Should it be this hard?

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Pugnacious
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Should it be this hard?

Post by Pugnacious »

After a full month of playing, one week of power gaming, I have reached the level of 14 in my weapons. 30 plus in my armor/parry. It is true, I havent got a partner to just wack away for hours, like I see others doing. I dont want to do that. But I have faced many monsters, I dont care to be the ultimate warrior. But I have found the ends of the earth that I can see. I would like to go further. What is the secret?
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Mephistopheles
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Re: Should it be this hard?

Post by Mephistopheles »

Yes its very difficult to train fighting and unfortunately there is really no reward for it due to poor monster loot vs the risk and repair cost, treasure loot has some interesting new items but even less payout than before. It usually takes more time to learn fighting because you're learning three skills at once (usually)

But! They added the feature to put gems into armor and the script for it actually works as intended! So yeah, that's a plus.

Fighting is really just for fun, usually better to take a friend along for the ride, just be careful of them mages.
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Q-wert
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Re: Should it be this hard?

Post by Q-wert »

Fighting is best learned by sparring. Most settlements have occasional arms practices for that purpose.
Defence can be raised to ~50 by digging in in the severs and getting hit by rats.
You could also join a guild (or House if in Cado). There should be some that can provide equip, repairs and training partners.

And ultimately: To a certain degree you learn the same, no matter how much you practice. It is all dependant on time spent online.
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Estralis Seborian
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Re: Should it be this hard?

Post by Estralis Seborian »

It should be noted that for fighting, the same holds as for crafting. You can master a single craft/weapon or try to master them all - the latter takes much longer. As the combination of weapon and armour of you vs. your opponent has a big impact, you might desire to have "no weaknesses", but in the end, the effort needed is three times compared to specialising on one stance.

We're aware that in PvE, the monster equipment is not completely balanced and there are no dedicated "slashing dungeons" or similar. We'll revisit this one day.

Keep in mind that you won't learn more if you skill all day long. The number of actions does not scale the skillgain over time. The general skill gain over time in Illarion is not very fast, that's true. But you can reach level 100 in decent time, compared to other games. Note that any other skill you train also affects the skillgain in fighting, so if you also levelled to e.g. 30 in mining, you need to take that into account as well.
Ilmarinen
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Re: Should it be this hard?

Post by Ilmarinen »

Firstly...
I was quite let down when I clicked on the thread link after reading the topic of the title... :D

Secondly, as others have said, you have to take into account all of the skills you are training throughout the day so you may decide that you are just going for a quick hunt to boost your weapon skill but you are actually boosting your defensive skills too.

If you run out of food and decide to pick some apples, for example, you are also boosting your farming skill.

Thank god they don't have a walking skill too otherwise you'd hit your MC cap before you even draw your sword... :)
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Nitram
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Re: Should it be this hard?

Post by Nitram »

Ilmarinen wrote:Thank god they don't have a walking skill too otherwise you'd hit your MC cap before you even draw your sword... :)
Remember that when people are asking for the return the languages and the skills bound to them. :D
roleplayerr
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Re: Should it be this hard?

Post by roleplayerr »

Estralis Seborian wrote: Note that any other skill you train also affects the skillgain in fighting, so if you also levelled to e.g. 30 in mining, you need to take that into account as well.

Are you talking about the skill cap? Or are you saying, if I am a good miner, i can learn fighting easier. (which from a roleplay perspective would make sense, that certain crafting trades support certain fighting stances.)
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Kugar
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Re: Should it be this hard?

Post by Kugar »

roleplayerr wrote:
Estralis Seborian wrote: Note that any other skill you train also affects the skillgain in fighting, so if you also levelled to e.g. 30 in mining, you need to take that into account as well.

Are you talking about the skill cap? Or are you saying, if I am a good miner, i can learn fighting easier. (which from a roleplay perspective would make sense, that certain crafting trades support certain fighting stances.)
Only your attributes will make learning fighting easier. They directly affect your defense and strength etc. Having skill in mining will not have any affect on your fighting abilities.

How skilling works:
Imagine you have a bag with a bundle of money in it. You can either spend some on juice (fighting (*!parry/armour type/weapon type being separate kinds of juice. Bear that in mind.)) and chocolate (mining), or you can just go ahead and spend the whole lot on chocolate (mining) or the whole lot on juice (fighting). Whatever you decide to spend that money on, you will ultimately affect the amount of money you have left. The bag of money will keep refilling itself, constantly, but you need to wait a while until the bag is full again so you can go on a shopping spree. That's how skilling works. Worst example ever, I know.

Pro tips for those who are struggling:
Learning weapons: Go to a training event and get a player who's character is training their defense and get them to let you strike away. This helps both of you concentrate on one thing. Otherwise your best bet is to have your character learn how to defend themselves in the wild against monsters (good for beginners = rats) first and then concentrate on this step.

Learning armour: You might aswell do this in the beginning holding a shield, because parry is skilled faster than armour. In the later stages of learning you will want to try to avoid using a shield if you want to raise your armour effectively and equally with parry.

Overall: In Illarion's current state, players should seek to integrate into the societies if they want to become a warrior. If you do it on your own you will just get frustrated, bored and it will take a hell of a lot longer to do. Always rest and go rp after gaining a large amount of skill points. This is preferable, because after roleplaying and spending time doing something else, on revisiting trying to skill up you will see the green bars go up quicker... Which is more satisfying than constantly skilling and seeing the bar go up very very slowly. You get the point, right.
roleplayerr
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Re: Should it be this hard?

Post by roleplayerr »

is there any system message that you stop learning (ergo that the cup is empty) or do i just have to watch my character sheet?
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Q-wert
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Re: Should it be this hard?

Post by Q-wert »

roleplayerr wrote:is there any system message that you stop learning (ergo that the cup is empty) or do i just have to watch my character sheet?
No. Your character never stops learning. But do watch the character sheet. If things get too slow for your taste, try to spend less time with skill related actions.

Over all you are learing the same for the same amount of online time, no matter how much of that time you spend skilling. You basicly skill all the time and distribute your efforts by what action (with possibility to improve skill = action up to 30 poins below skill) your character does most. The overall process is very long term oriented so being active while doing nothing skill related for a couple of hours won't change your learn rate by much. Not doing skill related stuff for two hours every day (be it for campfire-rp or moving your character every minute while watching Anime) for a month will.
roleplayerr
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Re: Should it be this hard?

Post by roleplayerr »

i asume this learning cap system goes by character, not by account, right?

i couldnt use one char for more rp, and the other for more skill based play, and benefit from the system?
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Kamilar
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Re: Should it be this hard?

Post by Kamilar »

You are correct but the suggestion has been made in the past to link all characters from a single account into one pool of MC. I'm not sure where that went since then.
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