Depots: Connection closed - Depots: Verbindung beendet
Moderator: Gamemasters
- Cliu Beothach
- Posts: 1932
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PO Arameh brought to my attention that the english version is very confusing. Are the current depots going to be deleted? If so, where do we move it to? I don't get it now. I think we need a step by step of what your talking about. "If you want your junk at location A you do nothing." "If you want your junk at location B and up, you need to get everything and move it there" Thats how I interpreted it.
- Cliu Beothach
- Posts: 1932
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- Location: Leaving, in the oceans of the moon.
There aren't? Unless the map update killed them, I thought there were roads to the docks, Greenbriar, and Varshikar from Trollsbane. Don't you travel faster on roads, or have I been decieving myself this whole time?There aren't even decent roads connecting places and you don't travel faster on roads.
- Garett Gwenour
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@Korwin- You do travel fast on roads/street tiles.
I like this idea, if character do move their stuff to town specific depots, perhaps the characters will stay in their towns. And maybe this will breathe life into the towns that have no life. We will how it plays out, kind of selfish of me as I play in Trolls Bane, but I think this can be a very useful change.
I like this idea, if character do move their stuff to town specific depots, perhaps the characters will stay in their towns. And maybe this will breathe life into the towns that have no life. We will how it plays out, kind of selfish of me as I play in Trolls Bane, but I think this can be a very useful change.
- Juniper Onyx
- Master NPC Scripter
- Posts: 1812
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
Hmmmm....Interesting.
What you're suggesting is that if Dusty intends to stay in Greenbriar, that I should move all of his things from the new "Extra" Trollsbane depot to the GreenBriar Depot, Right?? Then in a week, He will only be able to access the Greenbriar depots?
So....when does my Merchant get a cart to peddle his wares? Or do you expect a halfling to carry not only the tools, food, clothing, etc. he needs, but whatever little strength he has left to carry items to trade? (Limiting what he could sell)
I'm sorry, but this makes no sense. There should be a realistic alternative especially for craftsmen (Which Illarion seems to be proud of) to move 'bulk' items. If Dusty could carry enough items to buy/sell himself, he would need the strength of a fighter. He doesn't because he is a craftsman. It's an RP game, right? Dusty was not designed as an "Ubercharacter". He can barely carry 25 leathers without being 'encumbered'. But he is good at what he does. Hence most of his trades happen next to a depot, as I've seen most people do themselves.
According to your new Depot idea, any 'shrewd' merchant would immediately choose to keep his things in Trollsbane, as everything is concentrated there. I have mentioned before that Trollsbane has "Too" much in it, and yet with this idea, you'll virtually kill any reason to keep anything anywhere else than Trollsbane.
I have worked very hard to inspire some interest in Greenbriar, but Dusty cannot continue his chosen profession in any realistic manner as a merchant if he is limited only to Greenbriar Depot without some way to "convey" his wares to other markets other than just "carry" them with brute strength! Not everyone has 18+ strength to carry what they need ya know!.
As a case in point, I would like to call attention to the fact that NPC's seem to carry more than they are capable of. Do they have a depot too? Or are they going to be adjusted to what they could reasonably carry? See, there are flaws to this idea.
I understand the philosophy behind this idea, but we need a realistic alternative such as carts,boats or even pack mules to replace it.
Pleeaasssseeee!!!!!!!!!!
What you're suggesting is that if Dusty intends to stay in Greenbriar, that I should move all of his things from the new "Extra" Trollsbane depot to the GreenBriar Depot, Right?? Then in a week, He will only be able to access the Greenbriar depots?
So....when does my Merchant get a cart to peddle his wares? Or do you expect a halfling to carry not only the tools, food, clothing, etc. he needs, but whatever little strength he has left to carry items to trade? (Limiting what he could sell)
I'm sorry, but this makes no sense. There should be a realistic alternative especially for craftsmen (Which Illarion seems to be proud of) to move 'bulk' items. If Dusty could carry enough items to buy/sell himself, he would need the strength of a fighter. He doesn't because he is a craftsman. It's an RP game, right? Dusty was not designed as an "Ubercharacter". He can barely carry 25 leathers without being 'encumbered'. But he is good at what he does. Hence most of his trades happen next to a depot, as I've seen most people do themselves.
According to your new Depot idea, any 'shrewd' merchant would immediately choose to keep his things in Trollsbane, as everything is concentrated there. I have mentioned before that Trollsbane has "Too" much in it, and yet with this idea, you'll virtually kill any reason to keep anything anywhere else than Trollsbane.
I have worked very hard to inspire some interest in Greenbriar, but Dusty cannot continue his chosen profession in any realistic manner as a merchant if he is limited only to Greenbriar Depot without some way to "convey" his wares to other markets other than just "carry" them with brute strength! Not everyone has 18+ strength to carry what they need ya know!.
As a case in point, I would like to call attention to the fact that NPC's seem to carry more than they are capable of. Do they have a depot too? Or are they going to be adjusted to what they could reasonably carry? See, there are flaws to this idea.
I understand the philosophy behind this idea, but we need a realistic alternative such as carts,boats or even pack mules to replace it.
Pleeaasssseeee!!!!!!!!!!
- Samantha Meryadeles
- Posts: 1879
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I see an other problem. For example, Person A buys from Dwarf A in Silverbrand 500 or 1000 iron, or a few hundred iron ore...but now that is in silverbrand...how does he get it to trollsbane, or whereever he lives?
As long as there is no possibility to transport much more weight through help of carts or so, that will make trade between peoples of different towns unbelievable difficult. for trades of that heavy goods we need a possibility to transport it more easily between the towns.
you wont find enough peoples who will carry the stuff for you
As long as there is no possibility to transport much more weight through help of carts or so, that will make trade between peoples of different towns unbelievable difficult. for trades of that heavy goods we need a possibility to transport it more easily between the towns.
you wont find enough peoples who will carry the stuff for you
- Juniper Onyx
- Master NPC Scripter
- Posts: 1812
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
Exactly what I was saying!
Not only 'bulk' items, but there have been times that I would travel to Trollsbane intending to sell wooden wares, but I find that someone really needs some ham, or some other item. Last night I sold mining tools!
Currently I just had to goto the depot to collect my inventory to sell, as if I had a cart of wares with me.
But now, I'd have to travel all the way back to Greenbriar to get the new item to sell (assuming I could carry it!), and if I am too long, I may lose my customer.
Realistically, I should have a cart of various items to sell (Just like the NPC's) because you just don't know what people are willing to buy until you get there and ask them.
There has to be an alternative way to 'move' bulk or multiple trade items if this new depot idea is to work.
I have a solution, how about allowing Master Carpenters to make a "TwoWheel Cart" or a "FourWheel Wagon" that you could 'carry' in inventory (on the bag space or in Depot, but nowhere else), but they would operate as a 'chest' with a space limit, but without a 'weight limit', that is, no effect upon the character except maybe movement would slow a little?
What do you think? It should work within current program parameters. Later we can work out how to 'materialize' it.
Not only 'bulk' items, but there have been times that I would travel to Trollsbane intending to sell wooden wares, but I find that someone really needs some ham, or some other item. Last night I sold mining tools!
Currently I just had to goto the depot to collect my inventory to sell, as if I had a cart of wares with me.
But now, I'd have to travel all the way back to Greenbriar to get the new item to sell (assuming I could carry it!), and if I am too long, I may lose my customer.
Realistically, I should have a cart of various items to sell (Just like the NPC's) because you just don't know what people are willing to buy until you get there and ask them.
There has to be an alternative way to 'move' bulk or multiple trade items if this new depot idea is to work.
I have a solution, how about allowing Master Carpenters to make a "TwoWheel Cart" or a "FourWheel Wagon" that you could 'carry' in inventory (on the bag space or in Depot, but nowhere else), but they would operate as a 'chest' with a space limit, but without a 'weight limit', that is, no effect upon the character except maybe movement would slow a little?
What do you think? It should work within current program parameters. Later we can work out how to 'materialize' it.
Last edited by Juniper Onyx on Wed Jun 07, 2006 6:18 am, edited 3 times in total.
- Thariel Feuersturm
- Posts: 210
- Joined: Wed Oct 05, 2005 12:50 am
Sam is right.
You (the Staff) want, that we act in our towns, like Varshikar, Silverbrand, Greenbriar and so on.
Now, no one will go out of trollsbane, because of this changes.
For me it is easy, because i am a carpenter but what do a smith do?
All miners will loose their job or only work for the people of e same town.
A travel between Silverbrand an Trollsbane is dangerous now, and we have to go now with heavy equipage?
Do we have any solution for this?
You (the Staff) want, that we act in our towns, like Varshikar, Silverbrand, Greenbriar and so on.
Now, no one will go out of trollsbane, because of this changes.
For me it is easy, because i am a carpenter but what do a smith do?
All miners will loose their job or only work for the people of e same town.
A travel between Silverbrand an Trollsbane is dangerous now, and we have to go now with heavy equipage?
Do we have any solution for this?
- Juniper Onyx
- Master NPC Scripter
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- Djironnyma
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- Juniper Onyx
- Master NPC Scripter
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- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
I haven't forgotten portals, but you still gotta carry things through! Not very realistic if you're a merchant who should operate from a cart or something! Besides, portals can get expensive if you really travel to trade and are not very cost-effective.Djironnyma wrote:you forget a importent thing, portal's.
i like these new system, will make illarion more realistic.....
I'm all for realism too, but let's not destroy game enjoyment in the process.
- Adano Eles
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- Alytys Lamar
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Das heißt -- man kann in jedem Ort ein Depot haben -- aber es ist nur drin was ich dort auch eingelagert habe ?
Last edited by Alytys Lamar on Fri Jun 09, 2006 9:29 pm, edited 1 time in total.
- Adano Eles
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- Thariel Feuersturm
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- Adano Eles
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I like it as it is. If you wish to take advantage of an areas resource you have to use that areas town, simple innit.
And if you wish to trade elsewhere, then you bring the goods you wish to trade to trollsbane as any other merchant would.
Or people will come to the towns wheres the goods are known to be sold.
And if you wish to trade elsewhere, then you bring the goods you wish to trade to trollsbane as any other merchant would.
Or people will come to the towns wheres the goods are known to be sold.
- Dónal Mason
- Posts: 1115
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- Location: Don't feed the mogwai. After midnight, at least.
The disconnection of the depots without a permanent solution to transport great masses of goods would be really, really stupid.
Fortunately there will be this "system of transfering items from one depot system to another for money" (details?).
But it seems this will be a future solution and martin makes a "fast-travel-workaround"?
So why not delay the depot disconnection until the transfering (traveling) system is well implemented?
PS: Mmhh, idea: put a wagon/cart in any town and connect them personally like the actual yellow depot system.
Fortunately there will be this "system of transfering items from one depot system to another for money" (details?).
But it seems this will be a future solution and martin makes a "fast-travel-workaround"?
So why not delay the depot disconnection until the transfering (traveling) system is well implemented?
PS: Mmhh, idea: put a wagon/cart in any town and connect them personally like the actual yellow depot system.
- Adano Eles
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There's not much to tell about details. It was talked about at the RL-Meeting to introduce a kind of transport service NPC that would charge money for transfering items from one depot system to another.
The workaround will be to allow mages to write portal books. This way these books would be available in greater numbers for less money.
The workaround will be to allow mages to write portal books. This way these books would be available in greater numbers for less money.
That sounds complicated in programming and ingame-handling...Adano Eles wrote:It was talked about at the RL-Meeting to introduce a kind of transport service NPC that would charge money for transfering items from one depot system to another.
But maybe it could be combined with my idea? That you only can put items on the wagon after you pay some money (or you have to put money on the wagon which will disappear as a transport fee)?
That sound's nice. I also suggest that one NPC in Greenbriar and Varshikar (etc.) should sell at least a portal to Troll's Bane.The workaround will be to allow mages to write portal books. This way these books would be available in greater numbers for less money.
I vote for local depots and the end of the old depot system.
What is the reason to have different places ingame, different towns? Why there is a need for roads and streets. All would only make sense for me, if the places are autonom and different in their properties and own item stores.
But there are no real differences. And as long as all item-stores are connected in a big common one, we will have a world with only one real settlement.
Local depots have lots of opportunities.
With them it would make sense now, to place depots in all houses, in privates lockable flat-houses too. It would make sense to build more small settlements in near of the sources of raw materiels. With them a real trade between the towns, in use of carriers would make sense (currently its only the rp of some few to play a real trader and carrier between the towns. And real trade in use of the roads would raise the possibilities for thiefs.
Currently you only have to go to your costumer or seller. You take the next depot and exchanges hundrets and thousends of goods. You do not need to transport your goods yourself and about long distances. That is what i hate and what i wish to change.
Low the wheight of mass products, raise the power of portals more and more, whatever (i dislike them for their preventing the use of the roads). But the local depots need a chance. We should test them ingame before we start to cry about them.
In my eyes and in look of the far future the whole big map with different settlements makes no sense without them. We would still have a very big world with only one settlement and lots of inactive other places. Places which i can delete sooner or later
What is the reason to have different places ingame, different towns? Why there is a need for roads and streets. All would only make sense for me, if the places are autonom and different in their properties and own item stores.
But there are no real differences. And as long as all item-stores are connected in a big common one, we will have a world with only one real settlement.
Local depots have lots of opportunities.
With them it would make sense now, to place depots in all houses, in privates lockable flat-houses too. It would make sense to build more small settlements in near of the sources of raw materiels. With them a real trade between the towns, in use of carriers would make sense (currently its only the rp of some few to play a real trader and carrier between the towns. And real trade in use of the roads would raise the possibilities for thiefs.
Currently you only have to go to your costumer or seller. You take the next depot and exchanges hundrets and thousends of goods. You do not need to transport your goods yourself and about long distances. That is what i hate and what i wish to change.
Low the wheight of mass products, raise the power of portals more and more, whatever (i dislike them for their preventing the use of the roads). But the local depots need a chance. We should test them ingame before we start to cry about them.
In my eyes and in look of the far future the whole big map with different settlements makes no sense without them. We would still have a very big world with only one settlement and lots of inactive other places. Places which i can delete sooner or later

- Dónal Mason
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- Gabon Corad
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