Quality viewing suggestion
Moderator: Gamemasters
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Quality viewing suggestion
Often I have read on these boards that if our character is not skilled in a skill such as say Blacksmithing then what our character sees when he looks at a peice metal like a sword is a random quality and type. I think this should definately change for the simple fact.
In real life, I am not a blacksmith, but I can tell the difference from a crapily made sword that is dull and a perfectly smithed and polished to perfection sword.
I would like to see it change so that everyone can see how good quality and item is and wether it is brand new or on it's last legs. It really serves no purpose to allow blacksmiths to sell over priced crappy longswords to us, who did not spend time developing blacksmithing skills but instead went into other skills, because the blacksmith tells us it is in excellent shape and we must believe them.
In real life, I am not a blacksmith, but I can tell the difference from a crapily made sword that is dull and a perfectly smithed and polished to perfection sword.
I would like to see it change so that everyone can see how good quality and item is and wether it is brand new or on it's last legs. It really serves no purpose to allow blacksmiths to sell over priced crappy longswords to us, who did not spend time developing blacksmithing skills but instead went into other skills, because the blacksmith tells us it is in excellent shape and we must believe them.
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Keikan Hiru
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
You may see if something is 'brand new' or 'rusty', but without deeper knowledge you will never know if its 'perfectly made' or 'poorly made'.
There is a difference between durability, easy to judge and in my eyes already quite accurate displayed for our characters, and quality, which isn't that easy to judge for anyone.
I don't support this idea.
There is a difference between durability, easy to judge and in my eyes already quite accurate displayed for our characters, and quality, which isn't that easy to judge for anyone.
I don't support this idea.
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
Unfotunately the current system gives merchants who do not craft themselves a huge disadvantage as they cannot judge the goods they sell.
I am thinking about a solution for this for some time and could not come up some something really useful yet. I may post something once I come up with a good idea that is not just a cheap way for everyone to bypass the current quality-perception system.
I am thinking about a solution for this for some time and could not come up some something really useful yet. I may post something once I come up with a good idea that is not just a cheap way for everyone to bypass the current quality-perception system.
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Keikan Hiru
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
From my playing I have not yet experienced any quality/durability discribtion that was absolutly wrong and way off from the real value.
My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".
I can't see your problem, honestly.
My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".
I can't see your problem, honestly.
Hmm, I would agree that it depends also on your skill in using that weapon...
However I agree that people who don't have any knowledge shouldn't be able to view with a good % difference in quality...
Example (RL): You're looking at a painting, you can tell that it "looks nice", but an expert will even tell you what quality it is, its brushstrokes bla bla and an estimated price, something that you wouldn't be able to do....
However I agree that people who don't have any knowledge shouldn't be able to view with a good % difference in quality...
Example (RL): You're looking at a painting, you can tell that it "looks nice", but an expert will even tell you what quality it is, its brushstrokes bla bla and an estimated price, something that you wouldn't be able to do....
- Arkadia Misella
- Posts: 1052
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- Location: Dead Inside
And what? It still makes a character using a hammer for years unable to know anything about it. Thoses that didnt put lot of perception will never be able to evaluate anything? Everything is asking for high stats in every attributes, I mean we could slow down on that. Its not me that asks for a change, but dont tell its perfect like that...
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Keikan Hiru
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
Arameh_ wrote: Thoses that didnt put lot of perception will never be able to evaluate anything?
"Normal perception" being a 9 in this case.Keikan Hiru wrote:My character has normal perception and no skill in any craft.
My character loots items and realizes they are "crappy".
My character bought an item (from a player) and saw it was "very good".
I have a character having 14 perception and no smithing skill, and the quality he sees are completely false, dont tell me your 9 per character could see the true quality, unless he has smithing skill.
Last edited by Arameh on Thu May 11, 2006 3:58 pm, edited 1 time in total.
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Keikan Hiru
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- Joined: Thu Jun 26, 2003 5:46 pm