hi dax
you're right with the majority of your points. but there are some "technical" things:
first, a "web-spell" (or something) which slows creatures down would be nice. but: how to hit a target which moves around? there's the problem that you mostly don't hit it at all, since it is moving, and you're not sure on which field it currently is etc.
i thought of something like a "magical circle" or something, which could be casted around myself (the mage

) and no creature is able to pass through it. it lasts for a certain time and is quite expensive on mana. spells could be casted through it.
+ monsters should chose their targets not by strength or constitution (or something), because in this case, mages are always the ones to be killed.
+ there should at least be *some* balance in the fighting strength of mages and fighters. mages are mighty - or should at least be so

- but when the demon comes, beats you 1 time and you are a cloud, how should i be mighty then? at the same time, a fighter tands next to it, kills it and didn't suffer from *any* damage...?
don't get me wrong - i don't want mages to kill everyone and everything on their own (for killing shouldn't be the only point in the game

), but i don't want them to be dead all day long, when fighters go haveing a beer at the tavern

. the biggest monsters should only be killable by a combination of mages and fighters (+the help of others, of course).
however, i hope you got my point. (this discussion appears everywhere in every online-rpg...)
martin