Magical items

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Rye

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Post by Rye » Fri Sep 11, 2009 12:17 pm

Magical items

In my short time on Golbaith I have seen very few magical items. All I have found are swords that have magical powers. Are there any other enchanted things? Are there no rings or amulets or anything else?

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Post by Tanistian_Kanea » Fri Sep 11, 2009 2:12 pm

magical gems can be used to give items magical properties. though i have not bothered to learn where to find these. but it is possible.

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Post by Llama » Fri Sep 11, 2009 2:32 pm

For more information about magic gems check out the trollsbane library.

You might need a bit of library research skill, but there are books there which describe what each gem does.

You basically get a gem, use it with an item and you have the item which gives you the traits of the gem. You can also (at a risk) attach 3 level 1 gems to get a level 2 gem. Simialrly you can attach 3 level 2 gems to get a level 3 gem - until you have a level 10 gem.

Doing so has been calculated to take a few years, so if you find a magical gem, keep it and use it ;)

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Post by Mr. Cromwell » Fri Sep 11, 2009 2:46 pm

Hadrian_Abela wrote:Doing so has been calculated to take a few years,
...For Matt. The rest of us don't even have a statistical chance for doing that. :wink:

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Post by Nalzaxx » Fri Sep 11, 2009 3:36 pm

Since the introduction of the magical gem system Verdazar has managed to collect around 28 latent gems of various types.

That includes gems collected personally as well as those donated by other Temple members.

The sytem's been around for what? 6 months?

So that's about 4 1/2 gems per month.

Then factor in it takes on average 100 monsters to provide a magical gem.

And you're left with two conclusions.

1.) Its very hard to get magic gems.
2.) I have no life.

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Post by Tanistian_Kanea » Fri Sep 11, 2009 3:55 pm

is the only way to get gems killing things? if so... that REALLY sucks for crafters. and me

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Post by Retlak » Fri Sep 11, 2009 4:02 pm

Crafters have money to buy gems.

-Matt

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Post by Llama » Fri Sep 11, 2009 4:03 pm

Mr. Cromwell wrote:
Hadrian_Abela wrote:Doing so has been calculated to take a few years,
...For Matt. The rest of us don't even have a statistical chance for doing that. :wink:
I calculated it'd take you 37 years to do so. Can't find the thread currently :P

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Post by AlexRose » Fri Sep 11, 2009 5:34 pm

And since you require 19683 level 1 gems of the same kind to get a level 10 gem, it's pretty damned unlikely that anyone will get one through those means.

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Post by Tanistian_Kanea » Fri Sep 11, 2009 6:05 pm

AlexRose wrote:And since you require 19683 level 1 gems of the same kind to get a level 10 gem, it's pretty damned unlikely that anyone will get one through those means.
i just double checked this because i thought the math was wrong. This is WAY to many. why not make it 5 levels of gems, but double the boost from each level, or some other scale so that 5 is as strong as 10.

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Post by Llama » Fri Sep 11, 2009 6:10 pm

Apparently even 1 is SIGNIFCANT.

A level 10 gem would be so amazingly overpowered.

I think I'll create a few on the TS and stay running around with them :P

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Post by Tanistian_Kanea » Fri Sep 11, 2009 6:28 pm

sorry, even if gems cost only 1 silver that would be 19863 silver. 2 silver each you say? 39726. 10? 198 630 20 silver (much more likely price) 397 260 silver. can someone calculate how much of gobiath you could buy with this? now lets say you want 2 for each piece or armor (4 because i am not sure if steel boots and gloves count as armor) 2 for helm (6) 2 for weapon (8 ) trinkets (11) if you include the gloves and boots your up to 15. which means it would cost 5 958 900. yes that's right. 6 million silver. now they say it becomes increasingly harder to join the powers. so lets assume that level 10 has 50% chance. this means you are looking at roughly 12 000 000 silver. i think i could buy all of gobiath for that. developers, can we have some balancing here?

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Post by Retlak » Fri Sep 11, 2009 6:39 pm

Okay kids calm down.

Magic gem drops are in the first version, when the new fighting system comes out with better monsters and such, higher level magic gems will be obtainable depending on the difficulty of the monster.

So like you might find a few demons who drop level 5 gems, then you can get the higher levels easilly.

-Matt

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Post by Tanistian_Kanea » Fri Sep 11, 2009 6:56 pm

then i still have a big problem as this benefits fighters directly and in a big way. what about everyone else?

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Post by Mr. Cromwell » Fri Sep 11, 2009 6:59 pm

Tanistian_Kanea wrote:then i still have a big problem as this benefits fighters directly and in a big way. what about everyone else?
Well, last time I checked, mages can kill monsters too (much easier than fighters even).

As for crafters, they seriously need something to spend money on anyway.

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Post by Retlak » Fri Sep 11, 2009 7:15 pm

About the crafters, what do you expect? They live to supply the main chars who are fighters and mages.

I don't see how it can work otherwise, a smith smelts ores in a furnace and has a chance of a magical gem popping out of the waste unit?

The gems are powerful and thus need to be difficult to get = monsters.

-Matt

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Post by Tanistian_Kanea » Fri Sep 11, 2009 7:27 pm

Retlak wrote:About the crafters, what do you expect? They live to supply the main chars who are fighters and mages.

I don't see how it can work otherwise, a smith smelts ores in a furnace and has a chance of a magical gem popping out of the waste unit?

The gems are powerful and thus need to be difficult to get = monsters.

-Matt
First line: Well that is a supremist way of thinking that seems terrible. because it sounds like you just said crafting charcters are inferior to fighters and mages.

Second line: no.

Third line: Hard to get does not mean monsters, i means hard to get.

Edit:@Crom. Why does everyone assume I have magic? (it's the way it seems anyway)

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Post by Retlak » Fri Sep 11, 2009 7:31 pm

Tanistian_Kanea wrote:First line: Well that is a supremist way of thinking that seems terrible. because it sounds like you just said crafting charcters are inferior to fighters and mages.

Second line: no.

Third line: Hard to get does not mean monsters, i means hard to get.
Whether you interpret what I said correctly is up to you, personally I think one can't work without the other.

As for hard to get, Illarion doesn't have many technical ways of making something difficult to get.

-Matt

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Post by Velask » Fri Sep 11, 2009 8:15 pm

Magic Gems are a reward for beating hard monsters.

If crafters can't beat hard monsters they can either buy gems of others, or go without.

You seem to think you deserve to have magic gems just by playing?

Mages can't make suits of armour, crafters can't beat magic gem carrying monsters.

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