Also, I'd like to see specialists within a craft, on top of what Rugosch said. For example, consider the tailoring skill. It composes four real jobs.
- Shepherding, sheering
- Weaving
- Tailoring
- Leatherworking.
In fact, there are more jobs than that involved. A man who makes shoes would rarely ever think about making leather armor. It's simply a different profession.
Now, that being said, a tailor was traditionally of the merchant social class, whereas the shepherd was from the far lower social status of the peasant.
Tanning leather is backbreaking labor, and on top of that the process smells to high heaven. In the middle ages, the leather tanners worked in the shoddiest parts of town where only the most poverty-stricken peasants would live.
More or less, this one skill covers many, many different jobs from very different social stratems. I know this won't change very many people's roleplay, but for anyone who specializes like this, much respect from me, especially if you do the filthy peasant work and not the clean, profitable merchant work.
Aegohl