Slaves - a technical approach
Posted: Fri Nov 30, 2018 10:03 am
Since we do have Slaves at least in Cadomyr i have thought about bringing live to that slave market
This is not ment to hinder people to play a master-slave combination, which is much more desireable.
The proposal:
A Charakter can buy 1 slave, which would have to be added to the inventory (either a item-sized charakter icon or shackles).
If the charakter drops this "item" the slave will be released, at least as soon as this item rots away.
The fact, that someone has a slave should be shown in some way. Best would be of course, if a figure would follow the player-char, but an addition to the name and to the look-at info might do as well.
Advantage of a slave:
One thing i can think of would be an increased weight, that the charakter can carry
Side-effects:
Teleportation costs are doubled
Food consumption is doubled
maybe some clothes are required each month to keep the slave (done like tax)
A slave might reduce the action points of a charakter, as he has to take care of him.
Upon death of the charakter the slave is set free, either because he is killed as well or because he uses the opportunity to flee.
Question is: should it be possible to put the slave into a depot in order not to have him around, which would have the meaning that you left him at home.
add some slave trader NPC to the slave market who sell slaves of all races.
Those slaves might even have different traits, depending on how complicated this would be to implement.
Effect of Traits:
a dwarf might carry more weight but would be slow = slowing down the charakters walking speed
a halfling might cost less action points (see above) but would also slow down
an elf might carry less but might add a point (or more) to intelligence as a counsellor or add a point to perception
an orc might carry more weight but might decrease willpower because of his disgusting behaviour
a lizard might .... ?
a human does nothing special ... ?
What do you think? would this be a usefull and sensible addition? Any furthergoing ideas?
This is not ment to hinder people to play a master-slave combination, which is much more desireable.
The proposal:
A Charakter can buy 1 slave, which would have to be added to the inventory (either a item-sized charakter icon or shackles).
If the charakter drops this "item" the slave will be released, at least as soon as this item rots away.
The fact, that someone has a slave should be shown in some way. Best would be of course, if a figure would follow the player-char, but an addition to the name and to the look-at info might do as well.
Advantage of a slave:
One thing i can think of would be an increased weight, that the charakter can carry
Side-effects:
Teleportation costs are doubled
Food consumption is doubled
maybe some clothes are required each month to keep the slave (done like tax)
A slave might reduce the action points of a charakter, as he has to take care of him.
Upon death of the charakter the slave is set free, either because he is killed as well or because he uses the opportunity to flee.
Question is: should it be possible to put the slave into a depot in order not to have him around, which would have the meaning that you left him at home.
add some slave trader NPC to the slave market who sell slaves of all races.
Those slaves might even have different traits, depending on how complicated this would be to implement.
Effect of Traits:
a dwarf might carry more weight but would be slow = slowing down the charakters walking speed
a halfling might cost less action points (see above) but would also slow down
an elf might carry less but might add a point (or more) to intelligence as a counsellor or add a point to perception
an orc might carry more weight but might decrease willpower because of his disgusting behaviour
a lizard might .... ?
a human does nothing special ... ?
What do you think? would this be a usefull and sensible addition? Any furthergoing ideas?