*~Grovestriders~*

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Grovestriders Mercenaries
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Joined: Wed Sep 10, 2008 3:15 pm

*~Grovestriders~*

Post by Grovestriders Mercenaries »

RIVERSIDE GROVESTRIDERS


I, Slazf Kruvkva, now declare the Grovestriders Mercenary Band available for service in supporting any goodly cause, for fair pricing. Our band will consider all alliances and trading agreements offered by any good aligned organization. We offer definite discounts to any other organization that permanently sponsors or offers a continuous support to the Grovestriders.

The Grovestriders hold a high standard of honor in battle and in times of peace, and hope that all of its associates will maintain this standard when dealing with others. My deepest gratitude goes out to all peoples who assisted us in the building of this guild, as well as to it's loyal members.

-Slazf Kruvkva-
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Laws and Regulations
any member who is inactive for long periods of time without notice to a commander is subject to be cut as a member
(any cut member is welcome to rejoin should they find they are available)
1. All members of the guild must abide by the laws of the region or town that they enter, rather than the laws of the guild. (Except for confirmed outlaw and hostile areas whose laws are then void)

2. Any member who commits a crime will be handed over to the appropriate authorities. If the crime is confirmed, they will be banned from the guild. If the crime is pardoned or the perpetrator is proven to be innocent, he may re-enter the guild, but the captain or commander reserve the right to a assign a charge to watch him for a designated period of time (depending on the severity of the crime in question)

3. Laws within the guild:
3.a. Offences: When the guild is in an area that is without an assigned owner (and subject to no laws) ,members are answerable to the laws of Trolls Bane ((http://illarion.org/community/forums/vi ... hp?t=27188)) ;perpetrators will be punished with work (cook duty, foraging, setting up camp, etc..) for a light offence (being denoted a rank after two light offenses) ; banned from the guild for a medium offense (permanent banning or being denoted a rank may result); and transported as a prisoner to Trolls Bane (at the mercy of it's authorities) for a serious crime. These laws are seen to by the Commander -or the Captain, in the Commander's absence only-

3.b. Promotions: A member of the guild will be promoted on these conditions:

3.b.1.Recruits may earn their rank as soldier after the commander or captain deems it so, or through defeating any higher ranking member in combat using nonlethal weaponry (defeating a member ranked higher than soldier will still only promote the recruit one rank)

3.b.2.Soldiers may earn their rank as officer after participating in a minimum of five battles against an enemy confirmed by the Commander or Captain, and asking for the promotion from the Commander or Captain (though the Commander or Captain may refuse, given a reason, sometimes subject to voting by all members higher ranked than "Recruit"). The Commander or Captain may also promote a soldier to officer without any requirements, but this also requires a reason that is subject to a vote (through a successful vote to make that reason subject to voting by Soldiers or higher ranked members)

3.b.3.The "Captain" rank is given to an officer by the Commander only. The Commander is not required to give a reason (but it is polite to do so).

*An "Available Man-at-arms" may fully join as a Soldier upon meeting the Commander or Captain ((IG)) and confirming the transaction. He may also go directly fro "Available Man-at-Arms" to officer, but is subject to the same conditions as a soldier seeking promotion.

3.c. Authority within the guild: this given authority does not overrule any local authority subject to 3.a. and is only able to be employed within the guild: (any members disobeying authority can be reported to the Commander -or captain, in the commander's absence only)

3.c.1.Recruit: a recruit has no authority within the guild.


3.c.2.Soldier: A soldier has some authority over recruits. A soldier is able to request that a recruit attend training sessions with that soldier (the recruit may bring the matter up with an officer or higher authority than soldier if he disagrees) A soldier may order a recruit to do any task (that is not potentially harmful or life threatening) in the absence of any higher rank than soldier.

3.c.3.Officer: An officer has the same authority as a soldier, but this applies to soldiers and recruits. Officers are also able to command a recruit or soldier to do up to one dwarven hour of labour work. An officer also has the authority to command troops in battle- lower rank than his/herself-Any of these abilities misused can be reported and will be questioned and perhaps punished by a higher ranking authority. (while not in combat)

*(an Available Man-at-arms is not subject to the authority of an officer, Commander, or Captain, unless temporary or permanent connection is confirmed between the Available Man-at-arms and the Commander or Captain. Note that: the Available Man-at-Arms will not be able to travel or enter combat with the Guild as a soldier, unless he confirms temporary connection or permanent)

3.c.4.Captain: The captain has all of the authorities of the Commander when the commander is absent, but decisions concerning offenses will be noted and taken to the Commander upon his return. The Commander is not considered fully absent until he has been away for more than five dwarven days, in which case the Captain must hold any prisoners that have committed offenses until five days have passed, or the Commander returns. The captain otherwise has the same authorities as an officer would, but over all lesser ranks (including officers) The captain can be taken down to officer if the Commander deems it necessary. The Commander will be forced to do this to the Captain, if voted to by over half of the members ranking above "recruit"(Unless he can provide an agreed upon reason to reconsider the vote) . Upon the fully confirmed death of the Commander, the captain is promoted to "Commander" from there on (If the dead Commander returns by some miracle, he assumes the rank Commander yet again, and the Captain returns to his position)

4. Guild Treasury:
*10% of all earnings through mercenary work go to the guild fund.
*15% for Recruits. 20% for members under probationary punishment.
*Portions should be paid to a commander.

*Any above brackets in all of the "Laws and regulations" section that apply to a captain are not subject the 3.c.4. rules, allowing the captain to perform the task in brackets if the conditions are met, but no other extra additions to the law in brackets


*No outsiders are subject to the above laws, excluding the laws of Trolls Bane when in the area covered by Trolls Bane authorities. Only members answer to the guild law.

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THE LAWS OF THE LAND

All laws of Trollsbane are applicable to Riverside.

The following laws are in effect in Riverside:

* Using riverside for gathering resources is forbidden without permission from Joxia Doral, Darius Kain, or Slazf Kruvkva.
Punishment may include a heavy fine, confiscation of 2/3 of the illegally gathered of resources and a jail sentence up to 3 dwarven days.

* The sale of slaves in the district of Riverside is forbidden without a Slaver License.
Punishment is a fine of 25 silver for any caught breaking this law.

* The gathering of resources in Riverside may only be gathered by a person holding a Gathering License purchased for a sum of 5 silver.
A fine of 15 silver and confiscation of 2/3 of the illegally gathered resources for breaking this law.

* Use of tools provided in Riverside is strictly forbidden without a Traders License which may be purchased for 10 silver.
Punishment is a 20 silver fine and confiscation of any produced goods.
Grovestriders Mercenaries
Posts: 54
Joined: Wed Sep 10, 2008 3:15 pm

RANKINGS OVER MEN AT ARMS

Post by Grovestriders Mercenaries »

Commanders:

Commander Darius Kain
Commander Joxia Doral
Commander Slazf Kruvkva

Officers:
Captain Tak'Zel
Vice Captian Zach Dawson

Ram Grimskalle
Jonathan Cain

Mages
~empty~

Recriuts:

Iron Wolf

Soldiers:

Johnathan Dawson
Draken Delgado (on leave)
Chris Ridgden
Zach Dawson (Quartermaster)
Ss'an


Crafters:

Recruiting - master crafter
crafter

NON GROVESTRIDER CITIZENS

Whisper
Harok Silversmith
Phibol
Leva

(all members are considered citizens of Riverside unless a citizen of another borough all ready or specify otherwise)
Last edited by Grovestriders Mercenaries on Mon Jun 25, 2012 9:44 am, edited 2 times in total.
Grovestriders Mercenaries
Posts: 54
Joined: Wed Sep 10, 2008 3:15 pm

OTHER MEN AT ARMS INFORMATION

Post by Grovestriders Mercenaries »

Novice - Beginner fighter/non-fighter
Journeyman - Can 'just' kill a skeleton or Goblin
Advanced - Can kill Red Skeletons and Gnolls, 2-3 at a time preferred
Demi-God - Can kill a Dragon.....by him/her-self!

Heres just a few tips every fighter should keep in mind

S. A. M. - Strength - Armament - Movements

D. O. C. - Deployment - Organization - Communication

S. A. L. U. T. E. - Size - Activity - Location - Unit - Time - Equipment

Numerical superiority is of no consequence in battle, the victory will go to the best tactician.
~ R. Asperin ~

One need not fear superior numbers if the opposing force has been properly scouted and appraised.
~ S. Bull ~

Anything worthy doing is worth doing for a profit.
~ Teresias ~

Diplomacy is the delicate weapon of the civilized warrior.
~ A.T. Hunn ~

Chain of command is the backbone of military structure and must be strictly obeyed.
~ F. Christian ~
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HeXiS
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Re: *~Grovestriders~*

Post by HeXiS »

The Grovestriders are herby recruiting members to aid in expanding the HQ, The place is very small i am told and living quarters as well as a Research laboratory are long past due. Building atop the cave is also long past due however with the current treasury being only around 3 golds and begin comprised at this moment of only my own money with exception to one or two donations over the last few years. We need more workers! We can dig the underground our selves. who knows we may be sitting on a mine and not know it. We wont know unless we try. Any applicants should apply to the officers or my self.

things that are needed for the expansion:
  • Lots of naldor wood. not really picky on if it's boards or logs. also try not kill all the trees.. any tree that does die should be replanted with either apple, cherry, or fir tree use you're head and eyes. before planting try to keep the neighbor trees happy.
  • Pick axes. possibly some hammers and nails.
  • Strong backs
All recruits who agree to stay on will be compensated for their work as the budget allows. Food and drinks shall follow the digging. With luck this will also usher in a new flow of contracts.

Darius Kain
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HeXiS
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Re: *~Grovestriders~*

Post by HeXiS »

i have noticed that no one's really interested in expansion. this saddens me to a good degree. however i shall never give up.

Darius Kain
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Aldan Vian
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Re: *~Grovestriders~*

Post by Aldan Vian »

I am of course, always interested.

Yours Truly,
Tak'Zel
Maeglin Telemmaite
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Re: *~Grovestriders~*

Post by Maeglin Telemmaite »

likewise.
~Ss'an
Grovestriders Mercenaries
Posts: 54
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Re: *~Grovestriders~*

Post by Grovestriders Mercenaries »

expansion takes on a new meaning we must quickly find a new home. Gynk seems the most logical place for HQ however having an outpost near the largest settlement we can find is good for business. i feel this new move will bode well for us. new homes means new jobs lets pull together and help our friends who not so long ago helped us.
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zda
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Re: *~Grovestriders~*

Post by zda »

I will be leaving the island in the next day or so to find us a new HQ and do a little setting up before every one else arrives i will send word to darius of the location of the HQ once i find a suitable place for us.

May luck be with you on your travels friends

Zach Dawson
*the man signs the note before making his way to the harbor*
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