I purpose we as POs get a 'Quest' character slot. The function and purpose of this character is to support a specific questline that can be generated by POs or GMs. Once that plotline is over the character IG is essentially killed and can be regenerated as another character without the fear of losing skills.
Perceived benefits:
- The ability to create large scale PvP battles.
- Quickly and easily switch to a new plotline after the old dies(e.g. Cultist group taints Runewick, next month orc hordes raid Cadomyr)
- Mass involvement from POs that would otherwise be uninterested.
- Casual gamers involvement in the game.
- Free up GM leadership with dramatic player led Questlines and lessen the grunt work of individually creating quest characters and then tracking/deleting them afterward.
- Foreseen dramatic increase of online players to participate/lead/oppose new Questlines.
- If Quest characters inventory could be erased after each event this would give IG crafters a bump in revenue if quest characters had to buy from them.
- Guilds/Factions could pay for mercenaries, soldiers, mages, priests, etc... to join and help with a plot.
- Engine/Account support and management
- Management of these quest characters to only be engaged with the 'current' plot.
- Insuring that the sides are balanced during times of conflict.
- OOC Ground rules to avoid breaking the IG environment.
- 1 PK and your character is permanently dead, "Rezzed to the you got clouded, better luck next time prison. You must wait till the next plot to partake.
- Skills still have to be earned over time.
- New Faction tag for Quest characters.
- Those who do not play along, use excessive force on the IG community, divert from their questline will have their quest character banned.
Maybe I am crazy what do you all think?