Bandages.

Here you can make and discuss suggestions to improve the game. / Hier kannst du Vorschläge einreichen und diskutieren um das Spiel zu verbessern.

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Drakon Gerwulf
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Bandages.

Post by Drakon Gerwulf »

I know this was talked about some time before, and I even found a forum post when the proposal board was locked, that seemed to have the support to have it implemented. it just needed graphics and scripting. which we didn't have at the time. so it likely got forgotten and buried.

http://illarion.org/community/forums/vi ... t=bandages

This is not an instant heal but maybe help speed up crossing time or healing like the way war potions slowly adds hit points for a certain duration, this way it can not be abused as mentioned before the person bandaging will do a cool down timer like crafting while the person being bandaged must be idle active (( not attacking or doing work of any sort. ))

Also bringing more use to tailors as well as a product that is consumable to keep them active.
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Achae Eanstray
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Re: Bandages.

Post by Achae Eanstray »

I would like to save healing for magic and priests but think to speed up the healing/wait at the cross for even a few minutes might be consistant with the roleplay and wouldn't take away from what the char already has nor take away from alchemy.
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Drakon Gerwulf
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Re: Bandages.

Post by Drakon Gerwulf »

Sorry didn't mean for it to come out for fighting or normal use for injuries, this would be for the cross only. one place where no current healing works (( potions )), to help speed up the time it takes to fully heal. The Catch for using the benefit of the bandage someone has to apply (( can not be self applied )) and the injured person must stay at the cross to let the bandage work.
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Estralis Seborian
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Re: Bandages.

Post by Estralis Seborian »

In the chat, we took a much more complete approach to all this resurrection stuff. The resurrection debuff was regarded not too helpful except to prevent idiots to jump back to battle immediately. Most players just idle the time away, proper RP seems to be the exception.

My proposal is to remove the debuff completely. Instead, the time between death and resurrection gets increased with each death in the last X minutes.

Another unrelated aspect: If we allow priests to resurrect players, we need to find a good method against PvP resurrects that aim to cripple the opponents inventory (kill-resurrect-kill-resurrect-kill...). Generally, the game should catch res killing and prevent players to jump right back to battle immediately.

PS: Death realms suck ;-)
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Vern Kron
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Re: Bandages.

Post by Vern Kron »

A solution to that would be a pop-up that asks 'would you like to be resurrected' and if they hit yes, then they are. If they hit no, they go to the cross, or wait the time limit and then warp there. That way if a player decides to be resurrected, and they are killed again, it is more or less their own fault.
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