Skeleton Warrior
Moderator: Gamemasters
Skeleton Warrior
I read in one of Nilo's posts we needed more monsters, well I just happend to have a skeleton on hand so I threw an animation together.
I have all the frames, an animated gif, a pic showing how big the skeleton is compared to the tile in the graphic faq, and a big one so you can see the detail.
http://www.angelfire.com/alt2/majham/im ... leton.html
The main thing I think I would change is the angle he is holding the sword, but no point in that if it is all around unacceptable/needed. (Yes, he only has 1 arm, and his armor is ragged, thats why it is flapping around)
I don't know what is up with the white dots in the animation, they aren't in any of the frames as we can see.
I have all the frames, an animated gif, a pic showing how big the skeleton is compared to the tile in the graphic faq, and a big one so you can see the detail.
http://www.angelfire.com/alt2/majham/im ... leton.html
The main thing I think I would change is the angle he is holding the sword, but no point in that if it is all around unacceptable/needed. (Yes, he only has 1 arm, and his armor is ragged, thats why it is flapping around)
I don't know what is up with the white dots in the animation, they aren't in any of the frames as we can see.
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Posing and animating is the main thing Poser was made for. As a hint you should try to open the toolbar at the bottom of the screen.
The armor does not really fit because it was made for a living being. What do you expect the armor of a warrior to look like when the flesh is rotted from his bones? That's solid steel, not rubber that automatically conformes to the new shape.
The armor does not really fit because it was made for a living being. What do you expect the armor of a warrior to look like when the flesh is rotted from his bones? That's solid steel, not rubber that automatically conformes to the new shape.