Nilo wrote:Okay,
To add to the buttload of Proposals that we already have...
Heres another one...
Most people now use two handed weaons, since we have had the new fighting system. The shields hardly help anymore. And if they DO help, not for long.
Anyway, if your going to get hurt, might as well do as much damage as you can with a two handed weapon, rather than a shield.
I propose that you put the defense value of a shield higher. Also, maybe add a skill "blocking" or something... though we already have parry and dodge.
(btw, arent Parry and dodge like.. the same thing???)
I duno, but if you have a system of numerical values for items, then i suggest that you boost the shield's defense value.
Shields should obviously win in some cases, because they get defense value that the other guy doesn't. But shields should break or get ruined eventually after taking such punishment, and the two handed opponent would tear his adversary up.
Balance is being worked on, I believe. Just be patient. The trick is make a system where people would stop wearing the same damn armor/weapon combo for the technical benefits; variety makes it a lot more fun, and MUCH less of a RuneScape feel.
Therefore, I would suggest that there are only two shields: wooden, and that round heavy metal one. Guys with low strength and/or dexterity attribute wouldn't be able to wear a metal shield, but they can use wood. The defenses are raised, but the difference in metal/wood isn't too varied. No more of this [wood, metal, metal with decorations, metal with other decorations, round metal, lion, knight - higher is better] nonsense. A steel shield is a steel shield, there's no benefit from a particular decoration.