I believe they used to have a purpose a long time ago but since I have been playing they served no purpose. I always turn them off since they detract from the "real" feeling of being in character. I don't have a blue line under my feet and neither should Quin.
Good use of #me display a characters health perfectly well. Would be useless in battle situations as with potions and healing spells it would just be bouncing up and down constantly.
Brian
so being able to tell if a character is Healthy, hurt, badly wounded or near death is unrealistic? Seems realistic to me, you'd be able to tel lthat normally and it'd be good for seeing monster's health too. It'd also be good for battle, so you'd see if you were being killed more then he was killing you so you could run knowing it's hopeless .
Messages??
But do we get messages of the enemy's health?
Sure this might not be important for players to have a health bar, but for monsters, atleast a message which says. "Demon spits some blood" or something like that. I know that the game doesn't want to much focus on the battle, but it would be nice with some cool messages from the monster which results in some kind of result. Like: "Demon slams your close to lifeless body into the ground and feasts on you corpse", when you die... It would sure put some more life into to the monsters..
Hmm they are very good ideas, someone should propose them in the PROPOSALS section:::
However they SAID that they were going to change it a bit, and allow the character to get a view of the person's equipment, and approx. age... so i hope they also give an approx. health as well...
Pendar wrote:Good use of #me display a characters health perfectly well. Would be useless in battle situations as with potions and healing spells it would just be bouncing up and down constantly.
Brian
These bars never change their color. It has been speculated if they could show an average of your characters attributes, but the staff constantly denies this.
I think one colour represents high strenght, one is for high defence and the other is for a ballenced character. every character of mine has a yellow bar, and all their stats were almost exactly the same.
RE: bouncing up and down, not with this new client; eating and potions just increase the rate it increases, not fill it up instantly...
Just you wait bud, when strong healing potions,food potions and cakes are available. Combine them all...well suffice to say I have fought people bounceing like a crack addict one pay day
I've been a GM for about..a month now. I've been a player for three years. In all that time I never thought anything about those bars, other than they are used to differentiate characters. Back in ye olden days, when avatars shared the same graphic, for example, when female halflings were the same as male ones and such, the colour bar was used to differentiate between multiple characters on screen, to facilitate easier roleplay.
So no. The colour bar is the equivalent of a vestigial limb...