To the players of the thiefs
Moderator: Gamemasters
To the players of the thiefs
Well,
i don't have any problems, with the fact, that you are playing thiefs.
But i have a problem with the way you do it.
1st.: Robbing a single char, 3 times in a week, goes to far.
2nd.: Giving the enemys no chars chance to catch, is most egoistic.
The way:
"#me runs away"
And then running away without giving the others a chance to type at least something in, is most rude.
Its a multiplayer game. So it should be fun to all, and not only to a few ones.
Calm down, guys.
I keep my eyes on you,
Nitram
i don't have any problems, with the fact, that you are playing thiefs.
But i have a problem with the way you do it.
1st.: Robbing a single char, 3 times in a week, goes to far.
2nd.: Giving the enemys no chars chance to catch, is most egoistic.
The way:
"#me runs away"
And then running away without giving the others a chance to type at least something in, is most rude.
Its a multiplayer game. So it should be fun to all, and not only to a few ones.
Calm down, guys.
I keep my eyes on you,
Nitram
Seeing as some people have already met me today. let me say a few things in rebutal..
1: I don't rob the same people over and over. But the supply of people that play along is dwindling. Qill, an elf, was seeing things going on which no one other than Ronagan himself could see. This doesn't help us much. If we had more people stop acting like their all mightly and can see through solid material, then maybe theives wouldn't steal from the same people over and over.
2: I give my victims a chance to catch, since my theif plays the bumbling babboon. Ask those that have met Sebastian, I by no means run away after.
Thank you.
1: I don't rob the same people over and over. But the supply of people that play along is dwindling. Qill, an elf, was seeing things going on which no one other than Ronagan himself could see. This doesn't help us much. If we had more people stop acting like their all mightly and can see through solid material, then maybe theives wouldn't steal from the same people over and over.
2: I give my victims a chance to catch, since my theif plays the bumbling babboon. Ask those that have met Sebastian, I by no means run away after.
Thank you.
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
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Noon, it is not fun anymore when you get robbed a few times a week and nothing can be done because every time you trie to catch him the thief simply runs away and gives you no chance.
That is not fun, it is frustrating. You have no wish anymore to logg in because you could be robbed again behind the next corner and has no chances to get the thief.
That is not fun, it is frustrating. You have no wish anymore to logg in because you could be robbed again behind the next corner and has no chances to get the thief.
A thus my suggestion of a chasing systemSamantha Meryadeles wrote:Noon, it is not fun anymore when you get robbed a few times a week and nothing can be done because every time you trie to catch him the thief simply runs away and gives you no chance.
That is not fun, it is frustrating. You have no wish anymore to logg in because you could be robbed again behind the next corner and has no chances to get the thief.
I play a thief and i have to agree that if you're going to rpa thief, do it fairly. I also have to say though that everyone else should stop having xray vision and the ability to see through shadows (unless, for the latter, you're an elf or dwarf of cours e;) ). Seriously, for every badly rp'd thief, there are 100 badly rping victims. Out of the last 5 people my thief robbed, 4 of them saw it out of nowhere, one in a dark shadow of a building, one when his attention was focused elsewhere, one who just saw it randomly, and one, well, he actually was fine, but someone who was about 20 feet away and talking to someone else saw me. Its getting annoying. Are we allowed to report people with !gm for horrid rp like that?
Just got a laugh out of this, since there are like six posts..I think.. after this message. lol I think as far as following directions, most people here get an F.[/i]Nitram wrote:there is no need to argue. If you don't do it: fine.
Those who do it, should know.
No reason to post a single answer to this post. Just get it.
Nitram
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
You will say a theif is very difficult to play. I would say playing the leader of a town attacked by orcs and a string of theives is difficult to play. You all have maxed agility, and you all have seemingly laggyless computers. You also all decide when we can identify you by the way your characters are dressed.
I will simply say this, it is not fair for other players when you mug them and then decide your character can enter town without a magic straw hat (that supposedly changes every detail of your character) . You may think it is great roleplay because you get what you want; but it isn't and it is unrealistic. Also unrealistic is somehow every single theif shows no fear/care for being locked in prison. But well I won't tell you how to roleplay, just NO ONE in a medival prison system would dare give lip to their jailors.
I will simply say this, it is not fair for other players when you mug them and then decide your character can enter town without a magic straw hat (that supposedly changes every detail of your character) . You may think it is great roleplay because you get what you want; but it isn't and it is unrealistic. Also unrealistic is somehow every single theif shows no fear/care for being locked in prison. But well I won't tell you how to roleplay, just NO ONE in a medival prison system would dare give lip to their jailors.
Im not one of the straw hat bandits. My character either just doesnt change and denies everything if there are no other witnesses, or he changes COMPLETELY so that he isnt recognizable. And even so, many people still recognize that type of thing, supposedly recognizing faces when originally the face was covered bya hood, which is absurd. And as for running, ymcharacter arerly need sto, he tends to stay hidden. Unless magical children see him from the shadows and turn him in (YOU KNOW WHO YOU ARE!)Garett Gwenour wrote:You will say a theif is very difficult to play. I would say playing the leader of a town attacked by orcs and a string of theives is difficult to play. You all have maxed agility, and you all have seemingly laggyless computers. You also all decide when we can identify you by the way your characters are dressed.
I will simply say this, it is not fair for other players when you mug them and then decide your character can enter town without a magic straw hat (that supposedly changes every detail of your character) . You may think it is great roleplay because you get what you want; but it isn't and it is unrealistic. Also unrealistic is somehow every single theif shows no fear/care for being locked in prison. But well I won't tell you how to roleplay, just NO ONE in a medival prison system would dare give lip to their jailors.
- Jori
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- Location: How do I know? Maybe I'm not where I htink I am. Or maybe I'm somewhere I think I'm not...
Sam think. You're a mage. Fry the thieves, turn them into gelatinous goo, or do what ever you mages do.Noon, it is not fun anymore when you get robbed a few times a week and nothing can be done because every time you trie to catch him the thief simply runs away and gives you no chance.
That is not fun, it is frustrating. You have no wish anymore to logg in because you could be robbed again behind the next corner and has no chances to get the thief.
This argueing makes me not happy, friends.
I wanted to ask the players of the thiefs to play fairer.
Because the thiefs give the other players not even a small chance to catch them, except attacking without any roleplay.
A least they could stay give the others a chance to type something in. But they run out of the screen before you could have typed something in.
Nitram
I wanted to ask the players of the thiefs to play fairer.
Because the thiefs give the other players not even a small chance to catch them, except attacking without any roleplay.
A least they could stay give the others a chance to type something in. But they run out of the screen before you could have typed something in.
Nitram
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
Donal has a point.
I don't think there is an actual scale on the Good Vrs. Bad thing. The good will -usally- conquer bad, and unless bad runs like hell they will be killed.
But using bad role play as a way to get back at the heroes is just as bad as a hero using bad role play in the first place!
I don't see an easy way to create a scale. Right now both ends are off the chain and sunken below good points.
I don't think there is an actual scale on the Good Vrs. Bad thing. The good will -usally- conquer bad, and unless bad runs like hell they will be killed.
But using bad role play as a way to get back at the heroes is just as bad as a hero using bad role play in the first place!
I don't see an easy way to create a scale. Right now both ends are off the chain and sunken below good points.
Do you know why?Xalliar wrote:The weird thing is: Thieve can rob one as many times as they want without awaiting a not-so-friendly comment.
But as soon as you attempt to catch a thief, a "you're a bad RPer" atmosphere takes place.
Theif wants an item. Player doesn't want to lose item.
Therefor OCC conflict arises. Thou must learn to lose for the sake of good roleplay. But if one can win for the sake of good roleplay, so be it.
#me bumps into playerA, and with the speed of a lightning bolt scours his pocket and takes out the first thing he can find, hoping for coins. "Oh, very sorry!" He says"
Good way A:
#me doesn't seem to notice, and a small sack of coins are stolen. "It's okay."
Good way B:
#me 's sences seem about as sharp as a tack and are not fooled by the petty robbery, even though a few coins are stolen, he notices. "Stop right there!"
Bad Way:
((FORCE RP U NUB))
Garett Gwenour wrote: I will simply say this, it is not fair for other players when you mug them and then decide your character can enter town without a magic straw hat (that supposedly changes every detail of your character) .
Ok, now the gloves are off. Perhaps you are not realising it, but this is a device to escape the 200 powergamed heroes (and yes, powergamed not trained fairly of any of that bullshit) that attack you even if their backs are turned to you.
I want to rp a thief, no-one steps outside of town aside from the powergamers to train and since none of them would obviously show even the slightest sign of fear if i were to hold an axe to them and make them hand over their money (since they all wear armour 24/7 and are all big strong invincible heroes).
Thieves are constantly bombarded by shit rp, ooc knowledge and other occurrences like that. I never run unless i see rp like this. And i will not stop to run because i have no rp reason to.
"Oh well i'm being chased by demi-gods wearing heavy armour and big fucking swords.. better stop so they can cloud me with little rp"
Before complaining about my rp, how about taking a good hard look at your own.
Shit RP starts for you, if someone succeeds to catch you. But you don't have to wonder, if you get killed without rp.
The way you play your thief is egoistic and the others have no chance, to interact with you, but giving you a item. If they do not, you cry around "bad rp". But your rp is even worser.
Nitram
The way you play your thief is egoistic and the others have no chance, to interact with you, but giving you a item. If they do not, you cry around "bad rp". But your rp is even worser.
Nitram
Try not to turn this into a flame war.
Mabey the community should set some mental goals for the two types on the spectre?
Theives should gives everyone a chance to participaite in RP, and plan out #me s and the such so that return feedback is required
Heroes should give theives/criminals a chance to return feedback and escape.
But now that I remember it - my lord Pendar always gave my theives a hell of alot of chances before anything very negitive was in order. I think it's time for people to open their minds not only to what others are doing wrong, but what they are doing wrong, and how to fix that.
Mabey the community should set some mental goals for the two types on the spectre?
Theives should gives everyone a chance to participaite in RP, and plan out #me s and the such so that return feedback is required
Heroes should give theives/criminals a chance to return feedback and escape.
But now that I remember it - my lord Pendar always gave my theives a hell of alot of chances before anything very negitive was in order. I think it's time for people to open their minds not only to what others are doing wrong, but what they are doing wrong, and how to fix that.
I agree with Nitram, and i dont think thiefs have something to cry that much. Most of the time when i there is a stealing happening when im there, the thief usually succeds to take the thing, and go away without gettins seen. YES, there are some n00bs that always see the stealing happening whatever their character is doing...but we cannot do anything for that, usually n00bs like that dosent read the forum. But most players that learned how to RP usually gets themselves stolen. Being a thief is risky!, sure you can be seen your thief is not 100% infaillible, but even with that as Sam said, the thief can just run and come back the other day with a hat, im starting to get really pissed off about seening freacking everyone running off me >< .Tygran wrote:Garett Gwenour wrote: I will simply say this, it is not fair for other players when you mug them and then decide your character can enter town without a magic straw hat (that supposedly changes every detail of your character) .
Ok, now the gloves are off. Perhaps you are not realising it, but this is a device to escape the 200 powergamed heroes (and yes, powergamed not trained fairly of any of that bullshit) that attack you even if their backs are turned to you.
I want to rp a thief, no-one steps outside of town aside from the powergamers to train and since none of them would obviously show even the slightest sign of fear if i were to hold an axe to them and make them hand over their money (since they all wear armour 24/7 and are all big strong invincible heroes).
Thieves are constantly bombarded by shit rp, ooc knowledge and other occurrences like that. I never run unless i see rp like this. And i will not stop to run because i have no rp reason to.
"Oh well i'm being chased by demi-gods wearing heavy armour and big fucking swords.. better stop so they can cloud me with little rp"
Before complaining about my rp, how about taking a good hard look at your own.
Oh well, we must fit the game around the powergamers. My apologies i shall not move next time i rob someone. Should i drop my trousers and bend over for them to?
This could have been fitted in the running thread. Many many players are pissed off that the game is basically run by those who basically train all day and then use it to control lesser players. Let the Thieves do what they have to do, eventually you will catch them.
I've played many many thieves, all of them have been jailed or died. I don't mind it, but saying you should stop normal rp to accomodate the heroes is bullshit and unfair.
btw kudos to Alexander von Hattingen, i've attempted to rob him numerous times (the last one being albert westford, who was killed escaping) he always deals with it in a great rp'd way and makes it a fun rp experience for all.
This could have been fitted in the running thread. Many many players are pissed off that the game is basically run by those who basically train all day and then use it to control lesser players. Let the Thieves do what they have to do, eventually you will catch them.
I've played many many thieves, all of them have been jailed or died. I don't mind it, but saying you should stop normal rp to accomodate the heroes is bullshit and unfair.
btw kudos to Alexander von Hattingen, i've attempted to rob him numerous times (the last one being albert westford, who was killed escaping) he always deals with it in a great rp'd way and makes it a fun rp experience for all.
Last edited by Caeldrian on Sat Apr 08, 2006 2:59 pm, edited 2 times in total.
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
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The problem are not thiefs who grab into your bag. The problems are robbers. Peoples forcing you with a weapon in their hands to give them everything you have.
Marie got robbed three times in a week. 2 times from the same dwarf. every time he ctrl-click her, means he attacked her.
He walked again and again into the town, every time we saw him he turned and ran away, ignoring every #me, or a fireball hitting him. The fireball maybe took half of his health away, but has that made him stumbling? or did he cared? NO!.
He was sourrounded by 4 peoples. My mage had a fireball in her hand, and told him to lay his weapon down. what he did? #me runs away, and the same second he made the #me he was walking through us and away out of the gamewindow.
Yes, fairy fair
Marie got robbed three times in a week. 2 times from the same dwarf. every time he ctrl-click her, means he attacked her.
He walked again and again into the town, every time we saw him he turned and ran away, ignoring every #me, or a fireball hitting him. The fireball maybe took half of his health away, but has that made him stumbling? or did he cared? NO!.
He was sourrounded by 4 peoples. My mage had a fireball in her hand, and told him to lay his weapon down. what he did? #me runs away, and the same second he made the #me he was walking through us and away out of the gamewindow.
Yes, fairy fair