Running

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Ohiyesa
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Joined: Tue Oct 20, 2015 10:58 pm

Running

Post by Ohiyesa »

Question: does agility still affect your movement speed when you are running? If so, what agility do you need to run at the max speed for different types of tiles?
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Mephistopheles
Posts: 1059
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Re: Running

Post by Mephistopheles »

Yes agility effects your run speed and your overall action point count/regen (?)

(if you intend on running from scary lawmen for extended periods of time you'll want max agility :wink: )
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Rincewind
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Re: Running

Post by Rincewind »

Forget running... GMs will catch you if they see it fit. Your only chance is to beat up the GM char... so better get some allies. :P
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Nitram
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Re: Running

Post by Nitram »

Running, same as walking is dependant on the agility of your character and the type of the ground tiles.

How ever this maximal movement speed is capped at a specific value that ensures that players with slow internet connections to the Illarion server are still able to keep up to some extend. If you have a really slow internet connection to the server, this will also cause movement speed to cap at some point.

On "high-speed" tiles, paved stone or on indoor tiles you will not notice much of a difference in matters of the total speed, because the tiles simply isn't slowing the character above the cap value. So the agility can't raise the speed again. The real difference appears when moving over slow tiles. Such as the mud or stone. Those tiles slow the character a lot, means there is a lot of room for the agility to take effect and increase the speed.

For running you are always moving two tiles. In those cases both tiles matter in regards if their movepoint requirements.

The automatic pathfinding and the mouse movement is taking all these points into consideration to plot a close to perfect path.

Nitram
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