
Arr! I loved the old client. We could have made it more balanced, rather than try to make an entire new system.
Well anyway, im tired of arguing, since it apparently is useless.
Moderator: Gamemasters
Thats great and all, but how can we test a system, where we get told to find out in game. How can you test something, if you don't even know how to turn it on, it would be like giving someone a car 100 years ago and telling them to test it. They didn't build it, they don't know what the smile to do with it, how can they test it?martin wrote:YOU ARE A TESTER.
YOU PLAY THE ALPHA VERSION OF A GAME.
GO FIGURE.
Again, I emphasize:
This is NOT a finished game. This is the alpha version of a game. You test it. If you want to play a finished, stable game (where you have no influence at all), go somewhere else. There are wonderful games out ther.
Martin
Now, that's a rather outdated accusion, don't you think?Moathia wrote:Thats great and all, but how can we test a system, where we get told to find out in game. How can you test something, if you don't even know how to turn it on, it would be like giving someone a car 100 years ago and telling them to test it. They didn't build it, they don't know what the smile to do with it, how can they test it?
The GM command tells you who is onlineErart Ridoc wrote:And I dont think the GM command thing would be a good idea to hand over to the players. It can be to easily abused, for pg reasons, and other rp reasons. But thanks for the offer
"Much easier". So you agree that the "players online" list on the website can be abused, but it takes maybe 5 - 10 seconds longer to do?Erart Ridoc wrote:Because the GM command can be abused much easier. (Types command) and now I know whoever is online.