occuped bug - belegt Fehler

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Nitram
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occuped bug - belegt Fehler

Post by Nitram »

The most know the annoying occuped bug.

We currently can't fix this bug, so i made a little work around.

You can use, the occuped sign now, to make it much harder to break.

If you use it during the fight, every say...10 or 15 hits, it will no break. I hope this is a solution until we are able to fix this bug really.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Die meisten von euch kennen den nervenden Belegt Fehler.

Wir können den Fehler im moment nicht ausbessern, also habe ich etwas eingebaut um ihn zu umgehen.

Man kann das Belegt Zeichen jetzt benutzen. Immer wenn man das tut, kann das belegt zeichen einige Treffer mehr einstecken.

Wenn man es während eines Kampfes alle 10 oder 15 Schläge benutzt, sollte es nicht brechen. Ich hoffe das ist eine Löstung bis wir den Fehler wirklich beheben können.


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Aegohl
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Post by Aegohl »

Won't this cause a higher ocurrence of the, just as common, bug in which a weapon breaks and leaves the occupied sign, effectively making someone one-handed?
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Nitram
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Post by Nitram »

as far as i know, the bug, with the breaking weapon and leaving occuped sign is fixed.
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Jon Childs
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Post by Jon Childs »

You could say when it breaks so much force travels down it, it causes the use of one hand for a while
Last edited by Jon Childs on Mon Dec 26, 2005 1:08 pm, edited 1 time in total.
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Kevin Lightdot
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Post by Kevin Lightdot »

#me 's hand falls off due to to mutch force
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Aegohl
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Post by Aegohl »

Jon Childs wrote:You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
We aren't in the business of finding roleplaying excuses for bugs rather than fixing them. =)
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Galim
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Post by Galim »

You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
Especially when the signs breaks every two hits in every fight ;)
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Post by Misjbar »

Aegohl wrote:
Jon Childs wrote:You could say when it breaks so much force travels down it, it causes the loss of one hand for a while
We aren't in the business of finding roleplaying excuses for bugs rather than fixing them. =)
Ah, but (!!), once you have a roleplay reason, it would no longer be a bug no?
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Aegohl
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Post by Aegohl »

You got an idea there. From here on out, Illarion is entirely bug-free; we only lack in the roleplay creativity of our players. =P
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Post by Misjbar »

Aegohl wrote:You got an idea there. From here on out, Illarion is entirely bug-free; we only lack in the roleplay creativity of our players. =P
I agree to the fullest. Nitram can be a happy panda from now on. n__n
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Post by Deinarious »

Panda? Where? Where?

...

Personally, I've never experienced that bug. Although with a character I once had, she would use a hatchet as a weapon, and the game would say that it broke, but it was still useable, and unbroken. Of course, that was a couple months ago. But still, was that a bug?

On another note, I eat ants! They are tangy!
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