Client update
Moderator: Gamemasters
Client update
Ich bin dabei, ein neues Client Update bereitzustellen.
Ein paar Hinweise auf die Neuerungen findet Ihr hier und im beiliegenden readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
Dieses Update kommt mit einer neuen Version der Grafikbiblothek und muß über den Knopf Spiel starten auf der Website ausgeführt werden. Lokale Links werden nicht funktionieren!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am uploading a new client update. You'll find some hints about the new features here and in the included readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
This update comes with a new graphics library and must be executed with the Play button on the website. Local links will not work!
Ein paar Hinweise auf die Neuerungen findet Ihr hier und im beiliegenden readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
Dieses Update kommt mit einer neuen Version der Grafikbiblothek und muß über den Knopf Spiel starten auf der Website ausgeführt werden. Lokale Links werden nicht funktionieren!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am uploading a new client update. You'll find some hints about the new features here and in the included readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595
This update comes with a new graphics library and must be executed with the Play button on the website. Local links will not work!
- Dónal Mason
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Re: Client update
gosh, fooser, read for once :pNop wrote:
Local links will not work!
Re: Client update
Do you understand this part of the sentence?Nop wrote: must be executed with the Play button on the website
- Korm Kormsen
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LOS: No experience yet.
Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Drop: Quite nice, but I doubt I will use it that often. If the tile in front if you is blocked the item will be dropped on a neighbor tile, even if there is standing someone.
Update: If the tile in front of you is blocked you do not drop at all.
Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Drop: Quite nice, but I doubt I will use it that often. If the tile in front if you is blocked the item will be dropped on a neighbor tile, even if there is standing someone.
Update: If the tile in front of you is blocked you do not drop at all.
Last edited by Miklorius on Fri Sep 08, 2006 2:55 pm, edited 1 time in total.
Hint: "Blessed are those who read the "readme.txt" for they shall be enlightened to quicker ways to reach their goal."Miklorius wrote: Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...
That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature.
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Okay, I forgot to read itNop wrote:Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...
That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature.
Walking: Okay. Two other points:
Will be walking via double-click possible in future updates?
Will be walking via minimap possible in future updates (via context menu, for sure)?
Code: Select all
- auto-walk
- improved line of sight
- food bar set to max value
- item drop by menu
- fixed: Use of distant objects after spells
- fixed: Light does not change if clock is not shown
- updated LWJGL libraries to 1.0 beta2- Avalyon el'Hattarr
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