GM Intervention
Posted: Sat Oct 15, 2011 4:12 am
Alright, I'm not so much of a noobie (or newbie) on Illarion, I just keep losing accounts for the forums and the main site like I do my car keys.
Let me start off with this: What do I mean by GM intervention?
What I mean is, a moment in time (or a series of moments) where the player's character can interact with a person, place, thing, or idea that a GameMaster has placed and actively commands.
From my experience with the game, which is far and few but stretched over a period of a few years, GM intervention seems to be low. Now that could just be with me and my characters or my lack of understanding as to what a GM truly does. So my question is, what constitutes GM intervention, beside disruptive acts?
Also, a second question to pose. I've been rather reluctant to use the "!gm" feature. I know for certain it has one reason: To call for help should your character be caught in some technical glitch or otherwise hopeless situation that renders RP to be non-existent. However, can this be used to call on a GM for roleplaying purposes? If so, when and how? Are there any other uses to the !gm feature? How much wood could a woodchuck chuck if a woodchuck could chuck wood? What are the misuses of the !gm feature to avoid?
Gamemasters in my opinion have literally been extinct in my roleplay sessions for quite some time. Do I have a problem with that? Not at all. It would just might be a rather interesting experience to roleplay with a GM (even though in my opinion, my roleplay can be rather dull. ) at one point or another. That, and I needed to clarify the !gm feature's uses. Finding out in game is... eh... an entire conversation of OOC. And that's just no fun for anyone.
Let me start off with this: What do I mean by GM intervention?
What I mean is, a moment in time (or a series of moments) where the player's character can interact with a person, place, thing, or idea that a GameMaster has placed and actively commands.
From my experience with the game, which is far and few but stretched over a period of a few years, GM intervention seems to be low. Now that could just be with me and my characters or my lack of understanding as to what a GM truly does. So my question is, what constitutes GM intervention, beside disruptive acts?
Also, a second question to pose. I've been rather reluctant to use the "!gm" feature. I know for certain it has one reason: To call for help should your character be caught in some technical glitch or otherwise hopeless situation that renders RP to be non-existent. However, can this be used to call on a GM for roleplaying purposes? If so, when and how? Are there any other uses to the !gm feature? How much wood could a woodchuck chuck if a woodchuck could chuck wood? What are the misuses of the !gm feature to avoid?
Gamemasters in my opinion have literally been extinct in my roleplay sessions for quite some time. Do I have a problem with that? Not at all. It would just might be a rather interesting experience to roleplay with a GM (even though in my opinion, my roleplay can be rather dull. ) at one point or another. That, and I needed to clarify the !gm feature's uses. Finding out in game is... eh... an entire conversation of OOC. And that's just no fun for anyone.