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Update 9th February / Update 9. Februar

Posted: Thu Feb 09, 2017 7:19 pm
by Estralis Seborian
A new update was released. See this news entry for details:

http://illarion.org/general/us_news.php ... 5#news_435

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Ein neues Update wurde veröffentlicht. Hier der dazugehörige News-Eintrag:

http://illarion.org/general/de_news.php ... 5#news_435

Re: Update 9th February / Update 9. Februar

Posted: Fri Feb 10, 2017 2:56 am
by Morbius
Cool!

Are you able to explain in greater detail how "the influence of agility on attack speed was reworked?"

Re: Update 9th February / Update 9. Februar

Posted: Fri Feb 10, 2017 9:46 am
by Estralis Seborian
New: return math.max(7, weaponFightpoints / common.GetAttributeBonus(Attacker.agility,0.2))

Old: return math.max(7, weaponFightpoints * (100 - (Attacker.agility-6) * 2.5) / GlobalSpeedMod)

GlobalSpeedMod was 100. The GetAttributeBonus function you can find here:
https://github.com/Illarion-eV/Illarion ... .lua#L1852

So in a nutshell, the attack time is divided by a factor of 0.8 for agility 0, 1.0 for agility 10 and 1.2 for agility 20.