Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Moderator: Gamemasters
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 5:23 am
I'm not sure if this was intended, or what's going on, but it has been around for quite a while, and I think it needs to be addressed. It makes the entire wall/jail thing seem quite useless when there is a giant hole, yes?
One can go around the water, etc:
Go around the back of the jail, and bam, you're in town:
Can this be fixed?
Garett Gwenour
Posts: 2360 Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?
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by Garett Gwenour » Mon Sep 25, 2006 5:28 am
Dont forget the part by the western gatehouse.
Richard Cypher
Posts: 687 Joined: Thu Aug 24, 2006 11:48 pm
Location: U.S. of America, Massachusetts
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by Richard Cypher » Mon Sep 25, 2006 5:32 am
western gatehouse is fixed
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 5:34 am
At the western gatehouse, there is an area where it is possible to push yourself to completely bypass the gate:
Richard Cypher
Posts: 687 Joined: Thu Aug 24, 2006 11:48 pm
Location: U.S. of America, Massachusetts
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by Richard Cypher » Mon Sep 25, 2006 5:35 am
thanks for pointing that out I did not notice that lol
Arien Edhel
Posts: 6645 Joined: Fri Jun 27, 2003 3:08 pm
Location: Here, there and everywhere
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by Arien Edhel » Mon Sep 25, 2006 6:02 am
[/quote]
Even done.
Nalzaxx
Posts: 1234 Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts
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by Nalzaxx » Mon Sep 25, 2006 3:27 pm
We've known about these things ever since the tree's went up. They were fixed, but then the server reset.
I guess no-one bothered to redo it untill now. Not like the gates are ever locked anyway.
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 4:05 pm
Doesn't mean it shouldn't be fixed
Nalzaxx
Posts: 1234 Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts
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by Nalzaxx » Mon Sep 25, 2006 4:05 pm
Too true.
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Mon Sep 25, 2006 6:55 pm
(Killed)---
Last edited by
AlexRose on Mon Sep 25, 2006 7:27 pm, edited 6 times in total.
nmaguire
Posts: 959 Joined: Wed Jul 12, 2006 2:44 pm
Location: BEES BEES BEES BEES
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by nmaguire » Mon Sep 25, 2006 6:59 pm
Sure they will. You just told them exactly where to look.
Hu'greu
Posts: 349 Joined: Mon Jul 17, 2006 8:27 am
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by Hu'greu » Mon Sep 25, 2006 7:11 pm
GEe thanks you coudnt have pm this information. ALWAY PM Sentive imformation.
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Mon Sep 25, 2006 7:15 pm
Oh c'mon seriously how obvious could I make it that you're not meant to read it; if you still read it that's your own fault I warned you and told you exactly what the thing was, what more do you want me to do?
Nalzaxx
Posts: 1234 Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts
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by Nalzaxx » Mon Sep 25, 2006 7:21 pm
I read it before you edited it. Just remove it.
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Mon Sep 25, 2006 7:22 pm
No cos Arien has to see it.
Also, I doubt Nalzaxx will do such a quest anyway.
It's clearly warned and there's loads of lines in between; as soon as Arien sees it it can be annihalated.
Nalzaxx
Posts: 1234 Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts
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by Nalzaxx » Mon Sep 25, 2006 7:23 pm
I have other characters....
And if he needs to see it. PM it to him.
Hu'greu
Posts: 349 Joined: Mon Jul 17, 2006 8:27 am
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by Hu'greu » Mon Sep 25, 2006 7:23 pm
I feel like i have an advange now over the other players, I move that william has to give everyplayer in the game that ever exits 20 sliver. This includes players that were banned for bad names too
Korm Kormsen
Posts: 2414 Joined: Tue Jun 27, 2006 5:46 pm
Location: Illarion nordpol, wenns den gibt...
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by Korm Kormsen » Mon Sep 25, 2006 7:23 pm
oh!
was that supposed to be a secret? then, why did everybody know it?
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Mon Sep 25, 2006 7:26 pm
Hu'greu wrote: I feel like i have an advange now over the other players, I move that william has to give everyplayer in the game that ever exits 20 sliver. This includes players that were banned for bad names too
It doesn't give you 20 silvers. Also fine I'll change it to a PM, happy?
Lennier
Posts: 2820 Joined: Thu Mar 14, 2002 7:33 pm
Contact:
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by Lennier » Mon Sep 25, 2006 7:47 pm
Do you really want a perfect closed Troll's Bane?
Both locations i know. But as long as noone of the goverment said something against it i do not know why to change it...
Hu'greu
Posts: 349 Joined: Mon Jul 17, 2006 8:27 am
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by Hu'greu » Mon Sep 25, 2006 8:00 pm
that last one was sarcaism alex......
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 11:30 pm
Lennier wrote: Do you really want a perfect closed Troll's Bane?
Both locations i know. But as long as noone of the goverment said something against it i do not know why to change it...
Lennier, it should either be perfectly closed, or you might as well just remove the wall entirely because then it would serve no purpose.
Keikan Hiru
Posts: 3482 Joined: Thu Jun 26, 2003 5:46 pm
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by Keikan Hiru » Mon Sep 25, 2006 11:35 pm
The word "bottleneck" never crossed your mind?
Lets see if Varshikar or Greenbriar would like to have a slightly used town wall.
Trollsbane seems not to see any use in thier wall.
Aristeaus
Posts: 1346 Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place
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by Aristeaus » Mon Sep 25, 2006 11:37 pm
If the walls are going we'll take them. We could lock them every so often just to use our keys ;]
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 11:39 pm
I wasn't aware the concepts of "wall" and "gate" were so complicated
Keikan Hiru
Posts: 3482 Joined: Thu Jun 26, 2003 5:46 pm
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by Keikan Hiru » Mon Sep 25, 2006 11:45 pm
And the difference between "defense" and "completly open" isn't your strong point too?
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 11:47 pm
Why would characters who have seen these holes, physically stood there and watch them exploited to harm the town, say "ok we'll leave them". Leaving them makes no sense RP-wise or for defense.
Keikan Hiru
Posts: 3482 Joined: Thu Jun 26, 2003 5:46 pm
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by Keikan Hiru » Mon Sep 25, 2006 11:54 pm
Never have I commented any RP, only your sentance:
"Either fix it, or remove it completly."
And you know how much I love to comment nonsense with my own nonsense.
Fooser
Posts: 4725 Joined: Mon Dec 23, 2002 2:25 pm
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by Fooser » Mon Sep 25, 2006 11:58 pm
And why exactly is that nonsense? What use is a wall with a hole in it? The more holes there are (3 gates + ?? ), the worse the defense is, if you wan't to argue against that, have fun. I apologize if we are looking at things from a practical and realistic view rather than some random map making one.