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Teaching teaching rune

Posted: Thu Sep 15, 2011 8:20 pm
by Qeewee
Legit tech. engine question, so spare me the ''FOIG''s

Anyone able to tell me what levels are required to teach someone the rune BHONA?

Re: Teaching teaching rune

Posted: Thu Sep 15, 2011 8:50 pm
by Estralis Seborian
250 skills, 50 attributes.

Re: Teaching teaching rune

Posted: Thu Sep 15, 2011 8:57 pm
by Qeewee
Thanks :D

Re: Teaching teaching rune

Posted: Thu Sep 15, 2011 9:19 pm
by Sammy Goldlieb
As this topic fits in some way...

what is needed to teach DUN and LUK?

Re: Teaching teaching rune

Posted: Thu Sep 15, 2011 9:28 pm
by Qeewee
Pretty sure that's level 60 decisio needed

Re: Teaching teaching rune

Posted: Fri Sep 16, 2011 10:48 pm
by Alli Zelos
Estralis Seborian wrote:250 skills, 50 attributes.
:|

Re: Teaching teaching rune

Posted: Sat Sep 17, 2011 5:58 am
by Nalzaxx
I'm assuming thats 250 total magic skills and 50 attributes between intelligence, willpower and essence.

Re: Teaching teaching rune

Posted: Mon Sep 19, 2011 9:31 am
by Estralis Seborian
That's right.

Re: Teaching teaching rune

Posted: Wed Oct 12, 2011 7:16 am
by David Turner
I just came across this and had to ask. If the idea is to have a system where people don't powergame by stacking most of there free attribute points in one place, than doesn't it seem counterproductive to require people to have an average of about 17 in each of three stats in order to do an extremely necessary activity? I'm not saying that the restriction must be completely eliminated, but the numbers (at least that were quoted) are more than slightly crazy.

Re: Teaching teaching rune

Posted: Wed Oct 12, 2011 8:34 am
by Djironnyma
its a well know fact that the magic system is unbalamced. Specially the teaching system does not work how it should. It will change as soon as someone with the needed skills have time to change it. That will happend AFAIK sometime after the VBU,

Re: Teaching teaching rune

Posted: Thu Oct 13, 2011 1:12 am
by David Turner
Even so, since that is a single number within the code something like that would not take much to fix. Literally 5 minutes worth of work to at least improve the problem, even if it is not fixed. But that would be up to the developers to deal with at this point, so there is nothing more that can be said about that.

Re: Teaching teaching rune

Posted: Thu Oct 13, 2011 10:15 am
by Estralis Seborian
While five minutes are underestimating the effort one has to spend to change a bunch of scripts on the server, including debugging, the upload and reload, it is indeed true that changing some numbers isn't a big deal, skill wise.

However - and here comes the usual however - development on the game server branch of development was stopped long ago. The new development branch, commonly denoted "VBU", has to be worked on with main priority in order not to delay the release more than necessary. And now comes the main point: At this moment, absolutely no developer found a single minute to work on magic. So, no one had the time to work on the development branch, so this "no one" won't have time to fix anything on the game server in addition.

It is not a joke that the developers ask for support on almost a weekly base. Lua scripting isn't hard to learn for anyone who understands this kind of code:

Code: Select all

for i = 99, 2 do
	write( i.." Bottles of beer on the wall, "..i.." bottles of beer." )
	write( "Take one down and pass it around, "..(i-1).." bottles of beer on the wall." )
end
write( "1 Bottles of beer on the wall, 1 bottles of beer." )
write( "Take one down and pass it around, no more bottles of beer on the wall." )
write( "No more bottle of beer on the wall. No more bottles of beer... " )
write( "Go to the store and buy some more...99 bottles of beer." )

Re: Teaching teaching rune

Posted: Thu Oct 13, 2011 6:24 pm
by David Turner
Ah, I had expected things to be both more simple and less simple than it really was. I thought that simply using a search option to find the one place in the script where the "runes known" limitation was written, replacing that number, and then uploading the changes (which is server time, not manpower time) was all that would be needed. I also didn't know that the programming language that they use was so simple, mabie I can learn to help soon. I will be looking into the "how can I contribute" page before too long then.

I guess since it is an engine question (that won't matter so much after the VBU) there is no harm in asking. Are there any other arbitrary number requirements for either learning or teaching specific runes that I should know about if I ever decide to make a mage character? I would hate to have to remake a character just because the stats were a couple points too low.