Latest changes / Neueste Änderungen

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Estralis Seborian
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Latest changes / Neueste Änderungen

Post by Estralis Seborian »

From now on it is possible to see the quality of your weapons & armor. Every item has a quality and a durability. If you find any errors in the texts, please post them here like this:

Item: bad text :arrow: good text

In addition, some NPCs have changed. Check out ingame!

---

Es ist nun möglich, die Qualität von Waffen und Rüstungen zu sehen. Jeder Gegenstand weißt eine Qualität und eine Haltbarkeit auf. Wenn jemand Fehler in den Texten findet, so möge er sie wie folgt posten:

Gegenstand: falscher Text :arrow: richtiger Text
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Meriadoc Danderfluff
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Post by Meriadoc Danderfluff »

Hmm I look at "axe handles" and instead of that it says "Scissors"
Axe Handle: Scissors :arrow: Axe handle?
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Pendar
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Post by Pendar »

This is a little more complicated a make some shoes, I click on them.
Very bad shoes
New shoes
Very bad new shoes
Used shoes
Very bad used shoes

There may have been a few more but the message seems a little random.
The same can be said for my war axe.
Old rusted war axe
Decaying war axe
Very old war axe.

This would make buying some hard, as one would have to click it 20 times and guess what it really was.
I love this new feature though it is awesome,
Brian
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Post by Gwynnether »

Das selbe mit dem Hemd.

Ich klicke auf das selbe Hemd und jedes mal eine neue Nachricht:

alte Hemd
zerissene Hemd
schlechte, alte Hemd
sehr schlechte, alte Hemd
sehr schlechte, etwas zerissene Hemd

(also mitsamt den Fehlern.)

Ist das so beabsichtigt?

Das selbe passiert auch mit der Hose und dem Hörnerhelm.


Edit: Ich hab zwar grade nur eine Waffe zu Hand (Das Schwert von den Mumien), aber das zeigt gar keine Qualität an.
"Du siehst Schwert"
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Nitram
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Post by Nitram »

Um Schmiedewaren richtig einschätzen zu können, sollte man schon ein Mann (oder Frau) vom Fach sein. :)
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Post by Gwynnether »

Als Kriegerin sollte man das können :P
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Nitram
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Post by Nitram »

Wenn man keine Schmiedin ist, wohl eher weniger.
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Post by Gwynnether »

Der Hörnerhelm übrigens schreibt sich:

'Hrnerhelm'
oder: 'sehr schlechter, fast zerfallender Hrnerh'.
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Post by Gwynnether »

Trotzdem denke ich, dass ein Krieger, welcher schon sein halbes Leben lang mit Waffen aller kämpft, halbwegs eine gute/schlechte Qualität erkennen kann.
Sicher nicht so gut wie der Schmied, aber immerhin etwas.
martin
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Post by martin »

Pendar wrote:This is a little more complicated a make some shoes, I click on them.
Very bad shoes
New shoes
Very bad new shoes
Used shoes
Very bad used shoes

There may have been a few more but the message seems a little random.
The same can be said for my war axe.
Old rusted war axe
Decaying war axe
Very old war axe.

This would make buying some hard, as one would have to click it 20 times and guess what it really was.
I love this new feature though it is awesome,
Brian
That would be considered bad roleplaying. It's like saying "well, fighting is a little complicated, I need to train for 40 days until I am able to kill a dragon!"

It was NOT meant to look at one item for 30 times to get exact data; if it was meant to be like that, I could have well saved my time by simply giving you the exact value. Instead, it depends on your perception and your knowledge of that item type how accurate you are in seeing that.

Martin
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Post by martin »

That's a kind of a problem: What is a "fighter"?

What I can do is: Replace "smithing" with max("smithing","slashing weapons") or ("smithing"+"slashing weapons")/2, the same for maces and so on.

However, what about armors then? What about shields?

I am open for suggestions, however I feel the need of moving that discussion to the technical board or the proposal board.

Martin
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Pendar
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Post by Pendar »

I like the variation, I was mostly playing with multi clicks to see how it worked. I also like your idea of not getting the perfect details, The huge variation was what had me a little confused.
Sometimes it says new shoes, some times old and torn....
If it is meant to be this way as skill check against my perception/skills...then i think it is really fantastic and my thanks for your effort. At first it appeared as perhaps a bug.
I really love the new system it is one of the best things I have seen for a while.
Brian
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Post by martin »

Pendar wrote:The huge variation was what had me a little confused.
Either your bad eyes or your nearly nonexisting knowledge about that item :)
Sometimes it says new shoes, some times old and torn....
Better you go into the tailoring business to learn a little about that :)
If it is meant to be this way as skill check against my perception/skills...then i think it is really fantastic and my thanks for your effort. At first it appeared as perhaps a bug.
It's exactly meant like that (and, in fact, it is that). Maybe you find an experienced smith with a good eye, he'll be able to tell you what *he* sees in your weapon.

However, maybe you can now see why your weapons break so fast. Most of you use old and rusty weapons of bad quality. I'd try to find a smith that sells better wares fast. ;)
I really love the new system it is one of the best things I have seen for a while.


Thanks.

I think that it can add a lot of RP now.
Imagine a king: Would he want to wear torn shoes? A nearly decayed shirt? A badly smithed crown?
Guess not.

Harhar.

Martin
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Adano Eles
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Post by Adano Eles »

Maybe there could be an additional skill implemented for quality determination?
This would be helpful for merchants who buy and sell things without actually crafting anything by themselves. You need a good eye for quality as a merchant, and I guess perception alone won't be enough to reliably determine item quality.
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Post by martin »

I considered that and decided against that option.

Martin
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Aragon
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Post by Aragon »

Item Schwert (das vom Räuberdrop) heisst Zange:
schlechte Zange :arrow: schlechtes Schwert
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Estralis Seborian
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Post by Estralis Seborian »

martin wrote:I am open for suggestions, however I feel the need of moving that discussion to the technical board or the proposal board.
At your service.
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