There seems to be serious lag on the server side when many monsters and players are involved in a battle.
Do we know which parts of the code cause the lag? Scripts or C++? Can these be optimized?
Is there a profiling tool that anyone used for Illarion server?
On a side note, if some profiling tool is "free for non-commercial use", can it be used on Illarion? Is Illarion commercial?
Server performance
Moderator: Developers
Re: Server performance
Are you sure that it is not a client problem? I usually don't have these problems even with a lot of players and monsters.
Re: Server performance
Illarion is not commercial, so you can use non-commercial licenses for sure.snus-mumrik wrote:On a side note, if some profiling tool is "free for non-commercial use", can it be used on Illarion? Is Illarion commercial?