Suggestions for Unarmed fighting

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Llama
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Suggestions for Unarmed fighting

Post by Llama »

Suggestion for Unarmed Fighting

1
RPreason: Humans have fingernails, getting scratched hurts. Lizards have claws, getting clawed hurts much more.
Suggestion: Lizards should have greater damage when fighting unarmed

2
RPreason: Wrestling involves holding the opponent in order to do more damage. Upon each sucessful attack, the opponent may be unable to react, having been pinned or stunned
Suggestion: The delay of a few seconds when attacking= X. The delay when attacked sucessfully by an unarmed wrestler = X/2

3
RPreason: I'm wrestling with someoen else, the person keeps me in hold ABC; I was too slow to dodge or parry it... However, my skill in wrestling is substantial, I KNOW hold ABC, and .: how to escape from it
Suggestion: Wrestler VS Wrestler should allow wrestling skill to act as dodge/parry

4
RPreason: I'm wearing leather gloves, I have a better grip, .: Better accuracy. I'm wearing metal gloves, they hurt a bit more. I'm wearing gloves with spikes on the end (new item). OW...
Suggestion: Gloves should effect damage given

5
RPreason: Wrestling is about finding out the gaps, and where to hurt the opponent most
Suggestion: Critical hits should have a 50% increase in chances.

Discuss, rip to shreds...
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falco1029
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Post by falco1029 »

great idea,s but maybe should wait until martin or whoever gets rid of some of the other moronic things in the fighting system ive heard of.....
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Quinasa
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Post by Quinasa »

All I have to say to this is that I don't think each race is different in the actual on screen sense. Each person has a character and each character is a shell with an avatar. The only difference between character shells is the stats that make them up. So making certain races be more proficient isn't possible because underneath the lizard avatar and the halfling avatar they are only stats, not an actual race. The race is avatar only.

You can't make Image be better at something than Image just because they wear masks that look like Image and Image.


I think....
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falco1029
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Post by falco1029 »

race is a variable, if theres a variable, you can check for it in a script. If you can check for it, you can make it do different things depending on what it is. k?
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Post by Misjbar »

I dislike the idea. For one, it overcomplicates stuff which is not at all necessary, and secondly, it seems silly that suddenly people will be picking races just on their "proficiencies" beside stats.
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falco1029
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Post by falco1029 »

make them less efficient with something else, liek......grabbing objects?
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Post by Markous »

falco1029 wrote:race is a variable, if theres a variable, you can check for it in a script. If you can check for it, you can make it do different things depending on what it is. k?
I think, you missed Quinasa's point.
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Post by falco1029 »

Markous wrote:
falco1029 wrote:race is a variable, if theres a variable, you can check for it in a script. If you can check for it, you can make it do different things depending on what it is. k?
I think, you missed Quinasa's point.
maybe you misinterpreted it. Im pretty sure she meant it wasnt possible.
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Quinasa
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Post by Quinasa »

Race isn't a variable in the characters, only the avatars. [sarcasm]k?[/sarcasm] I think this was stated elsewhere on the forums. Thats why its possible for GMs to give your char a new avatar (i.e. skelletons from the latest quest or Misjbar's elf turned orc curse) and still have it be the same character. There are no racial benifits. Because it isn't possible.
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falco1029
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Post by falco1029 »

bah ill go find it in the scripting document i have later, im SURE i saw race as a variable somewhere....
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Post by Misjbar »

Quinasa wrote:Race isn't a variable in the characters, only the avatars. [sarcasm]k?[/sarcasm] I think this was stated elsewhere on the forums. Thats why its possible for GMs to give your char a new avatar (i.e. skelletons from the latest quest or Misjbar's elf turned orc curse) and still have it be the same character. There are no racial benifits. Because it isn't possible.
I believe it is a variable hun. Because I did STAY orcish when I relogged or whatever, which means that it is not temporary. It has to be stored somewhere, which means that it is a variable.

That said, I still think the idea sucks, and giving races advantages or disadvantages suck. How about roleplaying such things?
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Quinasa
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Post by Quinasa »

I should say that with the current state of the server we can't unless there are like major updates involved. Its not currently possible, I should have said. But someday it might be an option. If each race is going to be born excelling at certain things and naturally sucking at other things then its going to take a lot of time and work on the part of the devs who are currently fixing bugs so that the game is playable for everyone.
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falco1029
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Post by falco1029 »

Ill put it quite simply, if there isnt a race variable then why do different races start at different places?
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Post by Quinasa »

Alright, I give. Theres a variable, but right now its applied to little other than starting location, distributable stat points, and avatar.
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falco1029
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Post by falco1029 »

Yeah, but it can be applied elsewhere
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Post by Quinasa »

Not without a load of work, and if and when they do it they aren't going to halfass it. They're going to tackle the whole thing. So no hope of it happening right now.
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falco1029
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Post by falco1029 »

If it's a simple variable, applying it to one place is a simple if statement away.....
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Post by Poots »

quick question, is there a wrestling skill right now?

this applies to all your past ideas Hadrian, they all sound cool and stuff and realistic, but this all sounds like a ton of programming and would the make the entire game so much more complicated. also it would be unfair to make a super race, eeveryone (well, the noobs) would be a lizard if they knew about it. sounds like one of those future Ideas for when Illarion is as big as runescape.
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Post by Markous »

Races are set in the database, not in a script.

And concerning the suggestion about races: I dislike it.

We have far too less players to make things even more complicated.
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Adano Eles
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Post by Adano Eles »

Yes, there is a wrestling skill.
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Llama
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Post by Llama »

Halflings start with halfling language
Elves with elvish

Could Lizards start with a hidden skill which gives them that benefit? Wouldn't be so hard would it?
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Post by Samantha Meryadeles »

lizards start with lizard language...

don't know what you have
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Post by Gort Greegog »

Giving the stat bonus to one race as of now seems a poorly thought idea. All races would need to get their skills at once to be fair an I'm shur we could think of a special skill for each. Maybe the lizzard skill could be somthing that makes sence? Swimming? (or just make a swimming skill and lizzards get it maxed). Is it me or does it seem some one wants their lizzard to be stronger... :)
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Post by Arameh »

Some stuff Hadrian suggested would take a lot of programming ( I think), but It would be logical that fist fighting dosent break armor, and that metal gloves hurts more than just hands. But for the rest I suggest we wait until we balanced things out.
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Post by Llama »

You claimed that it'll be hard to program. I doubt this is the case, the only problem is that they would have to edit 'sensitive' files.

Ah the beauty of Pseudo-code

1) If lizard then Damagedone = damagedone + [constant]

2) Delay is simple enough, similar to the push delay
[If damagereceived > [constant], THEN delay (2000);

3) If Wrestling, then Damagetaken= damagetaken - ( randomise(totalwrestlingskill - [constant]) )

4) This is similar to adding a new weapon...

5) IF wrestling, Criticalhitchance = 150/100 * criticalhitchance

=
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Post by Arameh »

Hadrian_Abela wrote:You claimed that it'll be hard to program. I doubt this is the case, the only problem is that they would have to edit 'sensitive' files.

Ah the beauty of Pseudo-code

1) If lizard then Damagedone = damagedone + [constant]

2) Delay is simple enough, similar to the push delay
[If damagereceived > [constant], THEN delay (2000);

3) If Wrestling, then Damagetaken= damagetaken - ( randomise(totalwrestlingskill - [constant]) )

4) This is similar to adding a new weapon...

5) IF wrestling, Criticalhitchance = 150/100 * criticalhitchance

=
What does all that means?? By the way, there is no critical hits anymore.
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