Small Update / Kleines Update

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Post by Estralis Seborian » Sat Jan 17, 2015 9:03 am

Small Update / Kleines Update

Dear players,

a small update was performed, see: http://illarion.org/general/us_news.php ... 6#news_386

Feel free to discuss its content! Tell us what you think about the development of Illarion.

---

Liebe Spieler,

ein weiteres, kleines Update wurde eingespielt, siehe http://illarion.org/general/de_news.php ... 6#news_386

Hier könnt ihr über den Inhalt diskutieren. Sagt uns, was ihr über die Entwicklung Illarions denkt.

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Post by Ragorn » Sat Jan 17, 2015 1:02 pm

Re: Small Update / Kleines Update

Der Link auf das neue Forum auf der Startseite funktioniert nicht.

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Post by Kamilar » Sat Jan 17, 2015 1:21 pm

Re: Small Update / Kleines Update

Maybe this is what Ragorn said but when I click the link from the news feed, I get this:

"The requested topic does not exist."

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Post by Nitram » Sat Jan 17, 2015 1:28 pm

Re: Small Update / Kleines Update

Fixed that.

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Post by Kamilar » Sat Jan 17, 2015 1:28 pm

Re: Small Update / Kleines Update

Good boy :)


Edit:
Actually ...

The link brings us here: http://illarion.org/community/forums/viewforum.php?f=97

It would be better if it brought us here: http://illarion.org/community/forums/vi ... 97&t=39599

Edit again:

Never mind. I see what you guys are doing now. :wink:

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Post by rakust dorenstkzul » Sat Jan 17, 2015 1:52 pm

Re: Small Update / Kleines Update

Guards of treasures will now look in a very angry manner towards the treasure when it is digged up.
What does this mean? Is it a #me or do they physically move towards it?

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Post by Jupiter » Sat Jan 17, 2015 2:01 pm

Re: Small Update / Kleines Update

The monsters just look into the direction of the treasure when spawned. It has no other consequence but that it looks better

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Post by Nitram » Sat Jan 17, 2015 2:02 pm

Re: Small Update / Kleines Update

rakust dorenstkzul wrote:
Guards of treasures will now look in a very angry manner towards the treasure when it is digged up.
What does this mean? Is it a #me or do they physically move towards it?
When the monsters are spawned they are all turned to look towards the treasure.

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Post by Matron » Sat Jan 17, 2015 2:49 pm

Re: Small Update / Kleines Update

When the monsters are spawned they are all turned to look towards the treasure.
So they attack the one who dug it up?
Just wondering, why was that done? Kinda ruins it for my char who was usually brought along for his digging skill, not his fighting. :(

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Post by Jupiter » Sat Jan 17, 2015 2:51 pm

Re: Small Update / Kleines Update

Jupiter wrote:It has no other consequence but that it looks better

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Post by Ragorn » Sat Jan 17, 2015 3:25 pm

Re: Small Update / Kleines Update

What does "Dying is working properly again. Equipment may be damaged." concretely mean?
The equipment already got damaged when beeing ghosted before the last two updates.
Did that behavior change? If yes, what did change?

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Post by Nitram » Sat Jan 17, 2015 4:00 pm

Re: Small Update / Kleines Update

Regarding the monsters.

They are turned towards the treasure so their line of sight is directed towards the treasure location. By default they only select their targets from within their line of sight. This is mainly down to avoid that any monster is spawned looking into the opposite direction and wanders off. The way it is done now you can enjoy all the monsters at once for sure without any of them staying back. :wink:

Regarding the dying. There was a bug in one of the script introduced with the larger update that resulted in the equipment NOT being damaged. This bug was fixed and dying work again as it worked before the large update.

Nitram

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Post by Vern Kron » Sun Jan 18, 2015 4:53 am

Re: Small Update / Kleines Update

So what does it mean that the swamp has been 'naturalized'? I don't see a difference.

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Post by Evie » Sun Jan 18, 2015 5:07 am

Re: Small Update / Kleines Update

Vern Kron wrote:So what does it mean that the swamp has been 'naturalized'? I don't see a difference.

That means I did my job too well!! Just teasing. The swamp east of the harbor at Galmair had several things non swamp like. Many carts and fragments of ruined building walls not all in a building formation. Also there was two or three ladders down rocked over, they went no where and a large square water area with ballstrads (um short fortress walls!) around it that resembled a swimming pool. Naturalizing just means I removed all those items and made it look like a swamp without so much civilization effects. For example the swimming pool area is now a cresent shapend pool in the middle of the swamp. I hope this helps!

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Post by Vern Kron » Sun Jan 18, 2015 5:20 am

Re: Small Update / Kleines Update

Ah, thank you. I was confused: and I had noticed that some of the walls were gone. If that was the goal, well done, you have made that very much into a swamp. A disgusting mire of slime. :P

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Post by Kamilar » Sun Jan 18, 2015 6:17 am

Re: Small Update / Kleines Update

I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.

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Post by Nitram » Sun Jan 18, 2015 12:17 pm

Re: Small Update / Kleines Update

Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.

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Post by Kamilar » Sun Jan 18, 2015 1:11 pm

Re: Small Update / Kleines Update

Nitram wrote:
Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D

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Post by Ragorn » Sun Jan 18, 2015 2:23 pm

Re: Small Update / Kleines Update

Kamilar wrote:
Nitram wrote:
Kamilar wrote:I like that the character inventory background is now transparent. I can't wait to see that with the other inventories.
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D
No! I also had this bug, but it disappeared after the second update.
The problem with the transparent dialogs is, that you can not move them around, as it is possible with the corrent dialog windows.

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Post by Azure Lynch » Sun Jan 18, 2015 2:27 pm

Re: Small Update / Kleines Update

Ragorn wrote:
Kamilar wrote:
Nitram wrote: To
That is actually a bug that happens some times and I don't know why exactly.
Another example of a bug worth keeping! :D
No! I also had this bug, but it disappeared after the second update.
The problem with the transparent dialogs is, that you can not move them around, as it is possible with the corrent dialog windows.
I was able to movr mine

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Post by Kamilar » Mon Jan 19, 2015 1:06 am

Re: Small Update / Kleines Update

I could move mine too. :?

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