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Small Update / Kleines Update

Posted: Sat Jan 17, 2015 9:03 am
by Estralis Seborian
Dear players,

a small update was performed, see: http://illarion.org/general/us_news.php ... 6#news_386

Feel free to discuss its content! Tell us what you think about the development of Illarion.

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Liebe Spieler,

ein weiteres, kleines Update wurde eingespielt, siehe http://illarion.org/general/de_news.php ... 6#news_386

Hier könnt ihr über den Inhalt diskutieren. Sagt uns, was ihr über die Entwicklung Illarions denkt.

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 1:02 pm
by Ragorn
Der Link auf das neue Forum auf der Startseite funktioniert nicht.

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 1:21 pm
by Kamilar
Maybe this is what Ragorn said but when I click the link from the news feed, I get this:

"The requested topic does not exist."

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 1:28 pm
by Nitram
Fixed that.

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 1:28 pm
by Kamilar
Good boy :)


Edit:
Actually ...

The link brings us here: http://illarion.org/community/forums/viewforum.php?f=97

It would be better if it brought us here: http://illarion.org/community/forums/vi ... 97&t=39599

Edit again:

Never mind. I see what you guys are doing now. :wink:

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 1:52 pm
by rakust dorenstkzul
Guards of treasures will now look in a very angry manner towards the treasure when it is digged up.
What does this mean? Is it a #me or do they physically move towards it?

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 2:01 pm
by Jupiter
The monsters just look into the direction of the treasure when spawned. It has no other consequence but that it looks better

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 2:02 pm
by Nitram
rakust dorenstkzul wrote:
Guards of treasures will now look in a very angry manner towards the treasure when it is digged up.
What does this mean? Is it a #me or do they physically move towards it?
When the monsters are spawned they are all turned to look towards the treasure.

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 2:49 pm
by Matron
When the monsters are spawned they are all turned to look towards the treasure.
So they attack the one who dug it up?
Just wondering, why was that done? Kinda ruins it for my char who was usually brought along for his digging skill, not his fighting. :(

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 2:51 pm
by Jupiter
Jupiter wrote:It has no other consequence but that it looks better

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 3:25 pm
by Ragorn
What does "Dying is working properly again. Equipment may be damaged." concretely mean?
The equipment already got damaged when beeing ghosted before the last two updates.
Did that behavior change? If yes, what did change?

Re: Small Update / Kleines Update

Posted: Sat Jan 17, 2015 4:00 pm
by Nitram
Regarding the monsters.

They are turned towards the treasure so their line of sight is directed towards the treasure location. By default they only select their targets from within their line of sight. This is mainly down to avoid that any monster is spawned looking into the opposite direction and wanders off. The way it is done now you can enjoy all the monsters at once for sure without any of them staying back. :wink:

Regarding the dying. There was a bug in one of the script introduced with the larger update that resulted in the equipment NOT being damaged. This bug was fixed and dying work again as it worked before the large update.

Nitram

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 4:53 am
by Vern Kron
So what does it mean that the swamp has been 'naturalized'? I don't see a difference.

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 5:07 am
by Evie
Vern Kron wrote:So what does it mean that the swamp has been 'naturalized'? I don't see a difference.

That means I did my job too well!! Just teasing. The swamp east of the harbor at Galmair had several things non swamp like. Many carts and fragments of ruined building walls not all in a building formation. Also there was two or three ladders down rocked over, they went no where and a large square water area with ballstrads (um short fortress walls!) around it that resembled a swimming pool. Naturalizing just means I removed all those items and made it look like a swamp without so much civilization effects. For example the swimming pool area is now a cresent shapend pool in the middle of the swamp. I hope this helps!

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 5:20 am
by Vern Kron
Ah, thank you. I was confused: and I had noticed that some of the walls were gone. If that was the goal, well done, you have made that very much into a swamp. A disgusting mire of slime. :P

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 6:17 am
by Kamilar
I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 12:17 pm
by Nitram
Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 1:11 pm
by Kamilar
Nitram wrote:
Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 2:23 pm
by Ragorn
Kamilar wrote:
Nitram wrote:
Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D
No! I also had this bug, but it disappeared after the second update.
The problem with the transparent dialogs is, that you can not move them around, as it is possible with the corrent dialog windows.

Re: Small Update / Kleines Update

Posted: Sun Jan 18, 2015 2:27 pm
by Azure Lynch
Ragorn wrote:
Kamilar wrote:
Nitram wrote: To
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D
No! I also had this bug, but it disappeared after the second update.
The problem with the transparent dialogs is, that you can not move them around, as it is possible with the corrent dialog windows.
I was able to movr mine

Re: Small Update / Kleines Update

Posted: Mon Jan 19, 2015 1:06 am
by Kamilar
I could move mine too. :?