News that are published on the website can be discussed here. // Neuigkeiten die auf der Homepage veröffentlicht wurden können hier diskutiert werden.
See http://illarion.org/community/forums/vi ... =3&t=41755Brightrim wrote:Hair dresser bug:
If you try a "help/hilfe" message the reply is visible to everyone, not just the player issuing the message like with other npcs.
Is it really intentional for the cost of a repair to be the same as the items production cost?
Only makes it worth it to repair perfect items, that way, since otherwise you can make a new one for the same cost and hopefully make a better quality one while at it.
Additionally, it seems a bit too punishing that level 100 armor and other items that require pure elements would require them to repair that item, since it basically discourages using level 100 armor when fighting and instead promotes using level 90 armor as it'd be way cheaper to repair.
What else should a master fighter use? Use training stuff outside during treasure hunts, exploring caves (e.g. Akultat), or fight the Bone Lord and his clan?Banduk wrote:And you are right, using everywhere your perfect 100% full gemmed gear will become more expensive.
Wie lange gilt jemand als Neuling? Das scheint nämlich augenscheinlich eine sehr sehr lange Zeit zu sein. Und dafür sind das schon zuviele "Nettigkeiten.Neulinge haben einige Vorteile (billigere Teleporter, kein Verlust von Items bei Tod, schnellere Wiederbelebung bei Tod, weniger Schaden an Werkzeugen, Waffen und Rüstungen)
... we have planes?Planes can be gemmed
They should. But there is a bug with that, so quality doesn't matter right now. Will be fixed with the next update.S'rrt wrote:Does the quality of jewellery and clothes matter for magic bonus?
Woohoo, a perk for blacksmith chars!Repairing items at the repair NPC has a chance the item quality decreases.
Players can repair items.
Woohoo, a perk for Jefferson chars!Players that die lose some common items
Woohoo... Er... Uh... Cue every warrior character in the game wearing:Magic bonus was implemented. Jewellery and clothes which are not armour parts (e.g. robes or wizard hats) give a magic bonus.
AlsoTyan Masines wrote:Archmages Robe (perfect), two Archmages rings (perfect and excellent) and an Icebird Amulet (perfect).
Pretty unbalanced, if true. Sounds like OP magic is back with a vengeance. Time to go max our mage chars, fellas.A level 60 staff mage was able to take away roughly 60% of my health in 6-7 seconds. A warrior of the same class and level, I think, could never do that.
But like I said -- it was only one first test. Appears slightly OP now though.
No, per each repair is one step possible only.S'rrt wrote:Can the quality of an item repaired at the NPC degrade more than once?
Now, the quality has an inlufence. Did a small hotfix to make players mortal again, and while doing so fixed the quality.Jupiter wrote:They should. But there is a bug with that, so quality doesn't matter right now. Will be fixed with the next update.S'rrt wrote:Does the quality of jewellery and clothes matter for magic bonus?
By 'add protection', do you mean no protection at all? (As in armor provides no defense against physical elemental blasts from a wand & enchanted, magical gemstones provide no defense against physical elemental blasts from a wand).Armours no longer add protection against wand magic!
Do bare in mind how quickly a maxed mage can cast (observe Djironnyma casting) and the strength of each blast with the new update. Now imagine chars like Jefferson have that power (only a matter of time).Drugar Stonesmasher wrote: but i think the current setting is not that far off, of what might work out well.