic is treated a bit different, other values might hold there. All I wanted to say: The massive decrease in skillgain is not a bug. It works the way it was ment to work. And no, I do not like it the way it is.
For more informations, ask the technical staff
Samantha Meryadeles wrote:Estralis, Nitram told me there is a bug in the new skillgain system through which it takes even more long to raise the skill, through that you have as good as no skillgain. for example, Samantha used up 50 mana potions for a single blue swirl. and that by a green skill.
Shandariel crafted 100 of the best shields, and got nothing.
skill gain on higher level is simply too slow, far too slow.
haven't read this in awhile but basically this means that it's virtually impossible to have a regular player character teach magic effectively. hasn't anyone thought of fixing this nonsense so that maybe the system would actually be enjoyable AND playable? (i know those two things from the magic system mix about as well as oil and water but i'm hoping.)
Could we please get the magic defense of npc lowered? it is incredible high. even samantha gets every third spell backfired from an ogre or troll, and she cant beat alone an ogre shaman. he is much stronger than her ...
Samantha Meryadeles wrote:maybe because that are summoned monsters. maybe those are stronger than the spwning ones
but this monsters backfired alot of spells, and even the ogres needed 3-5 to get killed. dont ask me howmany the lichs and beholders needed
Lichs , spiders and trolls are not very strong... with the right spells you get it down in 1or
2 minutes... and you´re stronger than me... so i´m a little bit confused why
you´re post something like that... You can heal yourself, think about good
spells and then you get the monsters easy down