Karrock wrote:Second (To Dantagon): You are not right
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I think I am right, but I am also interested how you all improve this situation of stagnation. In my country exists sentence that only cow never changes opinions.
This is not how discussions work... Ofc you would think that your opinion is (the only) right opinion, otherwise you would not state it.
To your propsals, that aren't propsals but "scientific arguments" (wtf are scientific sources when it comes to Illa? I am curious now): How does limiting ressources solve the "Guild-problem"? I think it would rather encourage the people who are already not doing anything but grinding, to grind everything and then hoard it (Cause most PGer would not rp enough to actually trade their sh*t). Does an own static tool prevents guilds from being disbanded? Uhm.. maybe. But again that would isolate the guilds/groups from other players, which cannot be the goal.
In my opinion the reason why guilds "cannot survive" (I still think they can, taking how BoF, the noble houses of Cado, Friends of the Hammer, Runewick Rangers all survive) is not that leader chars does not have enough power (at least that's what I understood from your initial post, but I could have missunderstood that) or the low player amount. It's rather that many chars ig does not accept the hierarchy. Reading stuff like "Leaderchar XY has to prove themself worthy of my respect" is just bad rp and something that just happens because people know it won't have consequences for them. Nobody would tell their boss IRL "You have to prove yourself to be my boss, but before you did, I will treat you as if we have the same rank in our company". So if you want to make guilds living longer, you have to change that spirit of "My chars are equal to leaderchars, cause I think I deserve it more than them". And ofc the OOC-knowledge, that Player-Leaders are not GM-leaders (not able to punish you with game-mechanisms, and who cares about RP-punishments?), also works against the power-position of said chars in charge.
Oh and another point is, that guilds ofc cannot survive if their leader quits after the first recoil instead of trying something different. Also I cannot see how
All others are forced to disappear
if not being "unconstitutional" to the realms laws.
So, how to improve this situation of stagnation: I am not sure whether you got into rp lately, but from what I saw chars do their best to finally get rid of the threat Letma. Yeah, I am not a fan of "slaying everything that moves"-events either, but that's what makes players logging in, sadly. They see "Oh, an event that might result in slaying a lot of mobs. And hey, there's also a gm, so there might happen something and my char can present themself as the hero they are.", while events that do not require GM-support and are "just" rp, are visited by maybe 2 or 3 chars. I drifted off a little, but it's important for what I want to write next: Nothing will change as long as players do not move away from just doing stuff to be rewarded. Also nothing will change as long as the game is still in development, cause player-input like new building projects cannot be brought into the game as long as there are more important development-tasks. I know many people here do not want to hear this, but I think the VBU happend to early. You cannot publish an update like that before it's even ready (or at least almost ready).