Stamina - New bar?
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Stamina - New bar?
Ok you might have already read this in another topic, but i think it's it's own idea so it deserves a seperate thread.
My proposal is to introduce stamina and endurance. Right now there is no limit to how long a person can walk around for, fight, or not eat and things like that. Now we all know messages saying "You are hungry" would get annoying, but this is different. I think we should add a new bar in between the mana and life meter, this one could be the stamina meter, and we could introduce a new catagory into which you can place starting points into, this one called : endurance. The more points you put into it, the slower your stamina decreases. Now there should be several ways you lose stamina. A) It slowly starts to go down if you havn't had anything to eat in a long time. B) If you have been doing non stop work, like mining or blacksmithing. (this would be good in more then one way because it would help lower powergaming) So if you work for a long time it starts to decrease. C) When fighting, because right now, if you're not getting hit by the monster, you can fight them endlessly non stop. Ok those would be the most simplest ways to lose stamina, and the penelty is A) When fighting, you fight best when you're full of stamina, because you're not tired, after fighting for awhile you stamina starts to lower you find yourself starting to get hit easier by the monster and you stop inflicting as much damage, because you're getting tired. B) When working, say blacksmithng, carpentry, the lower your stamina gets, the worse percentage you have of making a peticular object, so if it normally takes you 5 tries to make a sword at full stamina, when it gets low it might take 10 tries say. And lastly, the way to replenish your stamina, would be to A) Eat something, but if you eat something and start mining again right away it you're stamina will rise very slowly or even not at all. B) Is to stop doing things and just relax and talk with people and such, like you're resting. C) The quickest way to replenish it would be to eat something and then relax for awhile until it becomes full.
Sorry it's so long. The exact numbers would still have to be worked out, like how fast does it replenish, how fast does it deminish ect. But please tell me what you think.
My proposal is to introduce stamina and endurance. Right now there is no limit to how long a person can walk around for, fight, or not eat and things like that. Now we all know messages saying "You are hungry" would get annoying, but this is different. I think we should add a new bar in between the mana and life meter, this one could be the stamina meter, and we could introduce a new catagory into which you can place starting points into, this one called : endurance. The more points you put into it, the slower your stamina decreases. Now there should be several ways you lose stamina. A) It slowly starts to go down if you havn't had anything to eat in a long time. B) If you have been doing non stop work, like mining or blacksmithing. (this would be good in more then one way because it would help lower powergaming) So if you work for a long time it starts to decrease. C) When fighting, because right now, if you're not getting hit by the monster, you can fight them endlessly non stop. Ok those would be the most simplest ways to lose stamina, and the penelty is A) When fighting, you fight best when you're full of stamina, because you're not tired, after fighting for awhile you stamina starts to lower you find yourself starting to get hit easier by the monster and you stop inflicting as much damage, because you're getting tired. B) When working, say blacksmithng, carpentry, the lower your stamina gets, the worse percentage you have of making a peticular object, so if it normally takes you 5 tries to make a sword at full stamina, when it gets low it might take 10 tries say. And lastly, the way to replenish your stamina, would be to A) Eat something, but if you eat something and start mining again right away it you're stamina will rise very slowly or even not at all. B) Is to stop doing things and just relax and talk with people and such, like you're resting. C) The quickest way to replenish it would be to eat something and then relax for awhile until it becomes full.
Sorry it's so long. The exact numbers would still have to be worked out, like how fast does it replenish, how fast does it deminish ect. But please tell me what you think.
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Stamina
Yes, the idea is good but is over-used by so many other games; "Myth of Soma" for example.
How about a food that increases speed for short bursts...?
How about a food that increases speed for short bursts...?
Stamina
I would hope something like this is in the planning, but it might lead to a bit of an uprising, because not many people will enjoy the idea of just doing nothing while their endurance returns, and would probably lead to a lot of people just doing something else while they wait (i.e. away from the computer).
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Stamina
Yes I think so too, i mean, i know i do not spend even half my time in illarion working. Now i know some people like to work a lot, but if we set the time down so it doesn't take too long to recover, it's not like it will kill people to take a short break from mining and smithing and just walk around and have a chat with people, you know, make new friends, have a good time.
- Thorin the great
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Well i like this idea as well. But what if the druids could make a potion which filled it without any wait, just like healing and mana potions makes Hp and Mana fill up auomaticly but why not some kind of potion like an expresso which gives you stamina, like cofee or caffine
There is already a food potion, which i really see no use for since it is easy to get food without making a bottle for the potion so a food potion could be changed into a stamina potion because it really has no use and we already have a graphic for it.
PS: Tell me if the food potion is better than normal food... i never thought it was.
There is already a food potion, which i really see no use for since it is easy to get food without making a bottle for the potion so a food potion could be changed into a stamina potion because it really has no use and we already have a graphic for it.
PS: Tell me if the food potion is better than normal food... i never thought it was.
Before long time I had the same idea. Some people from the IRC Chat know that.
My idea functions by the following principle:
- Stamina depends on the start characteristics of the Chars
- Each action (fighting and production of Items) costs Stamina.
- Stamina can be increased by food, special potions ( food potion ?) or by a new magic spell (only for the best druids and mages)
- if Stamina goes down, it decides whether an action is executed or not (fighting, production of Items)
- If Stamina is too low, the health bar goes down up to death (very slow).
- A high Stamina doesn`t increase the health.
- Health is riserable with healing spells and healing potions (like now).
The consequences from it:
- food gets an more important role (costs fewer than potions or mana for an magic spell) -> farmers, bakers, fishers and hunters have more sense
- revaluation of some potions and spells
- none, or expensive mass production by a falling stamina
- > a small preventing against powergamers
My idea functions by the following principle:
- Stamina depends on the start characteristics of the Chars
- Each action (fighting and production of Items) costs Stamina.
- Stamina can be increased by food, special potions ( food potion ?) or by a new magic spell (only for the best druids and mages)
- if Stamina goes down, it decides whether an action is executed or not (fighting, production of Items)
- If Stamina is too low, the health bar goes down up to death (very slow).
- A high Stamina doesn`t increase the health.
- Health is riserable with healing spells and healing potions (like now).
The consequences from it:
- food gets an more important role (costs fewer than potions or mana for an magic spell) -> farmers, bakers, fishers and hunters have more sense
- revaluation of some potions and spells
- none, or expensive mass production by a falling stamina
- > a small preventing against powergamers
- Adano Eles
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Well I think a stamina potion would be a good idea. If you made it harder to make (like strong healing potions) they would be quite expensive, and i don't think people would buy large quantaties of them just to mine and blacksmith if they are expensive. And it doesn't have to be really strong so that it fills up your entire bar with one potion, you could make it a strength like a weak healing potion. Also, i think it is a good idea for if you are fighting monsters, just like how healing potions are used to help train your parry, if you travel out of town and want to spend some time hunting, you'd have to bring along stamina. It would also increase the importance of druids aswell, because right now the only potions they can really make a lot of money off are mana, but stamina would also be a good money maker.
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But if you were to be attacked by a PK when you have low stamina, it would just be the same if you were attacked and you hadn't filled up your life, you'd have a disadvantage, and besides the PKer can't see your stamina, so it would just be a small chance that it would happen but it makes it realistic.
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This idea, as nice as it might be, wouldn't be too good, cause if someone's- If Stamina is too low, the health bar goes down up to death (very slow).
nearly dead, he just drinks a healing potion and on he goes. At least at the
moment it would be like this. Sure, if it were implented, too, that potions
don't heal at an instant, but take some time, this problem would be solved.
(But that's almost off topic again...)
Further, Stamina would be a very good idea.
It would prevent a lot of powergaming and make it more realistic.
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- Arkadia Misella
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I totally support the stamina idea....adds realism to the game and takes away some of the "super" abilities our characters seems to have ((i.e. not eating for a week and being fine and dandy)) If implemented I see the good rp'ers having a good time with it and enjoying the added touch, and the bad rp's getting limited in their activities. I see a win, win situation.
~~Ark~~
~~Ark~~
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I think it should be affected most by constitution as that is your toughness or endurance. Plus it should be effected by strength because if you were carrying more items it effects your stamina(proposed by Gro'bul) i'm not too sure about willpower but maybe(is willpower already used by something, because if it is i don't see the point of bothering to include willpower if the equation, but if it isn't then it might not be a bad idea because it gives a use for it)