Arrows

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Mr.Oldie
Posts: 351
Joined: Sun Dec 09, 2012 9:54 am

Arrows

Post by Mr.Oldie »

Currently we have a slight imbalance in fighting system as i have noticed while talking with other players.
Heavy armour is most sought after as it can stop both projectiles as well any piercing type weaponry.

I would like to propose that three arrow types be introduced;
Blunt-headed arrows(Type: Blunt Weapons)
Broad-headed arrows(Type: Slashing Weapons)
Point-headed arrows(Type: Stabbing Weapons)

Skilling while using bows should then be split among Ranged skill and the respective type of the arrow.
This along with some variation in calculations could be used to correct the current imbalance.
may be something along the lines of:
skillbonus = (Ranged skill+ 'arrowhead' skill)/2
to calculate the damage.

This way Heavy armour wont hold a monopoly over other armours.

well one would think this would ofcourse mean that Archers will have the advantage of choosing the type against the type of the armour the opponent is using; But it is not so when you consider the following:
  1. the time taken to skill it completely will be double the time than any other weapon skill.
  2. switching between arrow types means you cant get a good secondary damage skill
  3. switching will also mean lesser damage if the secondary damage skill is not the you have concentrated on till now.
This is also not so much of disadvantage when thinking from the archer's side as using a sidearm will then become an option that can be easily pursued.


Anyother way to remove the imbalance is also welcome..
Keep in mind:
Heavy armour : dagger, spears, bows, Throwables
Medium armour : swords , axes.
light armour : maces, staffs.
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Juliana D'cheyne
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Re: Arrows

Post by Juliana D'cheyne »

...only do half the damage than you orginally would and the time taken to skill it completely will be double the time than any other weapon skill.
I would prefer not to make it any harder on archers then it already is, I don't believe there is a need to pick archery and bow in order to balance armor but also, I feel a proposal would ideally like to add something rather then remove something. Why pick bow to balance, why not add things to other armors?

The lighter/leather armors could be easier to run in i.e. give a speed boost would be a logical outcome.
The medium armors could have some magic resistance in them.. even a small percent say 1-2%, this would put if above the other armors in the magic departments.
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Mephistopheles
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Re: Arrows

Post by Mephistopheles »

I should input that archers are incredibly undervalued and people who say its unbalanced obviously don't know how important action/move points are. Granted an archer generally needs a supportive tank, but even as low stat level 10 archer can be a huge help to a warrior.

When you are getting barraged by arrows and dealing with a tank you'll notice that you start to parry less, swing slower/less accurate, and thus begin to take more damage. In fact 5 or more archers at level 0 can practically render your defense useless. Heavy armor being the only real armor to defend against it. High level archer chars are so undervalued its sad and stupid, when in fact they are essential to any combat based group.

That said I'm unsure about the proposal, it seems great adding extra content and possibly more strategy. It might needlessly overcomplicate things or it might be a great addition to the game.
Mr.Oldie
Posts: 351
Joined: Sun Dec 09, 2012 9:54 am

Re: Arrows

Post by Mr.Oldie »

@ julia
Sorry i think i edited while you were typing reply.
Might want to check the changes in it.


Anyway.
i did think about adding to other armours at first, but couldnt come up with anything that will equal the effect of having another weapon skill.
I love the idea of medium armour reducing magical damage though.
i didnt want to mix that up with armour system because frankly i thought magical system is totally a different system than the current fighting system.
Quote from a fantasy book i love " Magic against magic, so that we can be steel against steel" :D

As far the current suggestion goes, i kept in mind whats happening currently ingame. Archers are holding shields and some single handed weapon and hunting around when there are no "meat shields " available. Thought by splitting the skilling with bows this way they would not feel like wasting their time skilling a sidearm too.

Ofcourse, am welcome to any suggestion as long it gives every armour more or less the same benefits.
If its magic for medium then umm what do we have for light?
can magic be equalised with ranged skill?
can the skill (whatever one thinks up) for light armour be equal to magic and ranged?
Mr.Oldie
Posts: 351
Joined: Sun Dec 09, 2012 9:54 am

Re: Arrows

Post by Mr.Oldie »

Perhaps i should have named the thread "Armour monopoly: a solution to it " :D


@ Mephy
Noone was saying that archers are useless. :P


Anyway on the topic.
Just clarifying some details.
Mr.Oldie wrote:
  1. the time taken to skill it completely will be double the time than any other weapon skill.
  2. switching between arrow types means you cant get a good secondary damage skill
  3. switching will also mean lesser damage if the secondary damage skill is not the one you have concentrated on till now.
This is also not so much of disadvantage when thinking from the archer's side as using a sidearm will then become an option that can be easily pursued.
  1. its takes double the time skilling cause you would be skilling two weapon skills at the same time, nothing is lost there.
  2. switching is not recommended; but can be swtiched to work against any armour if needed
  3. consider the example below for the explaination for this
Lets say the character has the following skills now:
Blunt weapons : 9
Slashing weapons :51
Stabbing weapons : 19
Ranged weapons : 47

According to my proposal:
A bow using Broad-headed arrow will yield the most damage as per the above skills.
The character may have skilled with swords/axe to achieve the higher skill for that.
Skillbonus(variable currently used in formula)= (47+51)/2=49
So it would deal as much damage as a character with 'Ranged weapons' skill of 49 currently ingame.
If my proposal is approved then the character also gain the benefit of using slash against light armour and skill simultaneously in slash and ranged (skilling will be split, half-half each).
When there is no one else to use "meat shield", archers will then have have the advantage of choosing a 'sidearm' and go hunt by themselves.
Here the character would not have to think of the time skilling the 'Slashing weapons' as wasted.

This same character CAN change the arrow types (not recommended) and use it against an oppnonent with another type of armour to gain the 'armour-vulnerability' benefits.
use point headed arrows:
skillbonus=(47+19)/2=33
+ benefit against heavy armour.

use blunt headed arrows:
skillbonus=(47+9)/2=28
+ benefit against medium armour.

My proposal in short gives an option for archers to choose which armour they want to go against and train for it instead of the default heavy armour thus rendering the heavy armour monopoly null.

AND... Yes am adding to the current system not taking away anything.
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GolfLima
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Re: Arrows

Post by GolfLima »

if i understand the proposal right

1) a pure archer (distance=100) without any experiance in slashing / smashing / stabbing (all=0) becomes a malus of 50% whatever type of arrows he is using
2) at least you need 3 different types of arrows
3) the archer has to find out wich kind of armor the enemy uses to fight with best effect

am I right?
Mr.Oldie
Posts: 351
Joined: Sun Dec 09, 2012 9:54 am

Re: Arrows

Post by Mr.Oldie »

    • A pure archer (new character after implimentation)would have skilled one of the other skills atleast by using one of the arrowhead.. since skilling will be divided to both tthe ranged weapons skill and the arrowhead's weapon skill.
      I dont think there is a character who is a pure archer now. but even if there is, he can choose
      1. to continue with ranged skill @ 100 and start skilling up the arrowhead's weapon skill from the time (if) this is implemented .
      2. to split the skill among ranged and a chosen arrow-head's weapon skill and start with 50-50(this is not recommended as skilling till 100 is hard)
      eitherway it wont affect the current ingame characters but benefit them with having a sidearm weapon.
  1. specialising in 1 arrow head and just 1 is recommended. the switching is done at your own risk.
  2. specialise in whichever arrow head you want. but by this proposal you would have a chance to affect medium and light armour also; not just heavy armour always.
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