Arrows are too expensive

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Llama
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Post by Llama »

Ellaron wrote:Maybe I've missed something but 20 cp for 10 arrows seems too cheap. .
Look at it from the archer's view... you fire for example 10 arrows at an enemy to kill it [10 arrows is little unless you use an elven bow.. and you are a good shot].

That enemy's death cost you 50 coins at current prices...

How are you supoosed to gain any skill?
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Garett Gwenour
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Post by Garett Gwenour »

50 coins to someone without being within striking distance? Seems a fair trade.
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Galim
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Post by Galim »

you need alot of arrows for a palyerchara, more than 10, and you need more too for an npc. 50 coins is alot, so you won'T get enough money from the killed npc. That means an archer needs a craft if he want to be an archer.
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Post by Llama »

Most archers are carpenters... however the items you sell to NPCs have a limit

"I dont have enough money" and you really have to get a lot...

To Garrett --> 10 arrows is indeed a small number... i was assuming they were all hits... and yr using a good bow.. and the person isn't wearing armour...

By that time... he woud have closed in on you
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Garett Gwenour
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Post by Garett Gwenour »

A good archer will be able to take down skilled warriors within 5 arrows. At least the old client was like that.
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Aristeaus
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Post by Aristeaus »

Currently to be an archer you must be a good craftman, it is impossible for a new player to come into the game and take up archery. Firstly in the skill matter which we must not speak of or be classed as Pg'ers there is the facter that a new archer will take ( if we go by the old client ) around 20 arrows if your lucky to slay a pig.

In these circumstances a player would use his starting 200 cp like so.

60 if he finds a generous carpenter for a bow

140 remaining

70 arrows

If we go by percentages majorly in your favour, and they do come about, in which case goto the casino, as you truely are in luck. The archer would have slain 4 pigs.

4 leather
4 meat

At the currant economic state ive seen. For his investment of 200cp this player has made 8 copper

Assets

Bow

The player has 8 copper to invest into his next venture.

Arrows able to afford 0.

In which case the player goes begging and finds another generous character to give him some carving tools.

The character spends his tie learning carpentry. For hours he works to be able to afford to buy a batch of arrows to slay another 4 pigs. As the skill gain from slaying the first 4 would have been to minimul to affect the slaying of the second batch.

Conclusion

Archers can only be played by experienced carpenters. Or by masters of other crafts who have enough goods to sell to be able to spend all the available coppers they own to slay pigs at thier pleasure.

Archer IMO are a fashion class who can only be played by hardcore players.
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Galim
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Post by Galim »

A good archer will be able to take down skilled warriors within 5 arrows. At least the old client was like that.
in the old client that was not a good archer, it was an incredible archer. maxed attributes, and a skill above master.

thats not good, its godlike <_<
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Post by Llama »

Nowadays 5 arrows can take out an enemy... but an unarmed... un shielded.. person.. with no armor... and nothing to parry things with.... and when yr done killing the newbie... he will have cost you 25 coins...

Practicing takes up a lot of arrows... last time... i lost 50 arrows during a practice... which took just 15 mins...

The cost ? 250 coins!!!! and in order to get money back i am forced to do boring jobs like mining and selling what i find... pitiful...
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Garett Gwenour
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Post by Garett Gwenour »

I had stephen learn "distance weapons"
it took him 14 arrows to kill a pig and his skills aren't great for an archer.
I assume the more he practices the better he will be.
In the old client, stephen was a 'novice' archer. And he was able to kill pigs with 6 arrows. And the fighting system has evolved a bit since then. Obviously if your an archer and your trying to fight someone with a large tower shield you will rarely get an arrow through to hit him, so your outmatched. That is realistic, not unless your an incredible archer and he is bad at parry.
That is why you should invest in daggers and short swords.
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Post by Turonga Mudwater »

You archers and your need to fund your killing of htings. It steals my mining bussiness. :roll:
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Post by Llama »

Investing in daggers and shortswords is true... But the ARCHERS of illar... well it just doesn't seem right....
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Post by Galim »

In the old client, stephen was a 'novice' archer. And he was able to kill pigs with 6 arrows. And the fighting system has evolved a bit since then.
pigs are not playercharacters. a pig may die after 6 arrows, a playerchar wouldn't get hurt much when he has armor and/or is a good fighter.

my ork was able to kill a pig with two or three hits in melee, but against a player he done few damage.

a pig was an easy pray for your archer, a player would just have laughed of your tries. believe me.
Last edited by Galim on Thu Jun 23, 2005 7:14 pm, edited 1 time in total.
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Garett Gwenour
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Post by Garett Gwenour »

Well I say invest in short swords and what not so that your character will not get destroyed by any guy with a shield. Of course, archers are ment to be fast and unwieghted down, so maybe running away won't be a terrible choice.
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Post by Llama »

Garett Gwenour wrote:Well I say invest in short swords and what not so that your character will not get destroyed by any guy with a shield. Of course, archers are ment to be fast and unwieghted down, so maybe running away won't be a terrible choice.
Its not the shield.. its the cost which matters... are you ready to waste 100 coins worth of arrows to kill something [that works out to be 20 shots].... archers are tortured here... nobody else needs a weapon replace so quickly
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Garett Gwenour
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Post by Garett Gwenour »

Well, maybe they could make it so you could reuse arrows that are in "very good new" shape and then after the first use it is down to "bad old" shape and then it is destroyed after the second use.
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Post by Llama »

This is a good idea.. but it is a problem... arrows are stacked... and their description will be a problem...

ONE very good arrow mixed into a pile will not remain good
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Post by Adano Eles »

Introducing quality for arrows would result in them being not stackable any more. And THAT surely noone wants.
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Post by Llama »

Have we decided yet?? when will the changes take place?
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Aragon
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Post by Aragon »

There will come a change in producing arrows, which will make them cheaper ... but that's a question of time for the scripters.
We have at the moment only two of four staff members scripting due to private happenings. And those two should write scripts for magic system, for fighting systems (has to be rewritten in LUA, too, without this, magic system can't be implemented), for ... , finding bugs ...
only a question of time ... nothing more.
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Post by Llama »

Cant you just lower eliza's price?? it would be faster... i dont think you even need to rescript much...
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Post by Aragon »

Hadrian_Abela wrote:Cant you just lower eliza's price?? it would be faster... i dont think you even need to rescript much...
The problem in lowering only Elizas price will be, that carpenters can't earn money with arrows, because in the moment, they need to many resources to make it cheaper than 2-4 copper each arrow.
If Eliza is cheaper, a way of profit is gone.
And one principle of Illarion was always to engage player trade before npc trade.
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Post by Llama »

EDITED--> better idea... each arrow gives you one shot.. make it that each gives you 2 shots or something b4 it decays...

Wont require too much reprogramming,, changing a number if it works as i'm assuming
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Post by Llama »

Better idea...

What if a 'monster'; a bandit or something, dropped arrows instead, maybe he is an archer as well...

The faster you kill him, the more spoils there are [naturally]
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Post by Aegohl »

Heheh. I'm actually working on monster drops starting this Sunday. I'll think about it.
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Post by Nop »

I think the catch is that RL arrows just aren't single-shot weapons. As a long term solution, I'd suggest that every arrow that did not hit the target just drops to the floor somewhere behind the target, so it can be picked up after fight. Of the arrows that hit the target, a random number should be dropped when the target dies, the others should be considered broken.

As this would require a change to the combat system (and some of it like counting the number of arrows hitting might be very difficult to implement), this is not suitable for a short term solution.

To balance the game better as it is, I changed the carpentry script to produce arrows in sets of 5. This should allow carpenters to sell them for a reasonable price, outselling the NPCs.
The change is currently only on the test server.
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Post by Ziel Oden »

Nop wrote:I think the catch is that RL arrows just aren't single-shot weapons. As a long term solution, I'd suggest that every arrow that did not hit the target just drops to the floor somewhere behind the target, so it can be picked up after fight. Of the arrows that hit the target, a random number should be dropped when the target dies, the others should be considered broken.

As this would require a change to the combat system (and some of it like counting the number of arrows hitting might be very difficult to implement), this is not suitable for a short term solution.

To balance the game better as it is, I changed the carpentry script to produce arrows in sets of 5. This should allow carpenters to sell them for a reasonable price, outselling the NPCs.
The change is currently only on the test server.

:!: warning :!: code red :!:

Someone has been playing runescape :twisted:
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Post by Misjbar »

Morrowind would be a good example too mister Ziel, and since Morrowind is, in my eyes, VERY honorable game to play, I think this is good. Is Nop one of tha new coders by the way?
To balance the game better as it is, I changed the carpentry script to produce arrows in sets of 5. This should allow carpenters to sell them for a reasonable price, outselling the NPCs.
The change is currently only on the test server.
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Nop
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Post by Nop »

Yes, I am a new coder.

No, I never played runescape, I am a RL archer. :-)
Why did you assume that?
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Post by Ziel Oden »

:oops: I should be more open minded. In RS when you miss with an arrow it apears below them.
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Post by Sitadel »

Ziel Oden wrote:In RS when you miss with an arrow it apears below them.
:shock: That means you played runescape :shock:
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