magical swords
Moderator: Gamemasters
magical swords
this isnt really anything big but its very annoying to see magical longswords in my smithing skills and be able to make it without it being magical. I dont really see the point in it. To me magical and enchanted means the same thing.
If yall dont wanna take them out then how about including some gems in their making. I hear that some gem rings give better skills for something so why not make the include in the smelting of the iron to make the sheet of metal magical or the making of the sword.
If yall dont wanna take them out then how about including some gems in their making. I hear that some gem rings give better skills for something so why not make the include in the smelting of the iron to make the sheet of metal magical or the making of the sword.
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Damien
- Posts: 7845
- Joined: Thu Feb 22, 2001 5:59 pm
- Location: Vanima and grey Refuge, of course.
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That's because the item manufacturing lists have been made up without checking the item names, but only their IDs and in some cases efficiency.
Once a huge list was made with item names, combat related values etc, but since the fighting system changed these values were not useable anymore, so the list was not really used ever. If i'm right the values put in then had nothing to do with the names, but only with item IDs and item look, which also changed with the new graphics.
So please excuse this, in a project like illarion it's not possible to make a common concept. After all, it's just names and looks that dont match.
Something may be changed later on to make the items have more sense, but not too soon since not only manufacturing scripts would have to be changed but also dealer scripts / pricings etc., so that would take a lot of work time we don't have the manpower for.
Once a huge list was made with item names, combat related values etc, but since the fighting system changed these values were not useable anymore, so the list was not really used ever. If i'm right the values put in then had nothing to do with the names, but only with item IDs and item look, which also changed with the new graphics.
So please excuse this, in a project like illarion it's not possible to make a common concept. After all, it's just names and looks that dont match.
Something may be changed later on to make the items have more sense, but not too soon since not only manufacturing scripts would have to be changed but also dealer scripts / pricings etc., so that would take a lot of work time we don't have the manpower for.
well are they any decent online tutorals or am I going have to buy one of those thick books.
I looked around on the internet and the first one that poped up was this
http://www.lua.org/pil/index.html#2
to me thought it seems like its going to be like thoses c++ ones that say they are free but really stop teaching you after the second chapter.
I looked around on the internet and the first one that poped up was this
http://www.lua.org/pil/index.html#2
to me thought it seems like its going to be like thoses c++ ones that say they are free but really stop teaching you after the second chapter.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Honestly, Lua is a rather simple programming language. Producing good, bug free code is the problem. Thus, it does not have much use to "learn lua" if one is not skilled in coding itself. Helping hands are always wanted, as far as I remember martin has written a small "test" that helps getting used to the functions of lua.
Edit: IF somebody is really willingly to learn and help, there is also a lua-for-illa-tutorial that covers most of the basic functions one needs to edit the current scripts.
Edit: IF somebody is really willingly to learn and help, there is also a lua-for-illa-tutorial that covers most of the basic functions one needs to edit the current scripts.