Client update

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Nop
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Client update

Post by Nop »

Ich bin dabei, ein neues Client Update bereitzustellen.

Ein paar Hinweise auf die Neuerungen findet Ihr hier und im beiliegenden readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595

Dieses Update kommt mit einer neuen Version der Grafikbiblothek und muß über den Knopf Spiel starten auf der Website ausgeführt werden. Lokale Links werden nicht funktionieren!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I am uploading a new client update. You'll find some hints about the new features here and in the included readme.txt:
http://illarion.org/community/forums/vi ... hp?t=16595

This update comes with a new graphics library and must be executed with the Play button on the website. Local links will not work!
Fooser
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Post by Fooser »

There something going on at the moment?

I get:

"Unable to Launch Illarion Client"

"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
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Dónal Mason
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Post by Dónal Mason »

A lot of people are getting it.
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Nop
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Post by Nop »

Fooser wrote: I get:

"Unable to Launch Illarion Client"

"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
How did you start it?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

um...and what is now everything so new?
Fooser
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Post by Fooser »

Nop wrote:
Fooser wrote: I get:

"Unable to Launch Illarion Client"

"Requested download.illarion.org/lib_win/lwjgl.jar"
"Failed to load resource"
How did you start it?
I have a shortcut on my desktop, it worked with all other updates though?
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Azuros
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Re: Client update

Post by Azuros »

Nop wrote:
Local links will not work!
gosh, fooser, read for once :p
Fooser
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Post by Fooser »

Pff. "Local Links", I don't speak whatever language that is ;)
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Nop
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Re: Client update

Post by Nop »

Nop wrote: must be executed with the Play button on the website
Do you understand this part of the sentence? :-)
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Arameh
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Post by Arameh »

I do, but I used my 'local link' and it downloaded, installed, and I have got ig.
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Nop
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Post by Nop »

Samantha Meryadeles wrote:um...and what is now everything so new?
Did nobody care to read the first post in this topic???

*shakes head and leaves for today*
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Post by Fooser »

Ok, it works fine
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Korm Kormsen
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Post by Korm Kormsen »

Nop,

i did. and i did as it says.
it loaded fine.
i got version 98
only, my char cant talk anymore
he can launch the prepared #me s and sentences on the "F" keys, but i cant type.

korm
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Laviath Rathor
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Post by Laviath Rathor »

Is there anything new, but the "walk to" and "put away"?
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Isilwen
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Post by Isilwen »

"drop" ;)

All handy features, thanks Nop :D
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Alli Zelos
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Post by Alli Zelos »

Handy, but I still can't get on...
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Miklorius
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Post by Miklorius »

LOS: No experience yet.

Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).

Drop: Quite nice, but I doubt I will use it that often. If the tile in front if you is blocked the item will be dropped on a neighbor tile, even if there is standing someone.

Update: If the tile in front of you is blocked you do not drop at all.
Last edited by Miklorius on Fri Sep 08, 2006 2:55 pm, edited 1 time in total.
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Gro'bul
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Post by Gro'bul »

I hope all you slow cursored people enjoy the drop function. Has saved me much time with unstackable items already versus drag and drop.
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Nop
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Post by Nop »

Miklorius wrote: Walking: Only via context menu, but it's okay... no, it's COOL! Thank you (but you can't "auto-walk" on a ladder etc.).
Hint: "Blessed are those who read the "readme.txt" for they shall be enlightened to quicker ways to reach their goal."

Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...

That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature. :-)
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Garett Gwenour
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Post by Garett Gwenour »

Its a very good update, good job.
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Meriel Pelith
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Post by Meriel Pelith »

Ach Nop, du weißt doch wie das ist.
Readme-Dateien werden genauso oft gelesen wie Handbücher von irgendwelchen elektronischen Geräten oder Bauanleitungen von Schränken. *g*
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Miklorius
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Post by Miklorius »

Nop wrote:Seriously, there is a reason it is called a "readme" and I really wonder why I have been listing all new features there for about a year...

That you don't auto-walk on ladders, stairs and other places that usually have warp fields (or over tables which is rather rude) is a deliberate safety feature. :-)
Okay, I forgot to read it :-). But there are no things in it regarding my points :P.

Walking: Okay. Two other points:
Will be walking via double-click possible in future updates?
Will be walking via minimap possible in future updates (via context menu, for sure)?

Code: Select all

- auto-walk
- improved line of sight
- food bar set to max value
- item drop by menu
- fixed: Use of distant objects after spells
- fixed: Light does not change if clock is not shown
- updated LWJGL libraries to 1.0 beta2
Hail Nop!
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NirAntae
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Post by NirAntae »

So far it all seems awesome to me... just one point I'd like to mention..

The line-of-sight seems to be a little *over* done. People disappear behind chairs and tufts of grass and other such small things that really shouldn't obsure your vision at all.
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Miklorius
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Post by Miklorius »

I just see that double-click walking IS implemented via middle mouse-key. Thanks!

PS: If it's foggy, it's foggy down in the temple, too...
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

Miklorius wrote:PS: If it's foggy, it's foggy down in the temple, too...
It's a bug. If you're outside and you enter a new area (cave, temple, etc) you'll get the same effects that are outside for some time- rain, night, fog
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