Attribute Trainer Price

Here you can make and discuss suggestions to improve the game. / Hier kannst du Vorschläge einreichen und diskutieren um das Spiel zu verbessern.

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GolfLima
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Re: Attribute Trainer Price

Post by GolfLima »

S'rrt wrote:I know many of us have played the game long enough to learn our way around things and adapt to the numerous bugs/inconsistencies/confusing concepts that the game has, such as unexplained attributes, but that doesn't mean we can then project that "Everything is fine!"-mentality to others who are just joining the game. I would bet money that old players are more ignorant about the game's true issues than new players.
TRUE

we should listen to the so called "Newbies" and try to improve the charakter creation so that some other "Newbies" find it easier to create a charakter and are not disappointed when their charakter dont be as they are expected that he is.

p.s. How many of us were totally happy with the first char they have created?
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Rincewind
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Re: Attribute Trainer Price

Post by Rincewind »

I feel that you expect to much from your "skilled and dexterous fighter" Omarcomin.

Yes you are right "dexterous fighters" are represented by agility and perception in our game. But ask yourself, do you think of skilled and dexterous as synonyms in the art of fighting? Isn't skill and practice that makes a warrior appear dexterous?

In my opinion the game represents those kind of fighters pretty well. However it is also possible to create a Sturdy, strong and dexterous fighter, and that one would mash yours like boiled potatoes.

While you bothered to invest your attribute points into a tendency for craftsmanship or mind-powers that specialized fighter will suffer on other occasions. For example won't he be able to create high quality items, or deal with magic.

Illarions average people must be very careful in the wild, when the game tells you that this ain't empty words. The average Illarionist travels in company or avoids the dangerous wild at all, if he/she didn't learned yet how to defend themselves. OR how to avoid dangerous confrontations! The usual beginner Monsters of other RP-Games are hard boiled and merciless killer-machines.

  • A simple thief will probably kill you. A young wolf will eat you. Bears crush even the strong man. Beware of Illarions Wildlife.
    • (not to mention real monsters! And there are plenty of it roaming around)
All in all, I guess we will need a warning label.
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Estralis Seborian
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Re: Attribute Trainer Price

Post by Estralis Seborian »

The hints during character creation can be reviewed here:

https://github.com/Illarion-eV/Illarion ... 3.php#L113

Please propose specific corrections / additions.
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Rincewind
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Re: Attribute Trainer Price

Post by Rincewind »

Code: Select all

		<a title="The cognitive insight of your character. This attribute will be of importance for magicians in future and grants a small bonus on learning all skills. Intelligence affects the learning speed of the following skills: Wand magic.">Intelligence</a> (<?php echo $limits['minintelligence'],' - ',$limits['maxintelligence']; ?>)
</td>
It also affects the damage of wand magic.

Code: Select all

	<a title="The ability of your character to use the six senses. It increases the chance to hit in combat and helps alchemists to brew potions. This attribute is important for archers and also helps melee fighters to hit their target. Perception affects the learning speed of the following skills: Alchemy, Distance Weapons.">Perception</a> (<?php echo $limits['minperception'],' - ',$limits['maxperception']; ?>)			
</td>
Correction: It is mandatory to hit in combat. / It increases the chance to hit in combat a lot.

Code: Select all

<a title="The coordination skills of your character. It increases the chance to hit in combat. This attribute is vital for all crafters and helps fighters to hit their target. Dexterity affects the learning speed of the following skills: Armourer, Blacksmithing, Carpentry, Baking/Cooking, Brewing, Gemcutting, Glass Blowing, Finesmithing, Pottery, and Tailoring.">Dexterity</a> (<?php echo $limits['mindexterity'],' - ',$limits['maxdexterity']; ?>)
</td>
Correction: It influences the chance to hit in combat slightly/a little bit.
Delete "helps fighters to hit their target"
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Rincewind
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Re: Attribute Trainer Price

Post by Rincewind »

<h1>Create a new character</h1>

<h2>Step 3</h2>

<p>You have to put in the attributes of your character here.</p>
<p>The attribute packages should give your a general idea of what attributes go towards a certain role. Make changes to existing packages to adjust them to the role you'd like to play. Druids and Mages need a pool of 30 points shared between perception, essence, and intelligence.</p>
<p>Hover your mouse of an attribute to get a tool tip.</p>

Add:

Illarion is a dangerous world. Even the prospective Knight is challenged by the numerous creatures of the wild. Rather would bring a companion. Characters with comparatively low constitution might have to rest for a while should they find themselves hurt, as well as a moderate gifted mage will have to distribute the regenerated mana.


Also: Maybe it is appropriate to add a Spell-caster Attribute package now? :mrgreen:
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Lia
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Re: Attribute Trainer Price

Post by Lia »

For a Newbie it can be difficult to understand the whole thing. But we can design guides and Newbies can ask other players. I have in all the years the community of Illarion always as helpful against new players felt.

The individual attributes are explained. For what they are good and for what they needet. And within a few days a new character can become easy a mediocre warrior.
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Estralis Seborian
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Re: Attribute Trainer Price

Post by Estralis Seborian »

Rincewind wrote:Correction: It influences the chance to hit in combat slightly/a little bit.
That's wrong. Please check the code.

https://github.com/Illarion-eV/Illarion ... g.lua#L722
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Rincewind
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Re: Attribute Trainer Price

Post by Rincewind »

All I can read here is that Perception influences hit chance and gives a little bonus on damage.

While Dexterity only gives a little bonus on damage. I couldn't find the part where it influences hit chance at all.

Please help me out, what does it do?
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Q-wert
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Re: Attribute Trainer Price

Post by Q-wert »

You got it right.
Dexterity only influences damage in combat. Thats it.
Perception also increases the hit chance (only a tiny bit):
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Rincewind
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Re: Attribute Trainer Price

Post by Rincewind »

Updated proposal:

Code: Select all

		<a title="The cognitive insight of your character. This attribute will be of importance for magicians in future and grants a small bonus on learning all skills. Intelligence affects the learning speed of the following skills: Wand magic.">Intelligence</a> (<?php echo $limits['minintelligence'],' - ',$limits['maxintelligence']; ?>)
</td>
Add: It influences the damage you deal with wand magic.

Code: Select all

	<a title="The ability of your character to use the six senses. It increases the chance to hit in combat and helps alchemists to brew potions. This attribute is important for archers and also helps melee fighters to hit their target. Perception affects the learning speed of the following skills: Alchemy, Distance Weapons.">Perception</a> (<?php echo $limits['minperception'],' - ',$limits['maxperception']; ?>)			
</td>
Add: It influences the damage you deal in combat a little bit.

Code: Select all

<a title="The coordination skills of your character. It increases the chance to hit in combat. This attribute is vital for all crafters and helps fighters to hit their target. Dexterity affects the learning speed of the following skills: Armourer, Blacksmithing, Carpentry, Baking/Cooking, Brewing, Gemcutting, Glass Blowing, Finesmithing, Pottery, and Tailoring.">Dexterity</a> (<?php echo $limits['mindexterity'],' - ',$limits['maxdexterity']; ?>)
</td>
Add: It influences the damage you deal in combat a little bit.
Delete "It increases the chance to hit in combat.", "helps fighters to hit their target"
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