Currently most people just get a fishing rod and is set for life as they can eat smoked fish.
Even though other dishes provide boosts to attributes these are not widely used.
I want to make characters sick if they eat the same food for too long.
Not the usual sickness thats there now when you eat more than a stomach full;
but more like vomiting and emptying your stomach.(the hunder bar empties upto 3/4th, no change in health bar)
Below is a mock division group of all food IG currently.
Each food group here should be given a tolerance capacity.Eating food would lessen tolernace towards the group the food belongs to.1.anything that can be gathered without use of tools/weapons
Once tolerance is empty chars should vomit if they eat anything from the same group again. you should eat from another group to increase /tolerance.
This would hopefully make them consider other groups
1 ↑ Slowest increment/decrement in tolerance capactiy ↑ (this allows new chars to eat easy/low cost food for longer period of time; once tolerance is lost they shouldnt be able to eat samegroup's food again easily though) ↑
10 ↓ Fastest increment/decrement in tolerance capactiy ↓ (a lil too fast that they would have to mix n match different groups in the upper tiers so that they can balance tolerance)↓
I just desperately want cooking to be made more important this just an idea. any idea similar to this making others to eat different dishes is welcome.