Let's talk of Roleplay?

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Post by Achae Eanstray » Wed Oct 23, 2019 3:09 am

Let's talk of Roleplay?

I have some thoughts for new and older players. This will hopefully be a helpful review for some, possibly something new for others.

(( Please no exact examples to point to a player or their character... just general ideas would be welcome ))




1st thought...
What is the difference between ig, ic (in game or in character) and ooc (out of character or out of game) i.e. your character and the player? Is this a question most know.. are some confused on the issue?









Any translation into German would be greatly appreciated, the last time I used google translator wound up to be a disaster!

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Post by TiaSarah » Wed Oct 23, 2019 3:45 am

Re: Let's talk of Roleplay?

It seems fairly cut and dried to me, though over the past 10 years, I have seen many struggle with it.

IC:
Char A dislikes Char B, because they are members of opposing guilds, and sworn to defeat each other.

OOC:
Player A thinks Player B is awesome, because Player B LOL'd their joke about penguins on Discord.

You are not your char. Your real life opinions (and to some degree, emotions) should not effect how your char acts in game, and vice versa. It can be hard to separate ourselves from our chars, because we put so much time and effort into them. But, at the end of the day, when we click "Exit Game", we have to leave them in that world.

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Post by Katharina Brightrim » Wed Oct 23, 2019 7:06 am

Re: Let's talk of Roleplay?

I can translate it, when I am at home later.


About the topic: I think the border between IC and OOC is obvious. IC is EVERYTHING that happens in game, but stuff that's written in (( )) and of course additional the RP-forum-stuff as well. Every interaction is or at least should be based on your char's experiences and as independent from your OOC-opinion as possible. I say "as possible", because I am aware that nobody can completely turn off their brain and that you can never fully ignore your personal OOC-background. But every char should be able to play with every other char (even if they despise each other IC and only fight), no matter how things are between the players OOC, and every player should be able to talk to everybody OOCly, no matter what happend IC.
Again, it's not always possible to not have your OOC-self influence your characters behavior.

In the end, I am a big fan of "What happens IC stays IC". And I will actually name an example here, while Kat and Erin broke up IC and she won't take him back, no matter what, I am still in contact with PO Erin from time to time and there are absolutely 0 hard feelings OOCly.

And as a small addition: I have played the game ever since I was 12ish, I think. And I admit that it was difficult for me to not mix IC and OOC in the very beginning, likely even until I grew up to, like, 16 or 17. Today I am absolutely aware of the differences between me and my chars. They aren't me, I am not them. While we may share some opinions or traits, they are mostly independent from me and I let them make choices I would very much dislike OOCly, if that fits their character.

Some personal thoughts and experiences :P

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Post by Achae Eanstray » Thu Oct 24, 2019 9:09 am

Re: Let's talk of Roleplay?

Thank you PO Katharina!

Ich habe ein paar Ideen für alte und neue Spieler. Hoffentlich wird das eine hilfreiche Review für einige und vielleicht etwas neues für andere.
((Bitte keine expliziten Beispiele anhand von Spielern oder Charakteren))
Was ist der Unterschied zwischen IG, IC (In Game oder In Character) und OOC (Out Of Character) zum Beispiel euer Charakter und ihr als Spieler? Ist das eine Angelegenheit, die den meisten bekannt ist oder sind manche verwirrt davon?

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Post by Po Will » Mon Oct 28, 2019 2:59 am

Re: Let's talk of Roleplay?

Well, if you're in game, you're some sweaty magical being sitting around a fire, cracking jokes.

If you're out of character, you're sitting at the computer at three in the morning, wondering how to make a good punchline for said joke. :D

Though in a serious note. Jimmy the player might know player Bob plays one of the most trained brawlers, that shouldn't stop Jimmy's unknowing character challenging him to some fisting to the face over some spilled drink. If you allow your out of game knowledge cloud your in game actions, you're pretty derailing what could be a free flowing experience. That's what GMs' are for.

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